Legend-Killer Vs. Iv-Four
#1
Posted 20 September 2017 - 02:43 PM
Any reason why to get the LEGEND-KILLER? Both have some Ballistic quirks which end up giving 20% cooldown for the LB 10-X now. Remember when IV had 30% Ballistic cooldown?
#2
Posted 20 September 2017 - 02:45 PM
If in that case one appears more useful than the other, then there is your answer, and the likely future.
Oh, and high hard points matter.
Edited by Bud Crue, 20 September 2017 - 02:46 PM.
#4
Posted 20 September 2017 - 02:57 PM
#5
Posted 20 September 2017 - 03:51 PM
#6
Posted 20 September 2017 - 03:56 PM
#7
Posted 25 September 2017 - 05:24 AM
With how unreliable quirks are, I'd rather buy a legend killer, personally.
#8
Posted 25 September 2017 - 05:45 AM
#9
Posted 25 September 2017 - 07:08 AM
Looking now at the quirks of IV-4 I like that you are not bound to a specific weapon (not even weapon group or class on the LK).
#10
Posted 25 September 2017 - 07:34 AM
Kuaron, on 25 September 2017 - 07:08 AM, said:
Looking now at the quirks of IV-4 I like that you are not bound to a specific weapon (not even weapon group or class on the LK).
I suspect not for long. The 2MRM30 (and AMS) IV-4 build seems to be a trend. If this trend continues to the point that IV-4s are determined to be "over performers" by PGI, then PGI will inevitably take away the missile cooldown quirk. Unfortunately, since PGI has historically shown that they are typically unaware when a specific build is what is causing the determined "over performance" they will likely nerf it indiscriminately and reduce or eliminate all the offensive quirks of the IV-4. That will leave the LK and even the Fang and Flame as better hero alternatives to the IV-4 at 60 tons in the IS, I think (Flame and LK both have great and decent high hard points).
I was grateful that they didn't smack the IV-4 in the last balance pass, but I am confident that they will get around to it eventually, especially if the IV-4 continues this apparent resurgence in play, particularly by good teams (went up against an an 8 man last week of guys running 6 MRM IV-4s and 2 Pirate's Banes). Add that resurgence and presumed PGI verdict of "over performance" to PGI's on the record statements of wanting to "dramatically reduce" overall quirks, and I think the IV-4s days as a quirk monster are numbered.
TLDR: Its inevitable that the IV-4 will lose at least some of its current quirks. The LK will survive and still be playable even with no quirks, the IV-4 will not.
#11
Posted 25 September 2017 - 07:40 AM
Bud Crue, on 25 September 2017 - 07:34 AM, said:
Isn't delicate to modify when thousands have paid for a Mech? I know balance is important, they already nerfed ballistic from 30% to 20%... ah decisions! Not always easy.
#12
Posted 25 September 2017 - 07:44 AM
Rhialto, on 25 September 2017 - 07:40 AM, said:
This is not WoT and PGI has a different approach in this case.
In the state this game is in it is the more appropriate one.
Edited by Kuaron, 25 September 2017 - 11:04 AM.
#13
Posted 25 September 2017 - 07:47 AM
Bud Crue, on 25 September 2017 - 07:34 AM, said:
Yes, single and double missile slots got better and need less quirks now with newtech.
But I'm rather speaking of that the LK should have a generic LBX quirk instead of the LBX10 one, if it was for me.
Now it doesn't, but the IV-4 has generic ones.
#14
Posted 25 September 2017 - 08:02 AM
Rhialto, on 25 September 2017 - 07:40 AM, said:
Go back and look at the nerfs from rescale to last Tuesday. Of all the quickies, the IV-4 got off the lightest in terms of nerfs. No, if they were willing to nerf all the other Quickdraws to the extent they did/have (see patch notes of June 2016, July 2016, see also the SRM4 nerf of earlier this year which directly impacted the G and H; see the skills tree nerfs (base agility increase is only a buff if you were playing Quickdraws with a 300 or smaller rated engine)) all because a couple of teams were kicking *** with them in faction play -and ONLY in faction play- (during their peak use of ISEN's "storm trooper deck" I rarely encountered a Quickdraw in QP) then they will, with a CERTAINTY hit the IV-4, repeatedly if necessary if it even smells like it might be over performing. It is after all one of those horrid P2W mechs that must be made mediocre for all of our sakes.
Edited by Bud Crue, 25 September 2017 - 08:04 AM.
#15
Posted 25 September 2017 - 08:31 AM
#16
Posted 25 September 2017 - 09:17 AM
#17
Posted 25 September 2017 - 10:06 AM
Bud Crue, on 20 September 2017 - 02:45 PM, said:
If in that case one appears more useful than the other, then there is your answer, and the likely future.
Oh, and high hard points matter.
Yup. Though TBH I dislike my Legend Killer considerably. And most cases where LB-Xs are truly useful isn't sniping over cover..... so JJs vs Highmounts... IDK tough choice.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users