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So Now That Its Out, What Are People's Opinions Of The New Tech?


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#1 panzer1b

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Posted 18 July 2017 - 03:37 PM

Personally i think LFE and light ferro are the biggest gamechagers. Almost every STD mech can bring LFE (with light ferro if it had ferro before and not enough slots for LFE) and consider it a flat out upgrade. You either get more guns for teh same engine rating, or you get more speed and potentially engine heatsinks for the same loadout. There are a few niche builds that require more then 10 slots in a ST but most mechs can easily convert over to the LFE, and the ability to zombie is irrelevant as no mech can bring enough guns as a zombie (and that assuming they are somehow not a 1 touch by this point) to be worth running a STD over a LFE.

The IS ERML is huge (at least for me), since it lets many IS mechs that lack the tonnage for heavier longer range lasers to compete against clanners to an extent at mid ranges (the achilles heel of IS was their lack of a light spammable weapons that could hit targets at ~400-500m for reasonable dmg while clans dominated that range bracket with the cERML and cLPL).

RACs are a mixed bag imo. On one hand, they allow a rather light mech the option to carry a ballistic weapon that has above average DPS considering its weight and size, but that DPS is very hard to use since its a stream of bullets that move rather slowly and just cannot hit the same component over and over on a moving target (or maybee my aim is just bad Posted Image ). A single RAC-5 is vastly supeior to a single UAC-5, but ive not had the same luck with more RACs, they spread too much, they dont do much crit damage, and their on paper DPS is simply impossible to fully utilize against a competent opponent nomatter what range they are at. If you try to RAC someone at point blank they can more or less shield at will and you present them very easy to hit target, while at long range good luck hitting a mech let alone nailing a single component over and over. That and the things are really really toasty, they need to either drop the heat per second to like half of what it is, give it better DPS, or increase muzzle velocity so something can be hit reliably, otherwise, its a niche weapons best used on lights and mediums that cannot bring something like a uac-10 or dual uac5s.

MRMs are trash because they are stream fire, incredibly inaccurate, and have very low projectile velocities. I think the weapon needs to have its spread cut in half for starters, with possibly a velocity increase to make it actually useable past SRM range against anything that isnt a fat assault or immobile targets (or that rare situations where you get a full on ball of enemies in a corridor. I like the concept behind it, but i really feel its DOA with the stats it has now, imposible to apply a large amount of the damage against moving/small targets beyond ranges where the much more powerful SRMs can be used at.

ATMs are also kinda DOA, it has no advantage over a LRM at long range, and it has that lame 120m min range up close rendering its ability to act as a pseudo SRM pointless. You are almost better off bringing a mix of SRM (or even streaks if you are potato and cant aim) and LRM if you absolutely have to use missiles on a clan mech, and you will do far better at any range but that teeny tiny gap near the far edge of SRM range where the ATM does 3 dmg per rocket but targets are too far away to hit with all the SRMs. They need to start out by removing the min range completely, then its still worse then SRMs, but its useable up close unlike LRMs so itd be a good omnipurpose but not terribad weapon. Then if its still bad they can increase the velocity of the rounds so they are easier to hit with perhaps.

IS UACs are amazing, the uac-10 in particular. I kinda wished it didnt double shot, but the damage is still alot more focused and lethal then the clan 3 shot model, and its close enough to teh ac-10 weight and size wise that almost every mech running a ac-10 could swap over to a uac-10 and benefit from the deal. Uac-20 is a bit worse, since you give up the 20 PPFLD for a burst, and that burst is only a bit more reliable in dealing dmg then the clan uac-20. A solid option though since you trade pinpoint for potentially double DPS jams aside. Havent played with teh uac-2 but its got the exact same issue as all the 2 class weapons, good DPS on paper, impossible to apply said DPS to a moving target outside of point blank range. At least its better then the regular ac-2 and kinda fun i guess.

