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Cou-H Ecm Is Tied To The Slot, Not The Omnipod?

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#1 ShadeofHades

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Posted 18 July 2017 - 12:22 PM

Remove the COU-H head pod, and the ECM icon remains. It doesn't show as having an ECM slot, either, and does not provide one to another variant.

An FYI since the new patch subforum isn't showing up yet for me.

Edited by ShadeofHades, 18 July 2017 - 12:22 PM.


#2 Clanner Scum

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Posted 18 July 2017 - 12:24 PM

Game is bugged massively. Can't even equip weapons.

They're gonna have to take the servers down and fix it.

#3 Jackal Noble

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Posted 18 July 2017 - 12:24 PM

probably a bug in that case. use it while ya can

#4 Malcolm Vordermark

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Posted 18 July 2017 - 12:29 PM

Bug, ECM should be tied to the omnipod. Saw on the NGNG preview that jump jets had a similar bug on that mechs.

#5 Clanner Scum

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Posted 18 July 2017 - 12:30 PM

View PostRouken, on 18 July 2017 - 12:29 PM, said:

Bug, ECM should be tied to the omnipod. Saw on the NGNG preview that jump jets had a similar bug on that mechs.


All of my mechs are invalid loadouts and I can't enter a game. The game is unplayable. Is it for you too?

#6 Azure Kit

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Posted 18 July 2017 - 12:31 PM

Sounds like a usual major mwo update to me.

#7 Malcolm Vordermark

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Posted 18 July 2017 - 12:32 PM

View PostClanner Scum, on 18 July 2017 - 12:30 PM, said:


All of my mechs are invalid loadouts and I can't enter a game. The game is unplayable. Is it for you too?


Still downloading (stupid hotel internet), I'm afraid someone else will have to check.

#8 Saber Avalon

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Posted 19 July 2017 - 12:17 AM

View PostRouken, on 18 July 2017 - 12:29 PM, said:

Bug, ECM should be tied to the omnipod. Saw on the NGNG preview that jump jets had a similar bug on that mechs.


Are you ******* kidding me? How is that a bug after many omni mechs and not one has had such a bug, even with ECM. How do they even let the update launch with something like that in it? PGI really isn't even trying anymore (ha, implying they've been trying at all lately.)

#9 Aleski

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Posted 19 July 2017 - 01:40 AM

View PostSaber Avalon, on 19 July 2017 - 12:17 AM, said:


Are you ******* kidding me? How is that a bug after many omni mechs and not one has had such a bug, even with ECM. How do they even let the update launch with something like that in it? PGI really isn't even trying anymore (ha, implying they've been trying at all lately.)


You should calm down, mister "Legedary Founder" and owner of a Golden mech, judging by your medal. I understand you can be bitchy, but it's uselless to insult or be cranky about PGI.

They have to create and balance a lot of weapons and new chassis for the patch. In result they are some minors bugs in the mechlab (switching armor type is a bit buggy too), a lot of variants doesn't have the retrofit visual for the new weapons and, etc...

You should be happy that a company like them keep releasing big stuff and new contents for a game that is more near the end than the beggining... Jeez, people on the internet...

#10 Wil McCullough

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Posted 19 July 2017 - 02:23 AM

View PostAleski, on 19 July 2017 - 01:40 AM, said:


You should calm down, mister "Legedary Founder" and owner of a Golden mech, judging by your medal. I understand you can be bitchy, but it's uselless to insult or be cranky about PGI.

They have to create and balance a lot of weapons and new chassis for the patch. In result they are some minors bugs in the mechlab (switching armor type is a bit buggy too), a lot of variants doesn't have the retrofit visual for the new weapons and, etc...

You should be happy that a company like them keep releasing big stuff and new contents for a game that is more near the end than the beggining... Jeez, people on the internet...


It's a business.

Customers are not obliged to be thankful for a product that arrives broken.

Stuff like this happens wayyy to often with pgi, which is why i hold alex and the rest of the art team in very high regard. Pgi's art team is the only team that consistently produces good to great results just to keep two games (mwo and mw5) alive. Never seen an art team carry potato coders so hard.





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