Jump to content

Stop Asking People To Keep Their Locks


89 replies to this topic

#41 Mechwarrior1441491

    Member

  • PipPipPipPipPipPipPipPip
  • 1,157 posts

Posted 29 July 2017 - 10:32 AM

If you aren't pressing R on the nearest enemy mech unless picking out a specific enemy mech, you are doing it wrong. It isn't just locks for missiles, it's sharing targeting info and placement with your whole team. You know. Those guys who are on your side.

Our mechs have C3 computers built into them. Use them as such. No one is asking you to stand in front of mechs and die for missiles. The moronic hyperbole here is deep.

Edited by Mechwarrior1441491, 29 July 2017 - 10:36 AM.


#42 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,529 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 29 July 2017 - 10:37 AM

View PostPjwned, on 29 July 2017 - 08:08 AM, said:

If I take a bunch of damage to encourage somebody to be nearly useless and barely do any damage anyways then it's not fine just because I didn't technically "suicide for them;" there's a (much) higher standard than just "don't suicide for them."


Ha! That's every match I try to frontline with a brawler! Cowardly smacktards just hang back and watch me die. And instead of moving up and taking advantage of the fact that enemy team is focusing me down, they sit back hoping for... Honestly, I don't know what they're hoping for. And when I spectate, more than half of them are brawlers themselves. They're just determined to do nothing.

So, yeah, the whole "lurmers in teh bak dont contribut lolz" attitude? Yeah, most PLAYERS don't want to contribute. And I'll take 3 "cowardly", "don't contribute" LRMboats that toss hate at the enemy over any 3 brawlers that cower and do even less. Because in the end, sharing firepower counts for more than sharing armor; and the LRMboat shares firepower, while the cowardly brawler shares neither.

Edited by Escef, 29 July 2017 - 10:40 AM.


#43 Trev Firestorm

    Member

  • PipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 1,240 posts

Posted 29 July 2017 - 10:45 AM

Threads like this make me want to start asking for locks every game regardless of loadout.

#44 Mechwarrior1441491

    Member

  • PipPipPipPipPipPipPipPip
  • 1,157 posts

Posted 29 July 2017 - 10:55 AM

It's a common thing to ***** at people over comms in your unit because they are being lazy idiots not pressing R for locks. You may not even have LRMS on your team, it's just a bad habit you never want to get used too.

#45 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 29 July 2017 - 11:45 AM

View PostObadiah333, on 29 July 2017 - 05:14 AM, said:

Might as well change the title to 'stop asking people to help the team'. I hate LRMS. Hated them since day 1. I have one lrm mech because I have to. But this is a team game. If someone asks for help with locks, I'll do what I can. Clicking R helps everyone on your team, not just the LRM guys.

Am I going to run into the enemy team gung ho to get a few locks for my lrm teammates? NO. If i get in a skirmish fight 1 on 1 or or 1 on 2, you can bet to high heaven that I am going to target that mech with R and hopefully my teammates will help me out with some lrm support fire.

You would be amazed at how many people don't use the R button to target mechs when they are fighting. It's a good practice to get into and it helps everyone on your team with enemy locations, their health, etc. If you aren't using the R button in the game to target enemies, you are doing it wrong. If it helps lazy lrm teammates that can't be bothered to get their own locks, so be it. Don't do a disservice to the rest of your team just to spite some lazy lrm guys. Use the R button and help everyone. Be a team player in a team game.



Yeah this is exactly what I think most people are referring to when they say "Please hold Locks". You should always be in the habit of hitting the R key the second any enemy mechs become target-able if for no other reason than the more information you know about the enemy, the better it is going to be for you. Knowing an enemy is mounting Heavy Gauss is important so you can stay out of his way at short range. Know that the enemy has a weak side torso is important for taking out half his firepower and or possibly killing him if he has a XL. Knowing that the enemy has fresh armor is important in evaluating if you can take him on in a face-to-face brawl. Knowing any information is important. The side benefit of this is that it helps your LRMs boats to engage the enemies and assist in winning the match.

So yeah, Alway, Alway be hitting "R" whenever there is an opportunity and if your not in the habit of doing this, get into the habit because it only benefits you in the end.

#46 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,157 posts

Posted 29 July 2017 - 11:50 AM

people should be hitting r for the intel alone. if you are not hitting r so as not to feed the lerm boats, you are depriving yourself of important mission critical data about enemy weaknesses. information that can improve your score and help you win.

Edited by LordNothing, 29 July 2017 - 11:50 AM.


