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Quick Play - Drop Deck


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#1 Tyroki

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Posted 25 July 2017 - 03:40 AM

Wouldn’t it be fun to have a drop deck in Quick Play?
I’m thinking a drop deck of 2.
Matches wouldn’t be that long, but it could really make things fun.

#2 Savage Wolf

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Posted 25 July 2017 - 04:03 AM

Indeed. Just bring all the invasion modes to QP, don't leave it in the dying FP. Despite me thinking that the FP invasion modes with a full drop deck is superior to QP, I want my pug queue and matchmaker. So yes please. Give me respawns so the game modes can actually play like they were meant to.

#3 El Bandito

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Posted 25 July 2017 - 04:09 AM

All respawns serve to do is to compound the snowballing. You are literally asking PGI to bring what many puggers consider as "Waste of 30 minutes" into the QP queue. I have no issue with it, since I got MS to drop with. Many puggers will not be that lucky, and they might leave the game for good.

#4 Savage Wolf

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Posted 25 July 2017 - 04:14 AM

It should probably be a new queue. The old QP for those that like quick do or die action and skirmish modes all day long. And then a new queue, probably replacing Faction Play, for people who want longer game play with objectives and changing (shifting is a curse word, really?) tides of battle.

It's often these two groups of people I find in the game anyway so why not give each group exactly what they want.

Edited by Savage Wolf, 25 July 2017 - 04:14 AM.


#5 Yellonet

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Posted 25 July 2017 - 04:22 AM

I'd rather have asymetrical gameplay where you play two "matches" in a row and switch sides, more interesting gameplay and the losers would have a chance to get revenge.

#6 chucklesMuch

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Posted 25 July 2017 - 04:23 AM

No thanks. QP should remain quick... if there was a larger populate then addition buckets could be added... but as is you risk wrecking the most popular bucket...

#7 Bud Crue

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Posted 25 July 2017 - 04:36 AM

View PostTyroki, on 25 July 2017 - 03:40 AM, said:

Wouldn’t it be fun to have a drop deck in Quick Play?
I’m thinking a drop deck of 2.
Matches wouldn’t be that long, but it could really make things fun.


BEGONE!

I CAST THEE OUT!

GO BACK TO THE DEPTHS OF CW WHEREST ALL RESPAWNS AND DROPDECKS DWELLETH. DO NOT SEEK TO POLLUTE THE INNOCENCE OF QUICK PLAY WITH YOUR EVIL! GO BACK I SAY! GO BACK TO THE ABYSS FROM WENCE YOU CAME1

#8 Prototelis

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Posted 25 July 2017 - 04:56 AM

Objective game modes would do fine with ticket respawns. First side to run out of tickets loses, unless other team can't make objective. No drop decks, same mech every respawn. This gives puggles more seat time in their mech of choice, constant reinforcements should reduce snowballing, and give players a chance to win by playing the objectives. Respawning the same mech over and over again should also cut down on the load times and preserve game performance for the people on toasters.

Skirmish should remain as it is.

Edit; I don't think 15 minute long games are unresonable for quickplay. Getting more time in a mech per match would have a really positive effect on new player experience; you know instead of dying in the first 5 minutes dozens of times without learning anything.

This game also needs a stroger method of quantifying and rewarding team work. Focused danage bonuses, stronger scouting bonuses.

Personally also think pgi should look into a performance pack that comes with 4 mechs (one of each class, enough to fill a drop deck) that includes a cheap mic mailed to your door. I would have paid $50-60 (new game price) for that when I started. Could even have a cheaper pack if you don't need a mic.

Also while I'm thinking about mics, goice chat should be enabled in group lobbies, and faction lobbies.

Edited by Prototelis, 25 July 2017 - 05:04 AM.


#9 Tyroki

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Posted 25 July 2017 - 05:02 AM

View PostBud Crue, on 25 July 2017 - 04:36 AM, said:

BEGONE!

I CAST THEE OUT!

GO BACK TO THE DEPTHS OF CW WHEREST ALL RESPAWNS AND DROPDECKS DWELLETH. DO NOT SEEK TO POLLUTE THE INNOCENCE OF QUICK PLAY WITH YOUR EVIL! GO BACK I SAY! GO BACK TO THE ABYSS FROM WENCE YOU CAME1


I play Quick Play, and thought this before I even tried FP out... which I finally tried because of the War Chest event.

A Drop Deck of 2 won't make matches last 30 minutes. Up to 15 maybe, but the rewards should make up for it.
It'd also make the current QP objects a bit more interesting to deal with.

#10 Bud Crue

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Posted 25 July 2017 - 05:15 AM

View PostTyroki, on 25 July 2017 - 05:02 AM, said:


I play Quick Play, and thought this before I even tried FP out... which I finally tried because of the War Chest event.

A Drop Deck of 2 won't make matches last 30 minutes. Up to 15 maybe, but the rewards should make up for it.
It'd also make the current QP objects a bit more interesting to deal with.


Sorry, but Brother Bud has spoken. QP is the realm of...well...Quick Play and respawns have no place there. Respawns or a even a "2 mech dropdeck" would simply make quick play something other than play that is quick. Not to mention that it would just kill what little immersion that this game has left. Nope. The population is too low as it is. Leave QP alone, else risk dropping to population even further.

I see nothing to suggest that a 2 mech drop deck would improve QP, but I see several ways that it would harm it. If you want to much around with decks, do it in CW, make it two instead of four, if you want, but leave QP as quick play.

#11 Archer Magnus

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Posted 25 July 2017 - 05:25 AM

I've said it in other threads, I would love this!

Quickplay
Quickplay with Dropdecks

If it does harm the match making times then remove it.

#12 Vellron2005

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Posted 26 July 2017 - 12:01 AM

View PostTyroki, on 25 July 2017 - 03:40 AM, said:

Wouldn’t it be fun to have a drop deck in Quick Play?
I’m thinking a drop deck of 2.
Matches wouldn’t be that long, but it could really make things fun.


Hold my beer..

How about an even better idea?

A game mode called "BATTLE" where you don't have dropdecks per se.. but instead you can drop any mech you own, how ever many times you want to, until a certain list of objectives is met?

For instance, you could use this type of play with Domination, Conquest and Incursion game modes.. Increase the length of time needed for Domination, Resources gathered for Conquest, and structure health for Incursion, and simply play whichever mech you want until the game objectives are met.. There would be no time limit, and players could jump in and out of the mode, with a total of 24 active as always. If a player disconnects, another player searching for a match is dropped in. If no more than 20 players are active at a given time, the group with more of the objective completed wins, but only after a 2 minute countdown (to discourage getting a cap advantage and then discoing on purpose).

The rewards would stack up according to individual mech's performance and be awarded when you disconnect or the objectives are met.. you keep what you earn.. and a Win or Loss would give it's reward when the objectives are met and injected into the accounts of all that participated in the battle. There would be a condition to getting the win/loss rewards.. you would have to actually deal some damage, or cap resources/stand in the circle/shoot at base structures to get the win/loss.. So it would be impossible for a new player to drop, only to have the game finished moments later..

Also, only SOLO and groups of TWO players could participate, no groups larger than 2.

What say you to this?

Edited by Vellron2005, 26 July 2017 - 12:05 AM.






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