Match Score System
#1
Posted 27 July 2017 - 11:44 PM
Greetings Mechwarriors,
I think the match score system needs to be changed. Why does the player that pushes with the team, shields others and dies in fight only get a quarter of the match score compared to the player that hides in the back, shoots from time to time and lets his teammates die while doing less damage than the first player? That doesnt make much sense to me. You shouldnt be rewarded for not teamplaying.
In the picture I have an example of that situation.
We had a pretty big pre-made against us, we won the game by destroying their base faster. we tried to push three times, with the last wave we went to their base. Z3roZ3ro sat in his first mech til that point, did 500 damage and got a match score of 500. If he werent teamkilled (dont know if that was on purpose), his match score would have been even higher. Whereas myself pushed with the team, lost all mechs but the last one and did twice as much (still not much tho) damage as him, but only got a match score of 173.. Hows that fair?
#2
Posted 28 July 2017 - 03:21 AM
Damage,kmd,killing blow, assist, stay near your lance.
in general people dont care about there match score it just the event if you want to do event as efficient possible that how to do it.
It same when every leaderboard event happends. Try to get the most solo kmd killing blow because they simply rack up the most point. wich mean if you see a damage mech you dint hit. hit them until you sure you get KMD on it and only then kill it.
this simply the impact of the event, match score just a byproduct of it because that what the event measure it.
#3
Posted 28 July 2017 - 03:58 AM
If you want to raise yours you have to be a team player. Do the actions that help your team that raise your score.
Do not look to the selfish pugtard that sandbagged and sat in the rear playing peek a boo.
Damage done is a poor metric. Find the list of team actions to raise your match score. Easiest thing is to stick with and support your Lance.
#4
Posted 28 July 2017 - 05:37 AM
Zarock, on 27 July 2017 - 11:44 PM, said:
Greetings Mechwarriors,
I think the match score system needs to be changed. Why does the player that pushes with the team, shields others and dies in fight only get a quarter of the match score compared to the player that hides in the back, shoots from time to time and lets his teammates die while doing less damage than the first player? That doesnt make much sense to me. You shouldnt be rewarded for not teamplaying.
In the picture I have an example of that situation.
We had a pretty big pre-made against us, we won the game by destroying their base faster. we tried to push three times, with the last wave we went to their base. Z3roZ3ro sat in his first mech til that point, did 500 damage and got a match score of 500. If he werent teamkilled (dont know if that was on purpose), his match score would have been even higher. Whereas myself pushed with the team, lost all mechs but the last one and did twice as much (still not much tho) damage as him, but only got a match score of 173.. Hows that fair?
They are just playing to the meta of FaP's match score. I did this myself to drastically cut down the number of matches to get the all the cookies to a mere 22. The best missions for this are defense based siege maps.
Edited by Chagatay, 28 July 2017 - 05:37 AM.
#5
Posted 28 July 2017 - 12:10 PM
TWIAFU, on 28 July 2017 - 03:58 AM, said:
I would agree if we were talking about quickplay. But in factionplay your match score gets cut in half when you die with your first mech, then another 25% or something when you die again etc... So people try to stay alive as long as possible. and as you can see on the screenshot, it works. Just had a cw match where one player made 500 Damage, I did 2000, she in her first mech, I was in my last mech so we had the same match score... And she stood in the back firing lrms while I pushed with the team, so how is that fair?
#6
Posted 28 July 2017 - 12:51 PM
So, either learn to accept that some folk'll just not care about the team, or find a unit to join where that sorta selfishness won't be tolerated. You can lead the pug to combat, but you cannot make them hold the line.
~Leone.
Edited by Leone, 28 July 2017 - 12:52 PM.
#7
Posted 28 July 2017 - 01:34 PM
Zarock, on 28 July 2017 - 12:10 PM, said:
I would agree if we were talking about quickplay. But in factionplay your match score gets cut in half when you die with your first mech, then another 25% or something when you die again etc... So people try to stay alive as long as possible. and as you can see on the screenshot, it works. Just had a cw match where one player made 500 Damage, I did 2000, she in her first mech, I was in my last mech so we had the same match score... And she stood in the back firing lrms while I pushed with the team, so how is that fair?
Why worry about some LURMtard that didn't do squat to help the TEAM? She sat in the back spamming LRMS and not sharing armor with the team. Didn't use any of the other three mechs is a waste and the epitome of selfish play.
Given the choice, I would choose to drop with you then that LRMtard. You play for the team, that other played for self.
If your only in CW for these crap rewards then don't bother about raising your score, just play QP with respawn with the rest of the pugs. Get your paints and patterns and bail.
If your not, then continue to be a TEAM player. Stick with your team. Preform the actions that garner you team based rewards and the damage scores will come.
You cannot compare action of a team player against one that is not.
In case you have not heard, combat is never fair.
