

Racs With Targeting Computer
Started by shopsmart, Jul 20 2017 04:26 AM
12 replies to this topic
#1
Posted 20 July 2017 - 04:26 AM
Just thought of this but don't have time to test. RAC coupled with targeting computer. Is this possibly a thing? I know they aren't connected to lbx, but RACs? I don't have time to investigate due to work.
#2
Posted 20 July 2017 - 04:50 AM
Not sure, the explanation says that all AC excel LB-X are affected, but nothing changes for the values in the mechlab when you add a TC, for any weapon.
#3
Posted 20 July 2017 - 05:08 AM
8 tons to make horrible projectile spread less horrible? No, thanks. I'd rather take 4 cUAC5s.
#4
Posted 20 July 2017 - 05:12 AM
Nope, it works on regular AC5, but RAC5 gets no bonus that I can see... a bug?
#5
Posted 28 July 2017 - 04:42 PM
RACs are a DPS weapon and the individual pellets are not likely to gain too much velocity. However, In several runs with them on the Testing Grounds I do see small jumps in internal damage. The jumps are either from a lag in reporting damage or they are spikes in damage from critical hits. I would have to run more tests with and without the targeting computer and compare results. Like shooting the back of a target Atlas and timing first button press to death of the Atlas. In theory, with that many pellets you should get lots of chances to roll a critical on exposed internals and kill the Atlas faster. IF, RACs get critical rolls that way. Who knows?
#6
Posted 28 July 2017 - 08:20 PM
I ran a few test. Times are from pressing fire button (I'm counting the spin-up time) at same time as Timer button then stopping Timer when Kill occurred. Note: had to throw out times where RACs jammed before AS7-D was destroyed. 
Testing Grounds --> Tourmaline Dessert
Target: AS7-D Rear CT at 100m
Weapon: RAC 5
Test 1: 10s
Test 2: 9s
Test 3: 9s
Test 4: 10s
Test 5: 9s
Avg. Time to Kill: 9.4 seconds
Weapon: RAC 5 with Mk VIII Targeting Computer (8 tons, 8 slots)
Test 1: 10s
Test 2: 9s
Test 3: 9s
Test 4: 9s
Test 5: 9s
Avg. Time to Kill: 9.2 seconds
Yes, very small sample size. But I was expecting to see faster results with the Mk. VIII Targeting Computer with that largely enhanced single crit chance and the presence of enhanced double and triple crit chances for taking out the engine.
Conclusion: Mk. VIII Targeting Computers offer no noticeable increase in critical hits with RAC 5.

Testing Grounds --> Tourmaline Dessert
Target: AS7-D Rear CT at 100m
Weapon: RAC 5
Test 1: 10s
Test 2: 9s
Test 3: 9s
Test 4: 10s
Test 5: 9s
Avg. Time to Kill: 9.4 seconds
Weapon: RAC 5 with Mk VIII Targeting Computer (8 tons, 8 slots)
Test 1: 10s
Test 2: 9s
Test 3: 9s
Test 4: 9s
Test 5: 9s
Avg. Time to Kill: 9.2 seconds
Yes, very small sample size. But I was expecting to see faster results with the Mk. VIII Targeting Computer with that largely enhanced single crit chance and the presence of enhanced double and triple crit chances for taking out the engine.
Conclusion: Mk. VIII Targeting Computers offer no noticeable increase in critical hits with RAC 5.


#8
Posted 29 July 2017 - 08:20 AM
No, no bonus
Includes all Clam weaponry, but doesn't specify RACs
Includes all Clam weaponry, but doesn't specify RACs
-<Module faction="InnerSphere" CType="CTargetingComputerStats" name="ISTargetingComputerMkIII" id="9025"> <Loc iconTag="StoreIcons\ISTargetingComputerMkIII.png" descTag="@ISTargetingComputerMkIII_desc" nameTag="@ISTargetingComputerMkIII" shortNameTag="@ui_ISTargetingComputerMkIII"/> <ModuleStats health="10" tons="3.0" slots="3" amountAllowed="1"/> -<TargetingComputerStats moduleDestroyedHudWarning="eHUD_TARGETING_COMPUTER_DESTROYED"> -<WeaponStatsFilter compatibleWeapons="SmallLaser,MediumLaser,LargeLaser,ClanERMicroLaser,ERSmallLaser,ClanERSmallLaser,ERMediumLaser,ClanERMediumLaser,ERLargeLaser,ClanERLargeLaser,ClanMicroPulseLaser,SmallPulseLaser,ClanSmallPulseLaser,MediumPulseLaser,ClanMediumPulseLaser,LargePulseLaser,ClanLargePulseLaser,ClanHeavySmallLaser,ClanHeavyMediumLaser,ClanHeavyLargeLaser" tag="BeamWeapons"> <WeaponStats critChanceIncrease="0.0286,0.0161,0.0036" operation="+"/> <Range multiplier="1.055"/> </WeaponStatsFilter> -<WeaponStatsFilter compatibleWeapons="AutoCannon2,ClanAutoCannon2,AutoCannon5,ClanAutoCannon5,AutoCannon10,ClanAutoCannon10,AutoCannon20,ClanAutoCannon20,GaussRifle,ClanGaussRifle,LightGaussRifle,HeavyGaussRifle,UltraAutoCannon2,ClanUltraAutoCannon2,UltraAutoCannon5,ClanUltraAutoCannon5,UltraAutoCannon10,ClanUltraAutoCannon10,UltraAutoCannon20,ClanUltraAutoCannon20,PPC,ERPPC,ClanERPPC,LightPPC,HeavyPPC,SnubNosePPC" tag="ProjectileWeapons"> <WeaponStats critChanceIncrease="0.0286,0.0161,0.0036" operation="+"/> <WeaponStats operation="*" speed="1.125"/> </WeaponStatsFilter> </TargetingComputerStats>
#9
Posted 29 August 2019 - 05:39 AM
Reviving a dead topic. I'm sad to have just discovered this. =(

#10
Posted 29 August 2019 - 05:50 AM
As I understand it, TC bonuses don't show up in mechlab because only "permanent" bonuses like skills anf quirks show up there. The TC is not "permanent" because its bonuses go away when destroyed during a match, whereas quirks and skills cannot be destroyed. I believe this applies to Active Probes as well.
#11
Posted 29 August 2019 - 05:54 AM
Kaeb Odellas, on 29 August 2019 - 05:50 AM, said:
As I understand it, TC bonuses don't show up in mechlab because only "permanent" bonuses like skills anf quirks show up there. The TC is not "permanent" because its bonuses go away when destroyed during a match, whereas quirks and skills cannot be destroyed. I believe this applies to Active Probes as well.
Other theory is that PGI is pretty bad and too lazy to code it.
#12
Posted 29 August 2019 - 06:01 AM
Curccu, on 29 August 2019 - 05:54 AM, said:
Other theory is that PGI is pretty bad and too lazy to code it.
I'm not privy to PGI's work environment, but the idea that any game developer is lazy is ludicrous to me. Lazy people don't work jobs in a highly competitive industry with longer hours, less pay, and less job security than just about anywhere else.
#13
Posted 29 August 2019 - 06:28 AM
When I take a Targeting Computer, it's usually because I have tonnage left over and nothing else to spend it on. But the primary bonuses I look for are range and shot velocity increases, not damage increase. IOW, increased accuracy against a moving target, which probably can't really be modeled with static unmoving targets.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users