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Meta Mechs: Advice To Noobs


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#1 Inatu Elimor

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Posted 23 July 2017 - 11:28 AM

Hey noobs !
I'm sure you will be an ace in time Posted Image I want you guys to stay!!
Here's some advice from an old fart.
Now you watched youtube for your mech and build it so it cannot possibly loose. And then you loose and again. WTF ?
Because the meta is always build on the edge. Most of them have high alpha at the cost of low heat efficiency, lack of ammo, durability etc. This implies when running such mech you need to have situational awareness, good ability to position, aiming accuracy etc. You don't have that skills yet.
So here is my advice: Alpha is important but never at the cost of durability and heat efficiency.
Later you can ignore those values.

Hope this helps.

Edited by Inatu Elimor, 23 July 2017 - 11:32 AM.


#2 El Bandito

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Posted 23 July 2017 - 05:13 PM

Aye, those meta builds are often designed around full 91 point nodes. If you are just starting with the mech, you should have slightly less weapons and more DHS until you finish the Operations tree, at the least.

#3 Coolant

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Posted 23 July 2017 - 06:40 PM

my advice, don't watch others build mechs, nor visit websites to copy mechs....build your own and get experience in the Mechlab and testing them on testing grounds.

I think I can literally count on my two hands the number of times I've visited a website to learn about a build in 4+ years

#4 Kanil

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Posted 23 July 2017 - 06:46 PM

View PostCoolant, on 23 July 2017 - 06:40 PM, said:

my advice, don't watch others build mechs, nor visit websites to copy mechs....build your own and get experience in the Mechlab and testing them on testing grounds.

... and that's how you end up with teammates who bring a 75 ton 'mech with a single weapon on it.

Yeah, after a while you should probably have a general idea of how to build a 'mech yourself, but at first there's nothing wrong with looking around and seeing what's good.

#5 Alexander of Macedon

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Posted 23 July 2017 - 07:38 PM

Nothing wrong with looking up builds. But if you see a build and can't identify the 'why' for each of the choices made in it and the overall picture of which situations it should pursue and which it should avoid you probably don't understand it well enough to run it effectively.

#6 ingramli

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Posted 23 July 2017 - 07:47 PM

For a noob like me too often find that we cannot engage and disengage as quickly as those experts does, the outcome is that we are often being forced to engage longer than we want to, and the heat efficiency of those meta mechs just wont cut it.....

#7 DaMuchi

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Posted 23 July 2017 - 07:54 PM

View Postingramli, on 23 July 2017 - 07:47 PM, said:

For a noob like me too often find that we cannot engage and disengage as quickly as those experts does, the outcome is that we are often being forced to engage longer than we want to, and the heat efficiency of those meta mechs just wont cut it.....


Be aware of your terrain, your team and your enemy. You should never go too far from your team and any form of cover. Don't be afraid to turn 180 and run, you'll most likely survive, just twist while running. Don't mistake heat efficiency with hotness. Heat efficiency is dph, hotness is your cooling vs the rate you build heat. If you find yourself too hot, change your build or your playstyle because there is a mismatch.

#8 An Innocent Urbie

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Posted 23 July 2017 - 08:11 PM

do LRMs and watch your team how they move

#9 DaMuchi

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Posted 23 July 2017 - 08:17 PM

View PostAn Innocent Urbie, on 23 July 2017 - 08:11 PM, said:

do LRMs and watch your team how they move


That's just the blind leading the blind. Lol!

#10 An Innocent Urbie

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Posted 23 July 2017 - 08:38 PM

View PostDaMuchi, on 23 July 2017 - 08:17 PM, said:

That's just the blind leading the blind. Lol!



if he/she does LRM he/she will die quickly and will be able to spectate at an earlier stage of the game thus he/she can learn how his team moves Posted Image Posted Image Posted Image Posted Image

Edited by An Innocent Urbie, 23 July 2017 - 08:38 PM.


#11 WrathOfDeadguy

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Posted 23 July 2017 - 08:44 PM

It never hurts to take build advice from folks who've been playing longer than you have.

The mistake is in taking that advice as a mandate rather than as a starting point for further development.

Meta builds tend to provide very good weapon synergy (similar projectile speeds and fire rates, complimentary range profiles and firing mechanics, etc) and are fairly simple (note: simple is not the same as easy) to play because they usually only have only one or two weapon groups. The build concepts make a good foundation- one-click laservomit builds, PPFLD snipers, splat brawlers- but copying any given build one for one is likely a recipe for disaster because of the way they've been optimized. Even between two experienced players running otherwise identical configs, there are likely to be small differences in the heat profile and armor distribution that would make it hard for one player to do as well in the other's 'Mech as they could in their own.

There's an old engineering adage that fits very well here: "measure twice, build once." Because even a minor change can have a huge impact on your ability to score well in your 'Mech, never be afraid to ask for advice on the forums before you commit to a new build... and always play around with any build changes in smurfy before you take it in-game and spend millions of cbills on something that doesn't work for you. There is no single resource for MWO that is more valuable than smurfy.