#8
Posted 24 November 2017 - 04:56 AM
TWIAFU, on 28 July 2017 - 01:34 PM, said:
Why worry about some LURMtard that didn't do squat to help the TEAM? She sat in the back spamming LRMS and not sharing armor with the team. Didn't use any of the other three mechs is a waste and the epitome of selfish play.
Given the choice, I would choose to drop with you then that LRMtard. You play for the team, that other played for self.
If your only in CW for these crap rewards then don't bother about raising your score, just play QP with respawn with the rest of the pugs. Get your paints and patterns and bail.
If your not, then continue to be a TEAM player. Stick with your team. Preform the actions that garner you team based rewards and the damage scores will come.
You cannot compare action of a team player against one that is not.
In case you have not heard, combat is never fair.
Iwouldnt mind if they wouldnt make events based on match score which encourages people to sit back and do nothing while the team takes the damage..
#9
Posted 24 November 2017 - 05:11 AM
Leone, on 28 July 2017 - 12:51 PM, said:
So, either learn to accept that some folk'll just not care about the team, or find a unit to join where that sorta selfishness won't be tolerated. You can lead the pug to combat, but you cannot make them hold the line.
~Leone.
This is how you solve that problem.
#10
Posted 24 November 2017 - 05:27 AM
Zarock, on 28 July 2017 - 12:10 PM, said:
I would agree if we were talking about quickplay. But in factionplay your match score gets cut in half when you die with your first mech, then another 25% or something when you die again etc... So people try to stay alive as long as possible. and as you can see on the screenshot, it works. Just had a cw match where one player made 500 Damage, I did 2000, she in her first mech, I was in my last mech so we had the same match score... And she stood in the back firing lrms while I pushed with the team, so how is that fair?
It will be fair when you are chosen to play as part of a group instead of that selfish pugtard.
You will be a welcomed addition to a group looking to fill out and the selfish player won't be.
What will be the end fate of that selfish pugtard with all mech remaining? She will be farmed and clubbed like a seal in the DZ for being a sandbagger.
Zarock, on 24 November 2017 - 04:56 AM, said:
Iwouldnt mind if they wouldnt make events based on match score which encourages people to sit back and do nothing while the team takes the damage..
That is because match score is heavily dependent on damage. Easy to score damage if you sit back and don't do anything but play peek a boo.
And people wonder why CW is a club fest with people that play a team game mode like that.
Oh well, easy kills for me.
#11
Posted 24 November 2017 - 08:13 AM
So we have a game mode which gives you the chance to play with 4 mechs and use them efficiently (Use them as much as possible and when too damaged bail and respawn with new one in sync with enemy drops if possible) but the score system doesn't like that at all ?!
LOL! How the heck did that happen... ?!
#12
Posted 24 November 2017 - 10:13 AM
It should be based off of damage, KMDs and team support stuff, so that the 500 damage FP puglets are encouraged to do better.
#13
Posted 24 November 2017 - 11:13 AM
win as a team, get rewarded as a team.
#14
Posted 24 November 2017 - 01:12 PM
Cato Phoenix, on 24 November 2017 - 10:13 AM, said:
It should be based off of damage, KMDs and team support stuff, so that the 500 damage FP puglets are encouraged to do better.
IMO, based more on Team bonuses and less on Damage.
Furthermore, remove damage stat from the global end of match screen and put into personal screen.
#15
Posted 24 November 2017 - 01:59 PM
#16
Posted 24 November 2017 - 11:39 PM
The good news is that the match score is mostly useless : It's only use is for (some) events, outside events the match score is useless.
But when it comes to earning credits, it's about how much damage and kills you do : The long range units get more damage then kills because of how much they spread their damage, while the front brawlers get more kills then damage because of how much they pinpoint their damage, so if you're getting neither damage nor kills that's because you're bad at what you're doing.
So what the match score really does, is punish you for losing more mechs then the average 23 other players did, which is a good thing to punish you for really...
As for how much credits you make : It's the result of the balance you achieved between your amount of (long range) damage and (short range) kills.
#17
Posted 25 November 2017 - 02:19 AM
So a player who uses 2 mechs and does 600 damage should not get 500 match score. I'm fairly sure he was compensated for the team kill. I've seen cases where I've done large amount of team damage and my match score is clearly lower than others with comparable damage. Two mechs 600 damage would go about 200 score.
The player only by luck managed to break 250. Using your team as meatshield when they use 3 mechs and you still use your first, should get you quite more damage than 600 when done properly.
As the named players stats aren't so bad on QP I would guess he had a mech that didn't fit your base attacks and he had to stay back. So he had some bad luck and good luck. So what?
If someone wants to game the match score you should suggest them scouting and streaks. It's so easy and so much faster.
#18
Posted 25 November 2017 - 08:46 AM
naterist, on 24 November 2017 - 11:13 AM, said:
win as a team, get rewarded as a team.
I strongly support this idea.
For FW anyway.
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