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Soooo The Mcii And The Anni....how Do They Rank So Far


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#21 Y E O N N E

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Posted 24 July 2017 - 07:16 AM

View PostSkanderborg, on 24 July 2017 - 07:13 AM, said:

I think Godzilla has replaced the Atlas for the "juggernaut" role. It's useless at range but pray you don't find one at less than 400km face to face.


6x AC/5 @620+ m is "useless at range" ?

Wat.

#22 Koniving

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Posted 24 July 2017 - 07:17 AM

View PostSmokedJag, on 24 July 2017 - 06:27 AM, said:

Mad Cat II is as brutal as everyone thought it would be. 60+ damage loadouts in line with the cockpit with good mobility and build flexibility.

Annihilator is for troll, that's like its mission in life.

I keep killing the Mad Cat IIs. The 60+ damage is kinda laughable when I have over 150+ CT armor. That's when it has the help of several mechs against twin RAC-5s, 2 HMG, 3 ER ML and 2 SPL, at about 100 meters range. Did a thread about it the first time.

Sure the huge barrage of firepower obliterated my arms and my side torsos in a matter of seconds, but not before I took down the Mad Cat II from virtually fresh to rolling down the hill (and I had to fight going up the side of a hilll so my RACs kept hitting the ground).

I'd say that's pretty good, considering it was 5 against 1.

Edited by Koniving, 24 July 2017 - 07:18 AM.


#23 Skanderborg

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Posted 24 July 2017 - 07:21 AM

View PostYeonne Greene, on 24 July 2017 - 07:16 AM, said:

6x AC/5 @620+ m is "useless at range" ?

Wat.


Everyone time I one it has to expose its entire body out of cover and the arm mounts struggle to hit because they are so low. Other mech's can trade better at range.

#24 - World Eater -

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Posted 24 July 2017 - 07:24 AM

MKII is solid, but a bit of a glass cannon. I've been enjoying the Cougar and adding new tech to old mechs far more.

#25 Y E O N N E

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Posted 24 July 2017 - 07:30 AM

View PostSkanderborg, on 24 July 2017 - 07:21 AM, said:


Everyone time I one it has to expose its entire body out of cover and the arm mounts struggle to hit because they are so low. Other mech's can trade better at range.


The Annihilator doesn't trade. It sits there and denies an area by being able to just ignore damage and out-DPS anything that pops up. When there are 11 other 'Mechs pushing on you, that is a commanding presence. If the team doesn't capitalize on that, it isn't the fault of the Annihilator.

If you haven't seen them already, go watch TheB33f do some work in it in his videos. He is a good example showing how to use the 'Mech.

#26 Gas Guzzler

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Posted 24 July 2017 - 07:32 AM

As with the Dire, the Anni can leave you on bad spots because of its speeds, but as long as its supported, its a great gunboat.

I've been doing great with the Mad Cat Mk. IIs... even with Heavy lasers YEONNE.

#27 Natred

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Posted 24 July 2017 - 07:35 AM

I have seen some nasty annihilators do so work if they get ignored and have proper ecm support. Mad cat seems pretty tanky.

#28 Y E O N N E

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Posted 24 July 2017 - 07:38 AM

View PostGas Guzzler, on 24 July 2017 - 07:32 AM, said:

As with the Dire, the Anni can leave you on bad spots because of its speeds, but as long as its supported, its a great gunboat.

I've been doing great with the Mad Cat Mk. IIs... even with Heavy lasers YEONNE.


Only because I haven't been there to boop the snoot. :P

I have generally been having fantastic performance from my New and Improved™ BJ-1X, and MCIIs are a major dietary staple. I <3 easy hitboxes.

#29 Quicksilver Aberration

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Posted 24 July 2017 - 07:44 AM

View PostKoniving, on 24 July 2017 - 07:17 AM, said:

I keep killing the Mad Cat IIs. The 60+ damage is kinda laughable when I have over 150+ CT armor. That's when it has the help of several mechs against twin RAC-5s, 2 HMG, 3 ER ML and 2 SPL, at about 100 meters range. Did a thread about it the first time.

