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Has Air Strike And/or Arty Become More Damaging?


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#1 Hit the Deck

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Posted 25 July 2017 - 05:03 AM

I only play in spurts so after a couple of months of not playing, I seem to notice that my 'Mechs now take more damage from strikes/arties.

Is it just my imagination of not? Aside from the survival branch on the tree, I think the skill tree doesn't have much influence on this.

#2 El Bandito

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Posted 25 July 2017 - 05:15 AM

You are simply getting hit more often, since everyone can bring two strikes now. Damage wise there shouldnt be noticeable difference between full node strikes and full module upgraded ones from before.

#3 Kotzi

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Posted 25 July 2017 - 05:33 AM

Tooltip on strikes says up to 165 damage per shell. Think its bit more than it used to be.

#4 Ngamok

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Posted 25 July 2017 - 06:00 AM

It's the skill tree adding more shells per strike and so on. That needs to go away.

#5 Valhallan

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Posted 25 July 2017 - 06:03 AM

View PostNgamok, on 25 July 2017 - 06:00 AM, said:

It's the skill tree adding more shells per strike and so on. That needs to go away.

Yep this is the reason, in the past people had to equip a module to buff their strikes, because of this it was a lot weaker since range/cd/raderp/seismic took priority, now however for 4 pts or so you can get +50% shells per strike, this means those caught in will get hit a lot more (since it more throughly saturates the area, instead of either 1 direct or 1 splash now you can get 1 direct and 2 splashes)

#6 Hit the Deck

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Posted 25 July 2017 - 06:08 AM

View PostNgamok, on 25 July 2017 - 06:00 AM, said:

It's the skill tree adding more shells per strike and so on. That needs to go away.

View PostValhallan, on 25 July 2017 - 06:03 AM, said:

Yep this is the reason, in the past people had to equip a module to buff their strikes, because of this it was a lot weaker since range/cd/raderp/seismic took priority, now however for 4 pts or so you can get +50% shells per strike, this means those caught in will get hit a lot more (since it more throughly saturates the area, instead of either 1 direct or 1 splash now you can get 1 direct and 2 splashes)

This is interesting. I never looked into that (branch of the tree).

#7 Hit the Deck

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Posted 25 July 2017 - 08:00 AM

There are also strikes accuracy nodes I just checked.

All things that I never paid much attention to. No wonder if those strike hard(er) if the designator takes all of those nodes.

#8 HGAK47

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Posted 25 July 2017 - 08:02 AM

No you are correct, air strikes and arty are more effective now for sure. Aside from the obvious fact that many people carry two of them and thus you are most likely being hit by them more.... the skills in the tree also improve its accuracy / decrease the area spread of the strikes.

#9 Coolant

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Posted 25 July 2017 - 08:29 AM

I would say roughly 10% damage overall when I get hit +/- %3. There are a lot more since the skill tree on matches. And, Air Strikes seem to do much more damage...i think more "bombs" hit you with Air Strikes although it has less area.

#10 Mystere

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Posted 25 July 2017 - 08:31 AM

View PostValhallan, on 25 July 2017 - 06:03 AM, said:

Yep this is the reason, in the past people had to equip a module to buff their strikes, because of this it was a lot weaker since range/cd/raderp/seismic took priority, now however for 4 pts or so you can get +50% shells per strike, this means those caught in will get hit a lot more (since it more throughly saturates the area, instead of either 1 direct or 1 splash now you can get 1 direct and 2 splashes)


You speak as if saturation bombing is a bad thing. Posted Image

#11 Hit the Deck

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Posted 25 July 2017 - 08:40 AM

I think now I want to build a Light around this Posted Image Posted Image

Starcraft's Ghost in MWO? Posted Image

#12 Mystere

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Posted 25 July 2017 - 08:45 AM

View PostHit the Deck, on 25 July 2017 - 08:40 AM, said:

I think now I want to build a Light around this Posted Image Posted Image

Starcraft's Ghost in MWO? Posted Image


Huh? What are you going to do with your strike-specialist Light after you've used both strikes? Posted Image

#13 Hit the Deck

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Posted 25 July 2017 - 09:11 AM

View PostMystere, on 25 July 2017 - 08:45 AM, said:

Huh? What are you going to do with your strike-specialist Light after you've used both strikes? Posted Image

Just play like usual as strikes don't eat up your tonnage/crit slots.

The Raven 3L could be a good candidate.

#14 Khobai

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Posted 25 July 2017 - 09:24 AM

one strike limit per mech please

#15 Valhallan

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Posted 25 July 2017 - 09:55 AM

View PostMystere, on 25 July 2017 - 08:31 AM, said:


You speak as if saturation bombing is a bad thing. Posted Image


Eh it's bad for how cheap it is, if it cost something like how getting speedtweak is i'd be ok with it (or even better tie it to equipment like command console for usage).

Edited by Valhallan, 25 July 2017 - 09:56 AM.


#16 Luminarium

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Posted 25 July 2017 - 11:00 AM

I just came back to the game and noticed the same thing. It's just really stupid, unfortunately this developer has never been one to listen to feedback, they go with the "it's our game we know better" approach which limits the game to what it is now.

Months ago I left because the game turned into a cluster *** of crutch mechanics and band aid fixes.

Ghost heat, charge up gauss, can't change engines on clan mechs, small mechs just flying around the map etc.... It's like the developer is going out of their way to reduce pin point accuracy of alpha strikes but instead of introducing dispersion, they try every stupid mechanic ever.

Battle tech backer (beta) stays true to table top. Shots you fire can miss. There is dispersion, which effects your chance to hit.

Came back this week - and I don't see a reason to reward them with cash. They acknowledge the fact pin point accuracy of PPC / Guass is an issue but fail to implement the easiest solution.

It's not an engine limitation either. It's developer failing to adapt. Don't hold your breath for a quick change, strike spam will be here for a while.

#17 TheGreyWolfe

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Posted 25 July 2017 - 01:23 PM

With new ST, they introduced the much more common and accurate Atry spam.
Didn't come to play AWO, which every game seems to devolve into.

They make zero combat sense (explain how the aero fighters don't have to fight each other?; no satellite radar , get a 20sec window to strike, with no warning, and the ability to instant kill 100% lights..)

Appears that PGI doesn't seem to care about this - as there have been multiple threads about this and they've done nothing.

I guess they don't care, and it's getting very old.

#18 Baba Yogi

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Posted 25 July 2017 - 01:42 PM

It happened after skill tree. They deal significantly more damage now, and people can bring 2 of them. Thus we see far more of these things in matches. It is ridicilous, Mechwarrior game with consumables.(funny thing is an arty is one hit deploy with more damage potential than any mech in the game) In the end what it does is benefit veterans who has too much money, or people who pay for premium, while a mediocre player will not earn a dime if he uses it.

#19 Aiden Skye

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Posted 25 July 2017 - 02:12 PM

Its certainly got way more annoying. Seems like most games I take a significant portion of damage from air strikes that just rip armor away. Usually not good on thin skinned clan mechs.





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