Heavy lasers are incredibly situational as i expected em to be, but at least ive had some good luck with teh heavy smalls on my ACH. 39 alfa strike (and couldnt care less about the range) isnt too bad, and they only have 0.1s more burn time then ERSLs which i got used to after cSPLs were nerfed into oblivion. Ive also used the HLL on a SHC, but its super situational and i think ERLLs or the meta LPLs are a better choice. Only thing HLLs have is alfa strike, and that alfa strike is almost impossible to fully utilize on a single component unless the enemy is completely asleep. Still, they aint bad, and they do give low hardpoint mechs the ability to do high alfa strikes, so perhaps we will see more low end mechs that are getting screwed cause of hardpoint count become viable or maybee even good. At least the lasers have more heat efficiency then the ER series, thats the one saving grace of the weapons system...

Anyways, thats my opinions of the new tech that ive actually used in game sofar, feel free to discuss...

Edited by panzer1b, 18 July 2017 - 03:41 PM.


#2 Alexander of Macedon

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Posted 18 July 2017 - 04:08 PM

LFE: Thoroughly meh. Most of my XL builds need the tonnage, most of my STD builds need the crit slots. Probably only going to see use on a couple assaults of mine, maybe a heavy or two.

RAC5s: Two on a Rifleman is ******* nice, though it builds heat so fast you'd think they were genning ghost heat.

HPPC: Better than I expected. The 15 pinpoint is exactly what it needed.

SNPPC: Excellent.

HMG, cHMG: Great.

Heavy LLas: Very good in one specific niche I've found (Shadow Cat with 2x and 6 HMGs), but they run so goddamn hot they're still almost not worth using.

MRMs: Garbage. Also feel like they're exiting from way below where the weapon is mounted, at least on the Shadow Hawk I tested them on.

That's all I've had the chance to test.

Edited by Alexander of Macedon, 18 July 2017 - 04:08 PM.


#3 jss78

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Posted 18 July 2017 - 04:16 PM

LFE's are wonderful. My XL builds mostly keep their engines, but I believe all STD builds are going to get LFE's. In some cases you need to switch ferro for normal or light-ferro armour, but it still comes out better.

MRM's are hilarious, not sure if good.

LAMS no brainer on heat-neutral builds, I'm not sure if I'll put it on anything though.

Light-ferro is one of those things that doesn't really do much, but it eases my OCD SO much on those nasty builds where you can't quite free up the space for ferro.

View PostAlexander of Macedon, on 18 July 2017 - 04:08 PM, said:

RAC5s: Two on a Rifleman is ******* nice, though it builds heat so fast you'd think they were genning ghost heat.


I was astonished by the heat two of these generate on a Jager. It's so bad I was wondering if there's a bug.

2xRAC + 4xLMG + 2xMPL is hilarious on the Jager DD. All the dakka you could ask for. Pretty impressive DPS within 300 m. Can run with LFE-265.

#4 Khobai

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Posted 18 July 2017 - 04:25 PM

ATMs = they need to do less damage and have no min range

Heavy Lasers = cooldown is way too long. heat feels too high as well. its a laser not a PPC.

Micro Lasers = I cant really think of a reason to use them, since there arnt any clan mechs with a ton of energy hardpoints that completely lack tonnage.

HMGs/LMGs = HMGs are probably too good. Insane DPS for zero heat. LMGs on the other hand I see no reason to ever use.

LFE + Light Ferro are both really decent, especially together

HPPC = feels a little too strong to me compared to other PPCs. I definitely think the other PPCs including the CERPPC should be ghost limited at 3 to match the same 30 PPFLD as the HPPC.

LPPC = I like it as an alternative to lasers.

SNPPC = I like it. I think its a straight upgrade to the normal PPC because I abhor minimum range. the heat could probably be lower though.

ISERML = is pretty meh I think

RACs = still way too RNG, you shouldnt have to run the weapon into the red and pray for it not to jam just to outdps an AC5

MRMs = bad at medium range. But surprisingly strong at short range on mechs that lack missile hardpoints like the Atlas.

ISUACs = are really good. Im especially loving the ISUAC20 on my atlas.

Light Gauss = probably needs to be bumped upto 10 damage and have its cooldown readjusted.

Heavy Gauss = terrible. doesnt compete as a brawling weapon. doesnt feel like gauss. needs to be changed to 22 damage with a 450m/900m range and a 6s cooldown+1s chargeup

#5 Bishop Steiner

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Posted 18 July 2017 - 04:43 PM

well... it's new.

So far... there is a lot of stuff, so testing to get reliable and accurate feel will take a few days, methinks.

