Q: Which range do you want to play?
A: Continue with [short],[medium] or [long]
[short]
Q: What's your stance towards tonnage and hardpoints?
- I have lots of them -> Take Small Pulse Laser or ER Small Laser
- Too much hardpoints for not enough tonnage, what now?
- I like long walks on tourmaline desert slowly chipping away someones armour while firing nonstop -> Take a Micro Pulse Laser and a shrink
- Speed is my armour...and the element of surprise -> Take Heavy Small Laser or ER Small Laser
A: That's not a question!
Q: When should I take the Heavy, when the ER Small Laser?
A: Surprisingly the Heavy Small laser will help you do more pinpoint damage, as it has a shorter range and more damage per duration. It is hotter but has more damage, you might want to poke more with it, if you are comfortable with the short range it does provide.
If you have 6 hardpoints you might be better off with the ER Small, has it has a higher ghost heat threshold
Q: WAIT, where's the ER Micro Laser in all of this?
A: As long as it has ghost heat (starting with the 9th laser) there's no place for this weapon. If you REALLY are tonnage starved and/or need the range badly, then by all means take it instead of the Micro Pulse Laser.
[medium]
It really boils down whether or not you have more tonnage or more slots. Take the Heavy Medium if you are tonnage starved, else take the Medium Pulse Laser. Note that you cannot really boat the Heavy Medium (ghost heat kicking in beyond 4 of them), nullifying the tonnage advantage.
[long]
Q: What's your stance towards tonnage and slots?
- I laugh at both! -> Take the Large Pulse Laser
- I'm short at slots but have the tonnage -> Take ER Large Laser
- I'm kind of watching my weight but have lots of space -> Take Heavy Large Laser
- My mech is already packed with engine and actuators -> Take ER Medium Laser
Ghost heat information can be looked up at Smurfys: http://mwo.smurfy-ne...eapon_heatscale
Best regards
Doc
Edited by Doctor Dinosaur, 20 July 2017 - 12:03 PM.