BTGbullseye, on 27 July 2017 - 11:59 PM, said:
Sure they fire on a spread, but it's tighter than LBX10 for quadruple the dps at similar ranges.
I think we can agree that the rac2/5 are most easilly comparable to the LB-X5/10 so for this post assume I'm correlating those weapons.
BTGbullseye, on 27 July 2017 - 11:59 PM, said:
UACs are NOT better than RAC5s, as right now RAC5s do way more DPS,
not really though. If you look at the spindown / jam like a cooldown you get a rational dps number that falls in line with the rest of the AC's. If you take the RAC5 the spindown bar effectively takes twice as long to cooldown as it does to fire, meaning if you ignore heat you can fire a 5 second burn (the amount of time it takes you to redline after the ~1 second spinup), every 16 seconds. this puts your effective dps @ 3.3-3.4 which is LESS THAN the LB-X10 @ 4.0. The LB-X10 also beats it dps/ton even if you include a reasonable ammo count for both weapons (wich is probably .5-1ton less than the LB-X10).
Likewise its reasonably comparable to the Heavy LL and IS LPL If you consider the 5 second rac burn to laser burn damage. The rac's burn is far longer but the burn DPS is less on the RAC5 than either the HLL or the LPL which also crush the RAC5 on DPS/ton.
BTGbullseye, on 27 July 2017 - 11:59 PM, said:
and have comparable jam (with no negatives, it doesn't do a cooldown after unjamming like UACs do,
I mean the jam chance itself is a completely different mechanic on the RAC's but you are right in that jamming a RAC might as well be the exact same thing as letting it cooldown on its own, its exactly the same time. However you are slightly mistaken about the cooldown after jamming with UAC's. I'm not sure how recent this was added, but I dont think it was very long ago (I never noticed it before sciencing Civil war tech), but at least the IS UAC10's "cooldown" after jamming begins exactly at the point where it was double tapped, meaning there is effectively no additional penalty other than the jam itself. I cant say for sure this is true across the line of UAC's but I think this is a good mechanic that depreciates macros. I suspect its true at least for the Civil War tech UAC's.
BTGbullseye, on 27 July 2017 - 11:59 PM, said:
plus it only even has a chance to jam after filling the jam bar, unlike the UACs that sometimes jam when not double-shotting)
This was a bug, it is supposedly fixed.
https://mwomercs.com...ul2017#gameplay
under "ballistics"
"
Clan and IS UAC Weaponry: Fixed an issue where weapon jams could occur when holding down the fire button."
havent noticed it since Civil war tech, but ya that was annoying.
BTGbullseye, on 27 July 2017 - 11:59 PM, said:
and cooldown times. (just all at once instead of spread out across a dozen firings) The heat generation is even pretty close to comparable as well. (again, all at once instead of spread over time)
The long cooldown times are great, its the best asset of the weapon, gives time to reposition and retarget, same thing with the heat concentration in one burst (not unlike a high alpha laser vom mech). But the heat is not great. Its reasonable (even slightly better) compared with all of the IS UAC's except the UAC5 which is way better than the rest.
But the heat is not good at all compared to the other AC's, which still have better or comparable DPS (granted, with much less time to reposition),. but the ability to Boat many more UAC2's or UAC'5 makes the RAC's best suited for lighter mechs, the lighter the better. The lightest mech you could reasonably put 2 RAC5's on is probably the rifleman since none of the 50-55 tonners have multiple ballistic arms / torsos (IIRC), and a 45 tonner like the blackjack would be giving up too much for it to be a reasonable platform.
In order to to spike the heat that much over the 5 second burst (like a laser vom mech), there isnt going to be much room for additional weapon heat, meaning 2 RAC's + other stuff isnt really ever going to be a thing, again lending the RAC's to smaller mechs that will ONLY carry a RAC or two + a couple token ML for if they run out of ammo.
All that being said, its a great weapon for a support mech, you could run something like a slow shadowhawk (no xl with 2 RAC5's) or a rifleman with 2 RAC5s in with your assaults and heavys so you dont get focused and you should put up decent numbers. But its really only ever going to be strong in that role. They have a niche where they are strong, and several where they are weak, and they are definitely not gamebreaking.
Edited by CraneArmy, 28 July 2017 - 01:26 AM.