But already loving my IS UACs, Light Ferro and LFEs. Very useful, all of those.

#6 Blue Boutique

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Posted 18 July 2017 - 04:48 PM

Rocket launchers, best thing that came out for some of the mediums. Anni get close to you? Hit him hard with 65 rockets.

#7 davoodoo

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Posted 18 July 2017 - 04:51 PM

mrms- artemis still works on it, bigger launchers actually put more firepower down the crosshair but it aint good. it needs 50% spread reduction to be decent.

racs- i just dont get it, at staring matches its better to use uacs and if you cant just stare enemy(shocking i know) then pick some heavier ballistics or energy.

rocket launchers- like i expected we didnt have suicide mechs on 12v12 but they are used sometimes and i cant say theyre pretty decent when you need extra punch at brawl.

stealth armor- so fun, pack pb 2 hmg and go dryhumping assaults backs. Though it really works only on cold maps where you actually still vent heat while it is active.

Edited by davoodoo, 18 July 2017 - 06:04 PM.


#8 Aiden Skye

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Posted 18 July 2017 - 04:54 PM

Not too many new toys to play with on the clan side. Heavy lasers seem nice if you can actually focus the damage. Not sure what the real point of micro lasers is. Light tag and cap....don't really care. LAMS...don't really care. ATMs don't really care.

#9 WrathOfDeadguy

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Posted 18 July 2017 - 04:54 PM

LFE - Fantastic. It's still no C-XL, but it's a worthwhile upgrade for a lot of builds.

LFF - It's always nice to have an in-between option when you don't have the slots for FF but need another half ton or so for whatever. Hard to get excited about it, but it's helpful.

IS UACs - Oh my yes. The sound effects are among the best PGI has ever put in the game. I daresay I shall be putting lots of boolets through these kabooms.

IS LBX - Meh, feh, and bleh.

MRMs - Really fun but really bad. Way too much damage scatter. I get that they needed either a huge grouping or a ripple-fire mechanic to offset the high per-shot damage... but surely not both. Even at slappyfight ranges they were still spreading all over the place, with a fair chunk of damage just flying off to Never Never Land. MRMs need to be tightened up quite a bit before they'll be viable.

RACs - Undecided. On one hand, the spin up time feels way too long, and they're really bad at focusing damage. On the other, if you stare at them for long enough to burn your lasers, they will freaking end you. They're tremendous fun to use, though, so even if they aren't the greatest thing ever I'll still be mounting them on a lot of builds.

IS ERLs - The sound effect alone makes me love the ERSL and ERML, but ERML is way too hot for the damage it does.

HGauss - Heaviest gun in the game, can only be run with STD engine, reticle shakes like crazy after every shot, long charge time, blows up if you sneeze at it, super low ammo per ton, terrible range (especially considering anything that can afford the mounting cost is too slow to close distance effectively). What's the point? 25 damage is not worth all those drawbacks when UAC20 is on the table.

LPPC - The GH penalty for the fourth gun seems a bit excessive. Otherwise... it's nice, I guess?

RLs - every single time I've fired these so far they have utterly failed to do damage despite hitting their target squarely on the chin. Verdict withheld until hitreg starts behaving itself.

HLL - Meh. Damage is great, but the burn time sucks eggs. For 4 tons it's hard to complain too much, but LPL still looks like a better deal. They also sound pathetic. Seriously, ISERSL was more satisfying to fire than the new most powerful laser in the game. Big guns need to sound dangerous!

ATM - Hot steaming garbage. I'm not fond of the missile lock mechanics in MWO to begin with, but these feel even wimpier than LRMs, and the minimum range is a killer.


Oh geez, forgot to mention the 'Mechs. I only have the Uzi and the Cougar, but my first impressions are...

Uzi is, sadly, trash. It's fairly tall for its tonnage, has big wide shoulders, a sharply protruding CT, and for some reason I can't pin down, zero durability quirks- all of which makes it far and away the most fragile IS medium. The only reason to drive it right now is nostalgia.

*edit. Cougar is fantastic. UAC20+2xSRM4... if there is such a thing as nirvana, I have surely attained it.

Edited by WrathOfDeadguy, 18 July 2017 - 07:59 PM.