Edited by WrathOfDeadguy, 23 July 2017 - 08:45 PM.


#12 LordNothing

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Posted 23 July 2017 - 08:47 PM

last time i perused metamechs i found a whole lot of outdated builds. meta is not simply something you can cut and paste you have to find it for yourself. i like the good ol trial and error approach. its fairly easy to plug your stats into your spreadsheet of choice, come up with metrics that work and find your optimal mechs. often you find yourself with sub optimal mechs just to make your deck work out, and have a few alternates on standby for any particular map/mode you find yourself dropping on. those tend to be even further down on my optimal build charts. often i just ignore them because i just want to have fun. skill is the best thing you can bring to a match.

Edited by LordNothing, 23 July 2017 - 08:49 PM.


#13 H I A S

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Posted 23 July 2017 - 10:03 PM

View PostInatu Elimor, on 23 July 2017 - 11:28 AM, said:

Hey noobs !
I'm sure you will be an ace in time Posted Image I want you guys to stay!!
Here's some advice from an old fart.
Now you watched youtube for your mech and build it so it cannot possibly loose. And then you loose and again. WTF ?
Because the meta is always build on the edge. Most of them have high alpha at the cost of low heat efficiency, lack of ammo, durability etc. This implies when running such mech you need to have situational awareness, good ability to position, aiming accuracy etc. You don't have that skills yet.
So here is my advice: Alpha is important but never at the cost of durability and heat efficiency.
Later you can ignore those values.

Hope this helps.


Pls work on your own play first, then give advices.

#14 DaMuchi

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Posted 23 July 2017 - 10:22 PM

View PostH I A S, on 23 July 2017 - 10:03 PM, said:


Pls work on your own play first, then give advices.


Good God you're right. OP's leaderboaRd is God awful. How the hell are you tier 2, OP? Ranked above 20,000 across the board.

Edit: amended OP leaderboaRd position

Edited by DaMuchi, 23 July 2017 - 10:29 PM.


#15 Alcom Isst

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Posted 23 July 2017 - 10:29 PM

View PostDaMuchi, on 23 July 2017 - 10:22 PM, said:

Good God you're right. OP's leaderboaRd is God awful. How the hell are you tier 2, OP? Ranked above 11,000 across the board.

And I'm tier 3. It seems like tier is more of a ladder than any actual skill rating.

#16 DaMuchi

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Posted 23 July 2017 - 10:33 PM

View PostAlcom Isst, on 23 July 2017 - 10:29 PM, said:

And I'm tier 3. It seems like tier is more of a ladder than any actual skill rating.


The tiers are very insensitive but keep performing like that and you'll be in tier 1 soon. I expect to reach tier 1 by the end of the month.

#17 Sigmar Sich

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Posted 23 July 2017 - 10:52 PM

Never chased meta. MWO is repetative game without narrative, so gameplay diversity is essential, if you want keep playing this game for a long time. And meta isn't really friend with diversity. Besides, as BT fan, for me is painful to see mutilated mechs, like Warhammers with empty arms, etc. Sure, it makes game harder sometimes, but much more fun, at least for me.
As for Mechlab - it is game itself, arguably even more satisfying than combat. I would advice not to spoil it by using external prepared solutions. Only as educational matter, it is useful sometimes, even for seasoned engineers.

Only then you can discover something truly yours.

PS Tutorial should have mechlab lessons..

#18 Carl Vickers

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Posted 23 July 2017 - 10:56 PM

Tier is irrelevant, start playing your own way and have fun, do your own builds ect.

Once you want to get serious then you will start seeking out the meta.

#19 C4NC3R

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Posted 23 July 2017 - 10:57 PM

View PostInatu Elimor, on 23 July 2017 - 11:28 AM, said:

Hey noobs !
I'm sure you will be an ace in time Posted Image I want you guys to stay!!
Here's some advice from an old fart.
Now you watched youtube for your mech and build it so it cannot possibly loose. And then you loose and again. WTF ?
Because the meta is always build on the edge. Most of them have high alpha at the cost of low heat efficiency, lack of ammo, durability etc. This implies when running such mech you need to have situational awareness, good ability to position, aiming accuracy etc. You don't have that skills yet.
So here is my advice: Alpha is important but never at the cost of durability and heat efficiency.
Later you can ignore those values.

Hope this helps.


LOL... PUGs don't listen this old noob fart rubbish advice, just get this: - WHM-6R and crawl Tier ladder till you get T2. And RAC-Hammer get's ya there... EASY.

GLHF for more GG WP EZ.Posted Image

Edited by C4NC3R, 23 July 2017 - 10:58 PM.


#20 Soultraxx

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Posted 24 July 2017 - 04:22 AM

Whenever I run a high alpha meta build I find I dont have the heat management/ trigger discipline to keep from shutting down.

Its usually two alphas, overheat, shutdown and then pray that I survive until start up.

I'll never learn.

Now I build slightly cooler on the premise that I output more damage when Im not shutting down every 6 seconds

:-)

Edited by Soultraxx, 24 July 2017 - 04:25 AM.






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