"Max Armor" pretty self explanatory.
"Convert Ammo" Lets say you swap from an single AC10 to an Ultra10, or from SRMs to MRMs. instead of dragging each ton of ammo off one ton at a time and adding the correct ammo on ton at a time, this button would check to see if the ammo matched any currently installed weapon and if it didn't it would convert the ammo for you. With so many new ballistic and Missile weapons being released I feel this could be very handy. Obviously this only works in situations where you are using a single ballistic or missile type.
As an example on Maulers I switch ballistics often. Perhaps one is going from 4ac5s to 2Ultra10s. Instead of dragging off all the old ammo and adding it back ton by ton, you can simply swap the ballistic weapons themselves and then click "Convert ammo" and all ballistic ammo without a parent would be converted to ballistic ammo of the correct type.
Double Click Engine Heatsink slots to Add/Remove Heatsinks. Self Explanatory but perhaps even allow dragging of heat-sinks from the engine to the body so you never need to go into the drop down on mechs with a 275 or larger engine. Just double click the slot to populate it. Drag that heatsink to the body, and double click again to repopulate the engine heatsink slot.
Drag And Drop Weapons from one location to another. As it is right now when you drag a weapon off of a location and hover over another location (like from arm to ct) the weapon is removed instead of being moved. This additional functionality would make the mech lab more efficient to use.
Edited by Kaptain, 20 July 2017 - 02:26 AM.