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Is Uas Jamming On First Salvo


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#1 Weeny Machine

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Posted 23 July 2017 - 08:06 AM

I have experienced it now several times that I fired just one shot with my UAC/10 and it jams. I didn't even press the button for a 2nd salvo. Is it normal that it jam? I was under the impression that the jam chance only occurs when the UAC is on cooldown.

#2 Antares102

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Posted 23 July 2017 - 08:10 AM

According to the patch notes:

Quote

Clan and IS UAC Weaponry: Fixed an issue where weapon jams could occur when holding down the fire button.

https://mwomercs.com...14126-18jul2017

PGI has fixed this issue.
If it is still apparent the fix was probably not effective.

#3 Weeny Machine

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Posted 23 July 2017 - 08:37 AM

View PostAntares102, on 23 July 2017 - 08:10 AM, said:

According to the patch notes:

https://mwomercs.com...14126-18jul2017

PGI has fixed this issue.
If it is still apparent the fix was probably not effective.


it seems it wasn't

#4 Davegt27

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Posted 23 July 2017 - 08:39 AM

Quote

Clan and IS UAC Weaponry: Fixed an issue where weapon jams could occur when holding down the fire button.


sure its fixed just don't pull the trigger lol

#5 Y E O N N E

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Posted 23 July 2017 - 09:32 AM

View PostDavegt27, on 23 July 2017 - 08:39 AM, said:


sure its fixed just don't pull the trigger lol


Solves the heat problems on the 10, too.

#6 An Innocent Urbie

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Posted 23 July 2017 - 09:40 AM

What can you expect for a clone house of liao version of the clan uac :)

#7 Toothless

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Posted 23 July 2017 - 09:41 AM

Uh dont all ultras still do this? Its always been incredibly stupid to have a jam on the first trigger pull.

#8 Weeny Machine

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Posted 23 July 2017 - 10:58 AM

View PostZacharyJ, on 23 July 2017 - 09:41 AM, said:

Uh dont all ultras still do this? Its always been incredibly stupid PGI to have a jam on the first trigger pull.


Fixed that for you

#9 Innocent

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Posted 23 July 2017 - 11:06 AM

Happens with CUAC as well. You can get 2xCUAC10 both jam without double tapping.

#10 Khobai

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Posted 23 July 2017 - 11:31 AM

Quote

Uh dont all ultras still do this? Its always been incredibly stupid to have a jam on the first trigger pull.


it only seems to happen when I fire UACs manually, because I think theres a small window right after the weapon comes off cooldown, where if you pull the trigger it can jam on the first shot.

but when I use a macro it never seems jams on the first shot, presumably because the macro never fires the weapon during that window where it can jam on the first shot.

Edited by Khobai, 23 July 2017 - 11:33 AM.


#11 Chados

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Posted 23 July 2017 - 12:10 PM

This has been a uAC problem ever since the year dot, man.

#12 Angel of Annihilation

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Posted 23 July 2017 - 12:13 PM

View PostBush Hopper, on 23 July 2017 - 08:06 AM, said:

I have experienced it now several times that I fired just one shot with my UAC/10 and it jams. I didn't even press the button for a 2nd salvo. Is it normal that it jam? I was under the impression that the jam chance only occurs when the UAC is on cooldown.


Welcome to what Clan players have been dealing with for years. UACs are great when the work but they are jammed and not working so often, you can't rely on them. I have virtually removed UACs off all my mechs, Clans and IS unless I can boat them or have quirks that reduce jam chance.

#13 Cy Mitchell

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Posted 23 July 2017 - 12:27 PM

I am not surprised. Sometimes I think that the Clan version actually has a 17% chance NOT to jam if you pull the trigger.

I have tested this on Testing Grounds with a 2 x UAC5 Hellbringer and fired off 4 tons of ammo in test both with the Skill Tree UAC Jam reduction node and without it. That was before it was changed to jam duration reduction. Double tapping away all my ammo resulted in one or both weapons being jammed 25-27% of the shots. I have not done the full test with one UAC to see if it is better. I have also experienced the jam after the first shot without double tapping many times. The last time I played, which was before the July patch, a single UAC10 jammed on subsequent shots. I was double tapping and it jammed after the first shoot then cleared and jammed after the next shot without the double tap.

My mixed UAC/Laser Hellbringer was my favorite build to run. I have lost faith in the build because of the lack of reliability of the UACs and now I run Laser vomit like almost everyone else. I have lobbied Chris for jam chance reduction quirks on Mechs than can only use one or two UACs in a build.

Sorry to hear that the IS is experiencing the same issues but hopefully if both sides are finding this to be the case then something will get done to fix it permanently.

Edited by Rampage, 23 July 2017 - 12:30 PM.


#14 davoodoo

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Posted 23 July 2017 - 12:50 PM

I have cursed ntg which jams on 1st try everytime.

On the other hand hbk2c can quite often run through 2 tons of uac10 ammo without jamming...

**** seed i would assume.

Edited by davoodoo, 23 July 2017 - 12:51 PM.


#15 FupDup

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Posted 23 July 2017 - 12:55 PM

RNGesus is a cruel master.

#16 LordNothing

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Posted 23 July 2017 - 01:44 PM

they seemed a lot less jam happy on the pts. the uac20 barely jammed at all, and the 10 was initially way too hot. live its like they are almost as bad as their clan counterparts. almost.

i kind of wish they would redo the jam mechanic to something less annoying, like rolling for rounds, or use some heuristics to stop excessive jams, or tie it into heat so that jam chance scales between 0-20% based on the current heat level so its more likely to jam when you run hot.

#17 Tincan Nightmare

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Posted 23 July 2017 - 01:54 PM

View PostLordNothing, on 23 July 2017 - 01:44 PM, said:

they seemed a lot less jam happy on the pts. the uac20 barely jammed at all, and the 10 was initially way too hot. live its like they are almost as bad as their clan counterparts. almost.

i kind of wish they would redo the jam mechanic to something less annoying, like rolling for rounds, or use some heuristics to stop excessive jams, or tie it into heat so that jam chance scales between 0-20% based on the current heat level so its more likely to jam when you run hot.


Well they could give them a jam bar like the RAC's, just adjust how fast it fills/depletes based on the size of the AC. Any option beyond random chance would be better.

#18 LordNothing

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Posted 23 July 2017 - 02:07 PM

View PostTincan Nightmare, on 23 July 2017 - 01:54 PM, said:


Well they could give them a jam bar like the RAC's, just adjust how fast it fills/depletes based on the size of the AC. Any option beyond random chance would be better.


not sure i like the jam bar, at least not pgi's implementation. just scale the jam chance by the heat level. im sure pgi knows how to multiply.

#19 Innocent

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Posted 24 July 2017 - 04:44 AM

I personally believe the problem is related to the multiple shot mechanic of the new IS UAC10/20 and all of the clan UACs. Instead of the jam chance being per trigger pull it is based on per shot out the barrel. The code was written for the IS UAC5 which never jams on the first shot for me only on a double tap. That is also why sometimes when the jam occurs not all of the shots are shown leaving the barrel. Watch a CUAC20 jam after only 2 rounds leave the barrel.





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