Don't confuse bad pilots who can't use it with inferiority. There is a reason one of the best fatty pilots said the Deathstrike is the best assault in the game. It can do loadouts rivaling the old Space Whale with a slight bit more speed and slightly better hitboxes (but honestly I would say it has worse mounts because the arms shield more than I would like from the side). The return of the gauss vomit meta kinda helped out the MKII honestly considering it is the only mech outside of the Whale that do dual Gauss with an XL and run enough laser vomit beside it to justify bothering with it. The only other mech that can rival it is the MAD-IIC-C.

Edited by Quicksilver Kalasa, 24 July 2017 - 07:45 AM.


#30 Yellonet

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Posted 24 July 2017 - 08:05 AM

I'd say, not from personal experience as a pilot but from playing with and against them, that:

MCII is an all round good assault (possibly the best overall right now) that seems to be a very good balance between armor, speed and firepower.

ANH is more situational and is for obvious reasons more dependent on backup from teammates to protect its flanks and rear, but used right it can be a true monster.

#31 meteorol

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Posted 24 July 2017 - 08:20 AM

View PostKiran Yagami, on 24 July 2017 - 06:12 AM, said:

The Anni is slow, tall, and ridiculously easy to hit. About what you'd expect from PGI. IS can't have anything nice.


You mean like the Direwolf, the Supernova, the HGN IIC?
Or staying with IS the Mauler? Stalker?

All of the assaults are ridiculously easy to hit and slow as balls. Even the Atlas and the KDK can be seen as very easy targets considering their size in relation to their speeds.

Still, non of those mechs gets armor quirks comparable to the Anni. Especially the Mauler is every bit as easy to hit as the Anni, but gets non of the massive quirks.

If you are searching for a mech to cry about, it's not the Anni. There are plenty of assaults worse than it, which don't get their low engine rating and impossible to miss frame compensated by the most massive armor quirks in the game today.

#32 VirtualSmitty

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Posted 24 July 2017 - 08:24 AM

View Postmeteorol, on 24 July 2017 - 08:20 AM, said:


You mean like the Direwolf, the Supernova, the HGN IIC?
Or staying with IS the Mauler? Stalker?

All of the assaults are ridiculously easy to hit and slow as balls. Even the Atlas and the KDK can be seen as very easy targets considering their size in relation to their speeds.

Still, non of those mechs gets armor quirks comparable to the Anni. Especially the Mauler is every bit as easy to hit as the Anni, but gets non of the massive quirks.

If you are searching for a mech to cry about, it's not the Anni. There are plenty of assaults worse than it, which don't get their low engine rating and impossible to miss frame compensated by the most massive armor quirks in the game today.


The Atlas AS7-D and RS have better armor quirks than the Anni, the Atlas AS-7K has the same as the Anni.

Edited by Precentor Martial Donald J Trump, 24 July 2017 - 08:25 AM.


#33 prox

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Posted 24 July 2017 - 08:25 AM

MCII is broken and will hopefully see some nerfs.
Enjoy while it lasts.

Edited by prox, 24 July 2017 - 08:26 AM.


#34 - World Eater -

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Posted 24 July 2017 - 08:28 AM

View Postprox, on 24 July 2017 - 08:25 AM, said:

MCII is broken and will hopefully see some nerfs.

This ******* guy right here...

#35 CFC Conky

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Posted 24 July 2017 - 08:28 AM

Hello all,

According to sarna.net, the Anni was designed as a city defence mech, so perhaps we should not be surprised that it isn't always stellar when used offensively. To use a WW2 analogy, the German Tiger tanks (I,II, Jagd), had trouble keeping up with attacking forces but were very effective when used defensively.

There aren't really any qp missions where defence is the main objective, but I would imagine that it could do well when defending in fp (siege maps).

Perhaps it should not be considered an 'Assault' mech at all.

Good hunting,
CFC Conky

Edited by CFC Conky, 24 July 2017 - 08:30 AM.


