Where Are You Getting The Best Out Of H-Ppc's?
#21
Posted 22 July 2017 - 07:16 AM
#22
Posted 22 July 2017 - 07:19 AM
#23
Posted 22 July 2017 - 07:22 AM
#24
Posted 22 July 2017 - 07:30 AM
I also put together a marauder with 2 heavy PPCs and 3 light PPCs, for shits and giggles. It's terrible. But at least it's the fun kind of terrible
#25
Posted 22 July 2017 - 08:54 AM
Dakota1000, on 22 July 2017 - 07:00 AM, said:
Why not just 2 HPPC? Just curious.
Seems cool running enough.
http://mwo.smurfy-ne...4842e1199be4d98
Running XL since poptarting build with all weapons in one side and I'd rather have extra damage or cooling throughout my life than having a chance that I end up alive with my gun side gone.
A couple reasons. First, because jump jets kill your dissipation, so it's not as cool as Smurfy lets on. Second, because my experience with it using the existing weapons showed me that I can get much better damage output running 1x ERPPC and 1x PPC; this is the same thing, trading range for damage.
Typically, for PPC-focused 'Mechs like the BJ-3 and SHD-2K, I dump a lot of skill points into the weapon tree so I can fire as fast as possible, as cold as possible, and as accurately as possible. All so I can push aggressively. So, to me, the extra heat efficiency is worth more than the extra 5 damage. It's just my philosophy, I think you can go either way, but I prefer better follow-through to a better initial action.
This is the build I had in mind. It might even be worthwhile to swap a single heat-sink for a TC1.
#26
Posted 22 July 2017 - 09:01 AM
The high mount makes a difference and only shooting one keeps you from overheating. I'm not sayings a wrecking machine but it preforms admirably and can attack at different ranges.
#27
Posted 22 July 2017 - 09:17 AM
#28
Posted 22 July 2017 - 10:44 AM
Yeonne Greene, on 22 July 2017 - 08:54 AM, said:
A couple reasons. First, because jump jets kill your dissipation, so it's not as cool as Smurfy lets on. Second, because my experience with it using the existing weapons showed me that I can get much better damage output running 1x ERPPC and 1x PPC; this is the same thing, trading range for damage.
Typically, for PPC-focused 'Mechs like the BJ-3 and SHD-2K, I dump a lot of skill points into the weapon tree so I can fire as fast as possible, as cold as possible, and as accurately as possible. All so I can push aggressively. So, to me, the extra heat efficiency is worth more than the extra 5 damage. It's just my philosophy, I think you can go either way, but I prefer better follow-through to a better initial action.
This is the build I had in mind. It might even be worthwhile to swap a single heat-sink for a TC1.
Pretty similar to what I got, but I prefer higher damage per shot so I don't have to put in extra shots for the most part. I do lose a few heatsinks compared to your build though. Either way I guess both of us are effective enough, I've just been wanting 30 PPFLD from PPCs for awhile, the Clans just haven't been giving me enough.
#29
Posted 22 July 2017 - 11:01 AM
Dakota1000, on 22 July 2017 - 10:44 AM, said:
Pretty similar to what I got, but I prefer higher damage per shot so I don't have to put in extra shots for the most part. I do lose a few heatsinks compared to your build though. Either way I guess both of us are effective enough, I've just been wanting 30 PPFLD from PPCs for awhile, the Clans just haven't been giving me enough.
Yeah, right now the only Clan PPFLD options are Gauss and ER PPCs. While you can still do 30 damage from twin Gauss, there aren't a whole lot of 'Mechs that can mount it, especially with jump jets. You've got the HBK-IIC, the NTG, the MAD-IIC, and the MC II. Otherwise, you have to stick to just two cERPPC.
If they had set the GH limit to 3 instead of 2, this wouldn't be a problem. But since it's 2, I think we can now entertain the concept of single-shot cACs. Either that, or boost all PPC GH to 3 (except perhaps the HPPC), which is something that has been suggested many times over the last couple of years.
#30
Posted 22 July 2017 - 11:34 AM
#31
Posted 22 July 2017 - 11:43 AM
#32
Posted 22 July 2017 - 11:55 AM
Kathius, on 22 July 2017 - 11:43 AM, said:
UAC/10 are way too hot. IIRC, on PTS they tried 4 heat and then reduced it to 3. Now it's back to 4 and it's ridiculous. They don't pair well with much of anything because they are so hot. So, while they are independently competent weapons, the combos are weaker than they should be and it's combos that rule the game.
Note, that isn't to say you can't do well with isUAC/10, just that they don't quite live up to the hype, IMHO.
#33
Posted 22 July 2017 - 12:56 PM
Also doing OK with an HPPC 4xMPL marauder 5D. It's pretty satisfying to finally have a hell of an energy gun in that spinal mount.
#34
Posted 23 July 2017 - 01:03 PM
Well, ok but a little on the warm side but I seem to have found a use for an Atlas-K
http://mwo.smurfy-ne...378fceaa81f59c1
#35
Posted 23 July 2017 - 01:40 PM
Edited by Twinkleblade, 23 July 2017 - 01:40 PM.
#36
Posted 23 July 2017 - 06:45 PM
Karl the Plumber, on 22 July 2017 - 12:56 PM, said:
Also doing OK with an HPPC 4xMPL marauder 5D. It's pretty satisfying to finally have a hell of an energy gun in that spinal mount.
This?
#37
Posted 23 July 2017 - 06:59 PM
Quote
by not using them and using IS-LPLs instead
#38
Posted 23 July 2017 - 07:29 PM
#39
Posted 23 July 2017 - 09:11 PM
Yeonne Greene, on 22 July 2017 - 11:55 AM, said:
Yeah this is has been my experience as well. If I bring two of them I'm so heat capped there is no point to having other weapons. Its like their only role is on a Bushwacker with 2 of them.
#40
Posted 23 July 2017 - 09:37 PM
Gas Guzzler, on 23 July 2017 - 09:11 PM, said:
Yeah this is has been my experience as well. If I bring two of them I'm so heat capped there is no point to having other weapons. Its like their only role is on a Bushwacker with 2 of them.
They do okay in a pair with a pair of LPPC or quartet of standard MedLas, but with a quartet or more of ERML or a pair of full PPCs on anything they are silly hot. And it's not like you can just add DHS to cool them, because your slots are consumed to such an extent that you can only reasonably stretch to 16...which doesn't adequately cool the combo with ERML.
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