#1
Posted 20 July 2017 - 05:06 AM
in former times brawling with my Huginn was great. After direct and indirect nerf waves I dusted him. The Grid Iron on the other hand was never my cup of tea.
After the new tech came out, I dusted off the Huginn but it seemed to be always short one ton or the other to get a good build running - or you are needed to literally be in the enemy's face to bring your weapons to bear...which results often in a shot up Huginn. The GI hasn't even left the bay after fumbling around in the mech lab.
So, my question is: has anyone found a build which he can recommend?
Cheers
#2
Posted 20 July 2017 - 05:09 AM
You need to manage three weapon groups, but it gives you a very nice burst damage from high hardpoints when ridge-peeking.
#3
Posted 20 July 2017 - 05:34 AM
An unusual build that worked okay for me was an MRM40 Grid Iron. Use the hunch as a shield side and fire the MRM40s into groups of mechs, with the lasers adding pinpoint damage where you need it.
You could go nuts with the Dual RAC5 Grid Iron, but it's not really a good use of the GI's quirks and you're sacrificing a lot to shoehorn two RAC5s into a 50 ton mech without the weight-savings of a LFE or XLE.
Haven't busted out my Huginn yet though; I guess I'll get to it soon with the new missiles and machineguns.
#4
Posted 20 July 2017 - 05:35 AM
#5
Posted 20 July 2017 - 06:01 AM
jss78, on 20 July 2017 - 05:09 AM, said:
You need to manage three weapon groups, but it gives you a very nice burst damage from high hardpoints when ridge-peeking.
Not to derail the thread but this made me laugh. You act like managing 3 groups of weapons is some sort of disadvantage, do people really think this way? I usually run 4 groups on all my mechs and sometime even add in a 5th.
#6
Posted 20 July 2017 - 06:08 AM
Viktor Drake, on 20 July 2017 - 06:01 AM, said:
Not to derail the thread but this made me laugh. You act like managing 3 groups of weapons is some sort of disadvantage, do people really think this way? I usually run 4 groups on all my mechs and sometime even add in a 5th.
Nice condescension there.
You'd be surprised how many people tend to ignore single of hardpoints of any type. Like those lone missile hardpoints in Grasshoppers, Quickdraws -- and the Grid Iron. Even when you could put in a weapon with a perfect range synergy with the rest of the weapons you're running.
Edited by jss78, 20 July 2017 - 06:09 AM.
#7
Posted 20 July 2017 - 06:08 AM
Viktor Drake, on 20 July 2017 - 06:01 AM, said:
Not to derail the thread but this made me laugh. You act like managing 3 groups of weapons is some sort of disadvantage, do people really think this way? I usually run 4 groups on all my mechs and sometime even add in a 5th.
Manging 3 groups might not be so problematic, managing 3 groups each with different firing characteristics requiring you to kepe in mind different lead times? Yes, certainly a disadvantage.
#9
Posted 20 July 2017 - 06:54 AM
#10
Posted 20 July 2017 - 07:00 AM
#11
Posted 20 July 2017 - 07:07 AM
Huginn all I did was swap the MGs to the heavy type,but I might try the LMGs next.
#12
Posted 20 July 2017 - 07:14 AM
As tempting as it is to go full HMG spam with srms, I've been finding that HMGs are really feast or famine weapons. You really need to pick your engagements well to get the most out of them given their range.
For the grid iron, I've been seeing a few with heavy gauss + some er small lasers do well as beefy assault support mechs. But I haven't played it myself yet.
#13
Posted 20 July 2017 - 07:20 AM
Dr Hobo, on 20 July 2017 - 07:07 AM, said:
Huginn all I did was swap the MGs to the heavy type,but I might try the LMGs next.
i am tempted to try 4 LMGs + 2 MRM10s
#15
Posted 20 July 2017 - 08:58 AM
Reza Malin, on 20 July 2017 - 06:49 AM, said:
Shooting "groups" of mechs to bloat damage numbers is bad gameplay.
You shoot at a group with the MRM40 to discourage pushes and to soften up enemy mechs for the rest of your team to kill, not 'bloat damage numbers'. This is a medium mech build designed to support heavy and assault mechs - they'll be the ones finishing off your targets. You still pick a target, but if they don't have someone behind them you'll probably be wasting at least a couple missiles (or more if they're a light or medium).
The MRM40 is definitely not a pinpoint weapon so it's a mistake to try to use it as one; that's why you also need adequate pinpoint damage with the three medium lasers. Use the MRM40 to soften up individual mechs or suppress a push, and use the lasers for pinpoint damage against whatever weak spots your missiles did hit.
#16
Posted 20 July 2017 - 09:02 AM
Viktor Drake, on 20 July 2017 - 06:01 AM, said:
I only have six because PGI only programmed for six.
#17
Posted 20 July 2017 - 10:23 AM
UAC20(5xAmmo) - 3xML
2xUAC2(4xAmmo) - SRM6(1xAmmo) - ERML
2xLPPC - ML - UAC10(3xAmmo)
3xERML - MRM40(4xAmmo) - 2xHMG(1.5xAmmo)
3xERML - UAC10(3xAmmo) - SRM6(1xAmmo)
Some fun builds.
#18
Posted 20 July 2017 - 10:23 AM
Myself included.
#19
Posted 20 July 2017 - 11:43 AM
I will try an UAC/20 on the GI and the LMG on the Huginn. I have to admit I have used only HMGs so far
Edited by Bush Hopper, 20 July 2017 - 11:46 AM.
#20
Posted 20 July 2017 - 11:58 AM
Edit: Upon further review, I like it. Granted it isn't a damage powerhouse but being able to peek and shoot without worrying about time on target like ERLL's makes it nice.
Edited by Grayseven, 20 July 2017 - 12:39 PM.
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