#36 CK16

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Posted 24 July 2017 - 08:30 AM

View Postprox, on 24 July 2017 - 08:25 AM, said:

MCII is broken and will hopefully see some nerfs.
Enjoy while it lasts.


Where is your evidence of it broken?

#37 prox

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Posted 24 July 2017 - 08:42 AM

View PostCK16, on 24 July 2017 - 08:30 AM, said:

Where is your evidence of it broken?


870 avg damage in solo q with reasonable sample size.
Hope I don't have to provide screenshots as "evidence" lol

#38 Angel of Annihilation

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Posted 24 July 2017 - 08:43 AM

View PostKiran Yagami, on 24 July 2017 - 06:22 AM, said:


Oh please. All of the latest clan assaults have had to be nerfed EXCEPT for the Supernova, and that one is still good. Meanwhile, IS assaults either release unnoticed or need buffs. The Annihilator and the MKII are no different. The MKII is amazing. Engine cap of 400, all hard points are {LT-MOB-25} pit level or higher, hard points work well with multiple weapon types, and it even gets jump jets. Meanwhile, the Annihilator had its arms slumped downwards instead of out to the side like the initial artwork. It's engine cap is 300. It is taller than the MK. II. Hell, it's taller than just about anything. It has decent hardpoints, but the size and speed make it extremely easy to hit. It pales in comparison performance wise.


Just stop. Virtually every Youtuber and Twitch Streamer of note has gave a thumbs up to the Annihilator and I am seeing lot of them in Faction Warfare and they aren't going down that easily, even under focus fire, it the pilot does any sort of defensive twisting at all, at least that is. The only reason I haven't picked up the Annihilator yet is because I am actually expecting it to get nerfed. I know that I am terrified to face one and unlike the Direwolf, the Annihilator can actually torso twist and do a fair job of preventing flanking.

As far as the Mad Cat Mk II, it is good but not near as good as I expected. I has alot of the same hitbox issues that the Timber Wolf has. I fairly big CT, easy to distinguish STs and Missile ears that just beg to be shot off. It does have good, high hardpoints though so even with these weaknesses it is obviously still going to be a good Assault. However a Battlemaster will match it in performance easily enough and in most cases, I actually prefer my Supernova's (Currently running a Supernova in my Drop deck in place of the Mad MKII in fact).


So to Summarize, both are actually good additions to the game. In fact all are good additions, even to my surprise, the Cougar which I originally through would be too slow to survive.

#39 Gas Guzzler

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Posted 24 July 2017 - 08:46 AM

View Postprox, on 24 July 2017 - 08:42 AM, said:


870 avg damage in solo q with reasonable sample size.
Hope I don't have to provide screenshots as "evidence" lol


What's a reasonable sample size?

#40 Metus regem

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Posted 24 July 2017 - 08:57 AM

View PostJuodas Varnas, on 24 July 2017 - 06:18 AM, said:

Where are people even coming up with the whole "Russ hates Clans" Bullocks?

The only mechs, i'm aware of, he has claimed to hate are Quadrupeds.

Now, from what i've seen of the mechs (i own neither), the Mk2 is an extremely competent chassis, definitely one of the better Clan Assault mechs (i'd argue it's better than the MAD IIC), while the Annihilator is... Pretty mediocre.
Better than being completely DOA, but to be honest, there's not much one can do with its hitboxes and size to make it any better.



At least for my L.A.M.'s he at least said that he was afraid of them.... As anyone that can understand how to use them in a 3025 era game knows how much of an unholy terror they can be with that 15 hex movement....


That being said, I'm finding the Annihilator to be a bit tough to take down thanks to it's quriks, yet at the same time, not that tough to take down... mostly it's just an ammo sponge. But the new is UA/10's and 20's sure do tear it a new mud-hole from behind though...

The Mk. II sits about where I expected it, strong untill PGI decideds to nerf it into the ground for c-bill relase.

Cougars are fun to shot at, and crumple just as well as I expected.

Uziels are like:
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