Its annoying..


Doesn Anyone Else Find The Quirk Lists Get Too Long?
Started by SirNotlag, Jul 21 2017 06:27 AM
31 replies to this topic
#21
Posted 24 July 2017 - 09:25 PM
#22
Posted 24 July 2017 - 10:31 PM
- Keep quirks on top of the list and give the text a different color to let players know what are quirks and what are skills.
- Reduce the increased ammo list to only show the bonuses for equipped weapons.
- Group quirks and skills with similar bonuses together ("additional armor (CT) +16 (10+6)" for example).
- Reduce the increased ammo list to only show the bonuses for equipped weapons.
- Group quirks and skills with similar bonuses together ("additional armor (CT) +16 (10+6)" for example).
#23
Posted 24 July 2017 - 10:38 PM
They only just need to add tabs for the different categories of bonuses.
#24
Posted 24 July 2017 - 10:59 PM
All we need is a the current quirk list divided into 2 sections: chassis quirks and skill buffs.
This crud about changing to italics or the font color? Yeah, don't trust it. The font PGI went with in the mechlab is just barely this side of illegible when they color is red, I don't think we need that aspect further screwed with.
This crud about changing to italics or the font color? Yeah, don't trust it. The font PGI went with in the mechlab is just barely this side of illegible when they color is red, I don't think we need that aspect further screwed with.
#25
Posted 24 July 2017 - 11:02 PM
All they need to do is categorise the quirks (firepower, sensors, etc) and put mech quirks in a different colour. Much more readable.
#26
Posted 24 July 2017 - 11:38 PM
i wish there was some way to differentiate the skill tree quirks and the base quirks. like use a different color. grouping by type would also work.
Edited by LordNothing, 24 July 2017 - 11:38 PM.
#28
Posted 24 July 2017 - 11:42 PM
I honestly now believe PGI need a specific team dedicated to the UI. The amount of fail is disturbing. The quirk list drove me up the wall. The fact that websites can make better UI's then PGI's oneshot methods annoys me. If I just want cooldown on the weapons tree I have to spend ages finding the nodes and planning it. Still no templates, no quick paths etc.
Everyone wants MWonline to be successful but they shoot themselves in the foot. Feedback about mechs seems to be the priority but what about all the other community priorities.
Everyone wants MWonline to be successful but they shoot themselves in the foot. Feedback about mechs seems to be the priority but what about all the other community priorities.
#29
Posted 25 July 2017 - 12:06 AM
They should separate mech quirks from skill bonuses.
#30
Posted 25 July 2017 - 12:27 AM
Yeah they should be separated by color or line.
#31
Posted 25 July 2017 - 12:45 AM
that part of the GUI needs a small update...
First, make that quirks list scrollable.
Second, A hover icon at the top that shows STOCK quirks. Maybe like a picture of a little mech at the top of the list, that you hover over, and a pop-up box "pops" and shows you the stock quirk list. Just like how the Weapon pop boxes work.
I'd think this would be a fairly simple update in the grand scheme of things. Just need to fit it into the GUI guys schedule
First, make that quirks list scrollable.
Second, A hover icon at the top that shows STOCK quirks. Maybe like a picture of a little mech at the top of the list, that you hover over, and a pop-up box "pops" and shows you the stock quirk list. Just like how the Weapon pop boxes work.
I'd think this would be a fairly simple update in the grand scheme of things. Just need to fit it into the GUI guys schedule

#32
Posted 25 July 2017 - 12:47 AM
I would love if they separated the quirks of the mech with the skill tree as sometimes I want to know out of they 156 mechs have the -40% UAC jam chance than looking over a green listing of quirks a mile long.. Would be nice
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users