SuperFunkTron, on 27 July 2017 - 08:40 PM, said:
An example from the Clan side would be Clan Wolf having a slight speed buff (they are best known for their use of faster mechs) or Jade Falcon getting boosts to their jump jets and agility.
The goal is to further faction identity and to encourage players of a specific faction to utilize their lore influenced strengths. Spreading the same abilities across both sides of the tech divide would allow us to maintain balance in the IS vs Clan conflict and would also create very interesting combinations during battles, especially if players of different factions combined their groups to reap the benefits of each player's faction quirks.
Certain quirks would obviously be deemed more beneficial than others and thus quirk percentages could be adjusted to balance that out.
Boiled down, the idea is to create a more interesting environment and further develop Faction character so that the banners gain more meaning and may even help guide newer players by having them join a group that focus on a smaller scope of play style than jumping into the current endless possibility pit we have.
I think PGI abandoned faction quirks because of population bandwagon issues