Has Air Strike And/or Arty Become More Damaging?
#1
Posted 25 July 2017 - 05:03 AM
Is it just my imagination of not? Aside from the survival branch on the tree, I think the skill tree doesn't have much influence on this.
#2
Posted 25 July 2017 - 05:15 AM
#3
Posted 25 July 2017 - 05:33 AM
#4
Posted 25 July 2017 - 06:00 AM
#5
Posted 25 July 2017 - 06:03 AM
Ngamok, on 25 July 2017 - 06:00 AM, said:
Yep this is the reason, in the past people had to equip a module to buff their strikes, because of this it was a lot weaker since range/cd/raderp/seismic took priority, now however for 4 pts or so you can get +50% shells per strike, this means those caught in will get hit a lot more (since it more throughly saturates the area, instead of either 1 direct or 1 splash now you can get 1 direct and 2 splashes)
#6
Posted 25 July 2017 - 06:08 AM
Ngamok, on 25 July 2017 - 06:00 AM, said:
Valhallan, on 25 July 2017 - 06:03 AM, said:
This is interesting. I never looked into that (branch of the tree).
#7
Posted 25 July 2017 - 08:00 AM
All things that I never paid much attention to. No wonder if those strike hard(er) if the designator takes all of those nodes.
#8
Posted 25 July 2017 - 08:02 AM
#9
Posted 25 July 2017 - 08:29 AM
#10
Posted 25 July 2017 - 08:31 AM
Valhallan, on 25 July 2017 - 06:03 AM, said:
You speak as if saturation bombing is a bad thing.
#11
Posted 25 July 2017 - 08:40 AM
Starcraft's Ghost in MWO?
#14
Posted 25 July 2017 - 09:24 AM
#15
Posted 25 July 2017 - 09:55 AM
Mystere, on 25 July 2017 - 08:31 AM, said:
You speak as if saturation bombing is a bad thing.
Eh it's bad for how cheap it is, if it cost something like how getting speedtweak is i'd be ok with it (or even better tie it to equipment like command console for usage).
Edited by Valhallan, 25 July 2017 - 09:56 AM.
#16
Posted 25 July 2017 - 11:00 AM
Months ago I left because the game turned into a cluster *** of crutch mechanics and band aid fixes.
Ghost heat, charge up gauss, can't change engines on clan mechs, small mechs just flying around the map etc.... It's like the developer is going out of their way to reduce pin point accuracy of alpha strikes but instead of introducing dispersion, they try every stupid mechanic ever.
Battle tech backer (beta) stays true to table top. Shots you fire can miss. There is dispersion, which effects your chance to hit.
Came back this week - and I don't see a reason to reward them with cash. They acknowledge the fact pin point accuracy of PPC / Guass is an issue but fail to implement the easiest solution.
It's not an engine limitation either. It's developer failing to adapt. Don't hold your breath for a quick change, strike spam will be here for a while.
#17
Posted 25 July 2017 - 01:23 PM
Didn't come to play AWO, which every game seems to devolve into.
They make zero combat sense (explain how the aero fighters don't have to fight each other?; no satellite radar , get a 20sec window to strike, with no warning, and the ability to instant kill 100% lights..)
Appears that PGI doesn't seem to care about this - as there have been multiple threads about this and they've done nothing.
I guess they don't care, and it's getting very old.
#18
Posted 25 July 2017 - 01:42 PM
#19
Posted 25 July 2017 - 02:12 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users






















