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Rotary Autocannon Stats/test Results


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#1 Panzerjaeger Yoshi

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Posted 23 July 2017 - 03:36 PM

Just ran a few tests with the Inner Sphere's Rotary Autocannons and wanted to share the results. These are numbers the game does not state upfront and are (as of posting) not currently on Smurfy Mechlab. I figured these numbers could be useful to someone other than just me.

RAC/2
  • Spin (Ramp) Up - Aprox. 1.25 seconds from button press to first round fired
  • Spin (Ramp) Down - Aprox. 1.5 - 2 seconds from button release to barrels stop spinning (stopped hearing spinning sounds)
  • Firing Time - Aprox. 5 seconds before gauge redlines and jam risk starts
  • Heat Dissipation - Aprox. 10 seconds for gauge to go from redline (full) to empty
  • Jam Time - Aprox. 10 seconds to clear jam
  • Fire Rate - 8 rounds per second

RAC/5
  • Spin (Ramp) Up - Aprox. 1.25 seconds from button press to first round fired
  • Spin (Ramp) Down - Aprox. 1.5 - 2 seconds from button release to barrels stop spinning (stopped hearing spinning sounds)
  • Firing Time - Aprox. 5 seconds before gauge redlines and jam risk starts
  • Heat Dissipation - Aprox. 10 seconds for gauge to go from redline (full) to empty
  • Jam Time - Aprox. 10 seconds to clear jam
  • Fire Rate - 8 rounds per second

Both weapons have the similar stats in terms of handling, the RAC/2 trades damage for less space, weight, and heat output. Did not notice if the skill for UAC's and RAC's affected performance. These numbers were gathered on the test range (strapped both to my King Crab and fired into a wall) with help from a stopwatch (not exactly a perfect test). If I got anything wrong or if you'd like to share your thoughts, please leave a comment.

#2 The6thMessenger

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Posted 23 July 2017 - 04:02 PM

View PostPanzerjaeger Yoshi, on 23 July 2017 - 03:36 PM, said:

Just ran a few tests with the Inner Sphere's Rotary Autocannons and wanted to share the results. These are numbers the game does not state upfront and are (as of posting) not currently on Smurfy Mechlab. I figured these numbers could be useful to someone other than just me.

RAC/2
  • Spin (Ramp) Up - Aprox. 1.25 seconds from button press to first round fired
  • Spin (Ramp) Down - Aprox. 1.5 - 2 seconds from button release to barrels stop spinning (stopped hearing spinning sounds)
  • Firing Time - Aprox. 5 seconds before gauge redlines and jam risk starts
  • Heat Dissipation - Aprox. 10 seconds for gauge to go from redline (full) to empty
  • Jam Time - Aprox. 10 seconds to clear jam
  • Fire Rate - 8 rounds per second
RAC/5
  • Spin (Ramp) Up - Aprox. 1.25 seconds from button press to first round fired
  • Spin (Ramp) Down - Aprox. 1.5 - 2 seconds from button release to barrels stop spinning (stopped hearing spinning sounds)
  • Firing Time - Aprox. 5 seconds before gauge redlines and jam risk starts
  • Heat Dissipation - Aprox. 10 seconds for gauge to go from redline (full) to empty
  • Jam Time - Aprox. 10 seconds to clear jam
  • Fire Rate - 8 rounds per second
Both weapons have the similar stats in terms of handling, the RAC/2 trades damage for less space, weight, and heat output. Did not notice if the skill for UAC's and RAC's affected performance. These numbers were gathered on the test range (strapped both to my King Crab and fired into a wall) with help from a stopwatch (not exactly a perfect test). If I got anything wrong or if you'd like to share your thoughts, please leave a comment.


Yes well, PGI had an API.

Quote

http://static.mwomer.../list/full.json
},
"1058": {
		"name": "RotaryAutoCannon2",
		"category": "weapon",
		"factions": {
			"Clan": false,
			"InnerSphere": true
		},
		"stats": {
			"Health": 10,
			"slots": 3,
			"type": "Ballistic",
			"projectileclass": "bullet",
			"numFiring": 1,
			"damage": 0.8,
			"heatdamage": 0,
			"heatpenalty": 5,
			"heatPenaltyID": 11,
			"minheatpenaltylevel": 3,
			"impulse": 0.04,
			"heat": 2,
			"cooldown": 0,
			"ammoType": "RotaryAC2Ammo",
			"ammoPerShot": 1,
			"tons": 8,
			"duration": -1,
			"lifetime": 10,
			"speed": 1500,
			"volleydelay": 0,
			"rof": 7.275,
			"spread": 0.19,
			"gravity": "0,0,-9.8",
			"maxDepth": 10,
			"rampUpTime": 0.75,
			"rampDownTime": 2,
			"jamRampUpTime": 6,
			"jamRampDownTime": 10,
			"JammingChance": 0.037,
			"JammedTime": 10
		},
		"ranges": [
			{
				"start": "0",
				"damageModifier": "1.0",
				"interpolationToNextRange": "linear"
			},
			{
				"start": "540",
				"damageModifier": "1.0",
				"interpolationToNextRange": "linear"
			},
			{
				"start": "1080",
				"damageModifier": "0",
				"interpolationToNextRange": "linear"
			}
		],
		"inheritfrom": null,
		"cost": null
	},
	"1059": {
		"name": "RotaryAutoCannon5",
		"category": "weapon",
		"factions": {
			"Clan": false,
			"InnerSphere": true
		},
		"stats": {
			"Health": 10,
			"slots": 6,
			"type": "Ballistic",
			"projectileclass": "bullet",
			"numFiring": 1,
			"damage": 1.5,
			"heatdamage": 0,
			"heatpenalty": 6,
			"heatPenaltyID": 11,
			"minheatpenaltylevel": 3,
			"impulse": 0.04,
			"heat": 4,
			"cooldown": 0,
			"ammoType": "RotaryAC5Ammo",
			"ammoPerShot": 1,
			"tons": 10,
			"duration": -1,
			"lifetime": 10,
			"speed": 1025,
			"volleydelay": 0,
			"rof": 7.275,
			"spread": 0.23,
			"gravity": "0,0,-9.8",
			"maxDepth": 10,
			"rampUpTime": 1,
			"rampDownTime": 2,
			"jamRampUpTime": 6,
			"jamRampDownTime": 10,
			"JammingChance": 0.037,
			"JammedTime": 10
},


I also did a lot of math here. https://mwomercs.com...-time-with-rac/

#3 Spheroid

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Posted 23 July 2017 - 04:03 PM

Is spread a unit of distance or a unit of angle?

#4 DjPush

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Posted 23 July 2017 - 04:34 PM

Okay.

#5 Hit the Deck

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Posted 23 July 2017 - 04:38 PM

View PostThe6thMessenger, on 23 July 2017 - 04:02 PM, said:

Yes well, PGI had an API.

That's really convenient. I never knew that you can access that file online.

#6 The6thMessenger

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Posted 23 July 2017 - 04:51 PM

View PostHit the Deck, on 23 July 2017 - 04:38 PM, said:

That's really convenient. I never knew that you can access that file online.


I just stumbled across it here. https://mwomercs.com...72#entry5834972

Apparently there's a whole subforum for stats referencing. https://mwomercs.com.../forum/296-api/

#7 Wintersdark

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Posted 23 July 2017 - 04:57 PM

View PostSpheroid, on 23 July 2017 - 04:03 PM, said:

Is spread a unit of distance or a unit of angle?
it's a unit of distance at optimal range.

Thus increasing optimal range decreases spread at any given range.





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