It can now simulate the following weapons:
- All new lasers
- All new Gauss rifles
- All new Ultra-Autocannons (including double-tap)
- All new Missiles (ATMs, MRMs and Rocket Launchers*)
- RACs! (including jam gauge mechanic)
Here's some interesting DPS tests:
MRMs and ATMs
at 200m
at 400m
ATMs do crazy levels of damage at their optimal range (almost matching the DPS of dedicated brawlers), and still do decent damage up to 500m. Use em now before they get nerfed.
MRM Quantity
at 200m
With MRMs, more is not always better. Your DPS drops a LOT when you start hitting the heat cap and you don't have enough cooling. Better to use fewer launchers and more heatsinks.
RACs and plain old ACs
at 200m
RACs do crazy levels of damage while the jam bar's in safe levels, but really goes down once they start jamming. It's nice to see that plain old ACs can still keep up with the new stuff. They aren't as awesome to fire though.
LPLs and HLLs
at 200m
I've been seeing some heavy laser builds in smurfy that substitute heavy large lasers for large pulse lasers and wanted to see what the big deal was about. Turns out they have a much bigger alpha (almost 40% more), but their total DPS starts to fall behind the old LPL builds when they reach the heatcap.
Try out your own builds. I've also added a special setup for DPS tests here. Just add your builds to the blue team and click Run. Save your setup by pressing the Permalink button on the left.
Let me know if you find any bugs. Enjoy.
Reminder: If you've used the simulator before, make sure to press Ctrl-F5 (on desktop) to make sure you load the latest sources. I'm looking for a way to make this automatic without mangling my code too much.
* Rocket launchers now working correctly.
Edited by fat4eyes, 23 July 2017 - 08:56 PM.