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Clarifications Need Regarding Ammo Explosion Mechanism


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#1 ingramli

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Posted 24 July 2017 - 05:58 PM

If an ammo stored in a location got crit and destroyed, and it exploded, and there is other unused ammo store in that location, how does the explosion damage deals to the mech?

1. All the remaining damage potential of that destroyed ammo deals to the internal structure, ignore other unused ammo in that location (just consider those as destroyed in usual fashion)

2. The remaining damage potential not only deals to the internal structure of that location, but also damage other ammo at that location, and other ammo explode if the 10% chance of explosion happens;

3. All the ammo in that location takes the damage from ammo explosion, and chain explode (100% chance), causing ALL the unused ammo' damage potential deals to the internal structure, and transfer to the next location where appropriate (ARM > ST > CT), taking a example, if there are 3 tons of ammo stored in a location, anyone of the ammo explode will cause the other 2 chain explode, doing all the damage of 3 tons ammo to that internal.

Which one is correct?

And one more question, for medium (mine is CN9-YLW), which ammo cannot be stored in the arm due to slot restrictions, legs or ST, which one is a better option for ammo storage? In general putting ammo in ST seems to be a no, but for YLW seems RT is a better option as it doesnt being shot much (if the RA that shields the RT got destroyed, your are useless anyway with the unused AC20 ammo), and the leg seems to be a priority target even for medium....Suggestion is appreciated.

#2 Rogue Jedi

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Posted 24 July 2017 - 11:47 PM

None of the above. the ammo exploded and deals damage to the Mechs internal structure,it also has a chance to cause a critical hit to any other ammo stored in that section.

if your Mech has CASE in the componant that damage is limited to that componant, however if no CASE is present 40% of any remaining damage is transferred to the next componant, if it was an arm or leg the damage is transferred to a side torso (and if it destroys the side with damage left over 40% of it goes to the CT), if it was in a side torso the damage is transferred to the CT, if the ammo was in the CT or head and destroys the secdion you are dead.

after the damage is transferred that could then trigger another ammo explosion (assuming you are not already dead and the componant damage is transferred to has ammo).


Unfortunately there is no risk free place to put ammo, I would put ammo where you are least likely to loose armor, prioritising head and CT (if ether have free slots), as if you loose those you are dead anyway

#3 The Basilisk

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Posted 25 July 2017 - 12:05 AM

There is one thing to be stressed out here.
Ammo explodes IF the ammo critslot gets hit by a critical hit and IF the explode roll goes against you (15% methinks but not sure) wich means either the armor in that location got destroyed and then the structure damaged or ANY OTHER source of damage that can cause critical hits damages the internal structure of the mechs body part. (overheating f.e.)

So to explode ammo you have 3 IFs to be met.
-- Get structural dmg from a source that is able to crit to a bodypart that houses ammo
-- get a critical hit to a critslot that houses ammo
-- fail the explosion role when the ammo gets hit

On the other side I once got real unlucky and hit the backside of an Missile Stalker on my team with some MG bullets. The guy was nearly fresh, just an arty round had ripped his legg armor of...well his ammo went boom consuming his legg...then his side torso where he apparently had ammo too and ... yea well I did over 200 team dmg and a teamkill.

#4 Jingseng

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Posted 25 July 2017 - 12:12 AM

It.... basically doesn't matter.

If your ammo is exploding:

1) if you are IS, you are dead, because why would you ever use CASE

2) if you are clan, it doesn't matter, because it is in any case restricted to that component due to inherent CASE, and you'll be dead soon anyway.

#5 Koniving

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Posted 27 July 2017 - 10:50 AM

View PostJingseng, on 25 July 2017 - 12:12 AM, said:

It.... basically doesn't matter.

If your ammo is exploding:

1) if you are IS, you are dead, because why would you ever use CASE

2) if you are clan, it doesn't matter, because it is in any case restricted to that component due to inherent CASE, and you'll be dead soon anyway.


To clarify for other readers:
1) You 'would' use it for Light Fusion Engine or STD engine if you have 'too much' ammo.
  • (It's canonical to use it for XL engines in BT, but that's because repair and rearm; just an XL 300 engine on an Atlas K or any mech might be about 5 million in MWO, but in BT if it is on a 100 ton assault mech, that engine costs over 12 million; it's more than half the cost of the mech off the factory... where your average Atlas costs about 12 to 13 million in BT and the Atlas K costs 26 million, you're gonna want to protect it even after defeated because otherwise you'll just have a crater with no scrap to salvage.)
  • In MWO there's no R&R, so uh...fair point for XL engines.
2) Clans have CASE in all body parts, built in and weightless. And yeah, you'll probably die soon regardless because if the ammo is going, you're already kinda screwed.

Edited by Koniving, 27 July 2017 - 10:51 AM.






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