#10 Iron Hyena

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Posted 18 July 2017 - 04:57 PM

HMG: YES. YES

MRM: 80 damage SRM burst up close? Yes please.

Heavy PPC: BBBZZZKZKZZZzzzzzzzzzz........

#11 Methanoid

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Posted 18 July 2017 - 05:21 PM

90% of what ive tried so far is either useless, too heavy, too hot, too large to fit and can mostly be ignored, i was kind of excited for the multitude of new weapons/gear only do be hugely disappointed with them.

#12 evilauthor

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Posted 18 July 2017 - 06:00 PM

I've been mostly tweaking my existing builds, but so far I've liked what I've used.

MRM-10 - A decent one for one replacement for the SRM-6. The extra reach is worth the slight damage reduction.

ER Medium Laser - They run hotter than standard Mediums. That alone means I'm never going to spam them, but I've installed him in pairs on certain mechs to give them a bit more reach.

UAC-10 - Fantastic. I've used them on a mech that was carrying quad AC/5s before. Saved alot of tonnage, enough to "downgrade" the engine from an XL to a Light of the same rating without sacrificing firepower... much. Got far less jamming than I ever did with UAC-5.

Light PPC - Like them so far. Somewhat annoyed that the ghost heat penalty for them stacks with the standard and Heavy PPC. Why are Inner Sphere PPCs all tied together to the same Ghost Heat counter?

That's about it so far.

#13 Tyroki

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Posted 18 July 2017 - 06:07 PM

MRMs should be fly-by-wire. Aka, homes in on the crosshair.

#14 Pixel Hunter

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Posted 18 July 2017 - 06:18 PM

RAC's and heavy MG's feel a little OP up close due to the rate of fire

#15 Bigbacon

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Posted 18 July 2017 - 06:29 PM

View PostGimpy117, on 18 July 2017 - 06:18 PM, said:

RAC's and heavy MG's feel a little OP up close due to the rate of fire


HMGs op at close?? how many are you boating?? I tried 4 on a spider and even sitting behind some mech that decides not to turn around it still felt as useless as regular Mgs.....and I'm not even sure what you would use a light MG for.

I mean maybe if you could face hug with 8 of them.

#16 Gentleman Reaper

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Posted 18 July 2017 - 06:40 PM

View PostTyroki, on 18 July 2017 - 06:07 PM, said:

MRMs should be fly-by-wire. Aka, homes in on the crosshair.


MRMs are supposed to be dumb-fire missiles in lore, only MWLL ever had a TOW mechanic to it.

#17 Mister Blastman

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Posted 18 July 2017 - 06:53 PM

I think heavy PPCs need minimum range removed, too, or at the minimum, "minimum range damage scaledown" like the PPCs used to have in closed beta.

#18 FupDup

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Posted 18 July 2017 - 06:56 PM

View PostMister Blastman, on 18 July 2017 - 06:53 PM, said:

I think heavy PPCs need minimum range removed, too, or at the minimum, "minimum range damage scaledown" like the PPCs used to have in closed beta.

I'm pretty sure they already do have the scaling min range?

https://mwomercs.com...iday-june-30th/

Friday PTS Notes said:

Heavy PPC
...
Minimum range now represented by an exponential damage drop off similar to Clan LRMs.


#19 Mister Blastman

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Posted 18 July 2017 - 07:05 PM

View PostFupDup, on 18 July 2017 - 06:56 PM, said:

I'm pretty sure they already do have the scaling min range?

https://mwomercs.com...iday-june-30th/


Nope. I swear they aren't doing squat below 90. I'll have to try them again to be sure. Otherwise, I've been running nothing but snubs which are decent, but the max range stinks.

#20 Bishop Steiner

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Posted 18 July 2017 - 07:07 PM

View PostFupDup, on 18 July 2017 - 06:56 PM, said:

I'm pretty sure they already do have the scaling min range?

https://mwomercs.com...iday-june-30th/

Have to test that. But gotta say, for their weight and heat, 15 ppfld doesn't feel that STRONK. Not bad, per se, but if I had the choice of 10 ton 15 ppfld H-PPCs, or 6 ton 10 ppfld?2.5/2.5 splash? (with no minimum and better range). C-ERPPC wins still.

All in all, SN-PPCs feel golden, though.





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