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Ppfld Nerf Didn't Affect Me At All. ;)

Balance Weapons

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#1 El Bandito

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Posted 20 July 2017 - 09:52 AM

Turns out the GH penalty for multiple Gauss+CERPPC combo only happens when you charge the dual Gauss first and then release them with the CERPPCs. Since I always shoot the CERPPCs first while charging the dual Gauss, I get no GH penalty whatsoever on my PPFLD mechs. Which suits me juuuust fine.



Posted Image

Edited by El Bandito, 20 July 2017 - 09:53 AM.


#2 Antares102

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Posted 20 July 2017 - 09:55 AM

Goose/peep effectivly became a one button build.
Press button, shoot PPCs, wait till Gauss is charged, release button.
This way targets of opportunity can be enganged with PPC only (for which gauss charge is too long) and you can still use a second button to fire gauss only.

Edited by Antares102, 20 July 2017 - 09:56 AM.


#3 Wintersdark

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Posted 20 July 2017 - 10:02 AM

View PostEl Bandito, on 20 July 2017 - 09:52 AM, said:

Turns out the GH penalty for multiple Gauss+CERPPC combo only happens when you charge the dual Gauss first and then release them with the CERPPCs. Since I always shoot the CERPPCs first while charging the dual Gauss, I get no GH penalty whatsoever on my PPFLD mechs. Which suits me juuuust fine.



Posted Image

.... of course?

How else would it work?

Ghost Heat just stops you from firing within 0.5 seconds, that's all. It doesn't care about charging.

As Antares says, the easiest way to manage it is just to bind your goose to your peeps and call it a day - then you just fire peeps and hold the button, releasing the goose after as well if you've still got a shot.

I love the above sentence.

Accomplishes the goal, though: They don't mind if you're using peeps and goose; just that once you're firing 1900ms peeps, if they fire at the same time as the goose, you're putting 35ppfld down accurately at really long range.

#4 Bishop Steiner

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Posted 20 July 2017 - 10:25 AM

View PostAntares102, on 20 July 2017 - 09:55 AM, said:

Goose/peep effectivly became a one button build.
Press button, shoot PPCs, wait till Gauss is charged, release button.
This way targets of opportunity can be enganged with PPC only (for which gauss charge is too long) and you can still use a second button to fire gauss only.

tried to explain this before to all the whining... just got more whining.

Of course... being MWO, why should that surprise me?

#5 Gas Guzzler

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Posted 20 July 2017 - 10:32 AM

Yeah the 2 and 2 works fine, as expected.

Single Gauss, 2 PPC doesn't hit hard enough to justify that though IMO. Probably better off with AC5s if you are in an IS mech.

Dual Gauss, Single cERPPC is more or less fine to alpha.

#6 El Bandito

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Posted 20 July 2017 - 10:44 AM

View PostWintersdark, on 20 July 2017 - 10:02 AM, said:

.... of course?

How else would it work?

Ghost Heat just stops you from firing within 0.5 seconds, that's all. It doesn't care about charging.


That loophole eliminated any inconvenience I might have had with the GH nerf. I thought one had to fire the PPCs 0.5 second before the charge, or after the Gauss shot but nope. Which means my PPFLD builds will not be affected. :D

#7 Kaethir

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Posted 20 July 2017 - 10:49 AM

View PostWintersdark, on 20 July 2017 - 10:02 AM, said:

Accomplishes the goal, though: They don't mind if you're using peeps and goose; just that once you're firing 1900ms peeps, if they fire at the same time as the goose, you're putting 35ppfld down accurately at really long range.

I don't think it's the 35 PPFLD that's the real problem. It's the 2x Gauss/2x ERPPC 50 PPFLD + 10 splash that's the real bugger.

#8 Wintersdark

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Posted 20 July 2017 - 11:30 AM

View PostKaethir, on 20 July 2017 - 10:49 AM, said:

I don't think it's the 35 PPFLD that's the real problem. It's the 2x Gauss/2x ERPPC 50 PPFLD + 10 splash that's the real bugger.

Well, no, it was always the 35 with convergence that was a problem. the 50 damage was more of a problem, but even the 35 was, because it was a reliable one-shot kill on anything with accuracy.

That's why the desync happened and PPC's got a huge velocity nerf. When the gauss slug and PPC bolt travel at wildly different times, it's basically a 15pt hit and a 20 pt hit that are highly likely to hit different locations, and that doesn't matter. With increasing PPC velocity back up to near-GR speeds, there was a real danger of the gauss+2erppc builds becoming problematic again.

Ghost heat almost always caps converged damage around 25-30ish. So, not surprising this happened.

Firing 2 and 2 (2gauss2ppc) is 30 and 20, so not any different than other stuff now.

#9 Gas Guzzler

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Posted 20 July 2017 - 11:35 AM

View PostWintersdark, on 20 July 2017 - 11:30 AM, said:

but even the 35 was, because it was a reliable one-shot kill on anything with accuracy.


Wat

#10 Wintersdark

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Posted 20 July 2017 - 11:40 AM

View PostGas Guzzler, on 20 July 2017 - 11:35 AM, said:


Wat
weren't you around then?

I've a video somewhere here of wrecking people in my HGN-HM with gauss+2erppc that way. I was much worse back then, but you just need luck if you lack skill. 35 ppfld instakills anything on a cockpit shot.

We'll, did before Survival Tree; now you'd probably need a crit as well, come to think of it.

I've many hilarious memories of killing people at the start of matches before they'd even moved on Old River City that way. Could hit people at the lower spawn from the upper spawn right at the start of a match.


#11 Gas Guzzler

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Posted 20 July 2017 - 11:47 AM

View PostWintersdark, on 20 July 2017 - 11:40 AM, said:

weren't you around then?

I've a video somewhere here of wrecking people in my HGN-HM with gauss+2erppc that way. I was much worse back then, but you just need luck if you lack skill. 35 ppfld instakills anything on a cockpit shot.

We'll, did before Survival Tree; now you'd probably need a crit as well, come to think of it.

I've many hilarious memories of killing people at the start of matches before they'd even moved on Old River City that way. Could hit people at the lower spawn from the upper spawn right at the start of a match.


So your saying we should balance the combo because people might get headshot? Headshots aren't that common. Most of the time they are because someone is just standing still which isn't a good basis for balance.

#12 Wintersdark

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Posted 20 July 2017 - 12:42 PM

View PostGas Guzzler, on 20 July 2017 - 11:47 AM, said:


So your saying we should balance the combo because people might get headshot? Headshots aren't that common. Most of the time they are because someone is just standing still which isn't a good basis for balance.
They where then.

It was common, because in that case you're actively aiming for headshots all the time, because a single headshot= 100% kill, and a miss of the cockpit was 35 CT damage.

It's less common now because nobody has reason to specifically aim for the cockpit with PPFLD all the time. Lasers and whatnot are pointless because they will spread, and if you don't have 35 points a lucky headshot is a wasted shot.

But when you aim 100% of your shots at the cockpit, you start hitting the cockpit reasonably often. I had lots of 2-3 headshot matches then when lucky. Realistically one every 3 matches or so, but keep in mind, that's when you're aiming all your shots at cockpits. It happens, more than you'd think. In my case, while I wasn't an amazing shot I was decent enough, and sheer volume of shots made mean some hit even when it's just pure dumb luck. When you've got lots of players doing that, it makes headshots very common.

But yeah, even with all that said, ghost head caps all PPFLD at 30ish when they work together.





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