#47 Nema Nabojiv

    Member

  • PipPipPipPipPipPipPipPip
  • 1,783 posts
  • LocationUA

Posted 29 July 2017 - 12:11 PM

View PostEscef, on 29 July 2017 - 10:37 AM, said:


Ha! That's every match I try to frontline with a brawler! Cowardly smacktards just hang back and watch me die. And instead of moving up and taking advantage of the fact that enemy team is focusing me down, they sit back hoping for... Honestly, I don't know what they're hoping for. And when I spectate, more than half of them are brawlers themselves. They're just determined to do nothing.

tbh it sometime happens that brawlers commit to early or go in a bad position and die uselessly. Do it myself half the times and trying to get rid of that habit.

#48 Mar-X-maN

    Member

  • PipPipPipPipPipPip
  • Rage
  • Rage
  • 289 posts
  • LocationGermany

Posted 29 July 2017 - 12:23 PM

lurming a bunch of likes at all the R107ers ITT

#49 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 29 July 2017 - 12:33 PM

Quote

I'm not going to stare down a Direwolf


I will. Direwolves are a joke.

yeah they can do a lot of damage if you ignore them. but they die immediately to any kindve concentrated firepower.

their CT is a joke, they cant torso twist for crap, theyve got no structure quirks, and theyre so slow they have no choice but to take it to the face.

#50 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,966 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 29 July 2017 - 12:44 PM

Locking your targets is one thing... a good thing.

However, holding locks for LRMers hiding at the back, not sharing their armor, is another type of thing entirely.

You want locks, you make them for yourself with TAG.

Edited by Appogee, 29 July 2017 - 12:45 PM.


#51 Mechwarrior1441491

    Member

  • PipPipPipPipPipPipPipPip
  • 1,157 posts

Posted 29 July 2017 - 12:51 PM

It depends how much someone values the best weapon for suppression in the game.

As a LRMer you should be within 600-700 from your target, max and be ready to get your own targets at 300 next to your team.

Tag is way better now, so there really isn't any excuse.

A LRM boat sitting in the back has never really been that effective. With radar derp and cover, you are wasting most of your shots. There was a reason people never took LRM range mods. Now we're forced to unlock range quirks in the skill tree.

Edited by Mechwarrior1441491, 29 July 2017 - 12:51 PM.


#52 r4plez

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 812 posts
  • LocationFoundry

Posted 29 July 2017 - 12:58 PM

"LRM boat here" aka " Hold the lock You ************"

#53 Mechwarrior1441491

    Member

  • PipPipPipPipPipPipPipPip
  • 1,157 posts

Posted 29 July 2017 - 01:01 PM

Lets not lie to ourselves. People may not like them, but they can most certainly clutch the win for your side.

#54 L1f3H4ck

    Member

  • PipPipPipPipPipPipPip
  • 738 posts

Posted 29 July 2017 - 01:57 PM

Seems to me like we're getting 2 topics mixed up here.

Press "R". Do it. Information is ammunition, and you're gimping yourself if you don't use it. It's especially frustrating during the final stages of a match, when you KNOW that the last enemy has a vital open component and could be taken out easily, and yet you lose, because the dude can't be bothered to press "R" and just shoots wherever.

I like playing a lurmboat from time to time, and while I try to get my own locks it sure is nice to be provided with target information by your mates. Do not ask people to do this for you. You're asking them to maintain line of sight, ie putting themselves in the line of fire so you don't have to. You should be able to predict how stable a lock is, given the current flow of the battle. If you lose lock while your missiles are in flight, then 1) your prediction was wrong and/or 2) you were too far away to begin with. Either way, it was your own fault.

Edited by TheB33p, 29 July 2017 - 01:59 PM.


#55 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 29 July 2017 - 02:13 PM

Well, I think people should lock more, but that this will help LRMs is only part of it. I think a big deal of it is also to ensure you know your enemies weak spot and communicate your team where enemies can be found.

But of course that doesn't guarantee you can maintain locks for LRMs, because you rightfully pointed out, people can usually shoot back, and when they do, it's ofteim time to get back into cover.

I admit, sometimes I forget to lock in the heat of the moment, though.

#56 Mechwarrior1441491

    Member

  • PipPipPipPipPipPipPipPip
  • 1,157 posts

Posted 29 July 2017 - 02:21 PM

well if you dont want people to ask for locks, don't ask for cover, assistance, focus fire. Do it yourself.

#57 Magnus Santini

    Member

  • PipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 708 posts

Posted 29 July 2017 - 02:22 PM

Also when you lock your target it lets the team know where the enemy is. A teammate who is not busy or covering a flank where no one is attacking may move in to help.

#58 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,966 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 29 July 2017 - 02:24 PM

View PostTheB33p, on 29 July 2017 - 01:57 PM, said:

You should be able to predict how stable a lock is, given the current flow of the battle. If you lose lock while your missiles are in flight, then 1) your prediction was wrong and/or 2) you were too far away to begin with. Either way, it was your own fault.

Well said.

Plus: when you're at the back relying on remote locks, you're not doing your share for the team. You're not dividing the enemy's target attention, or sharing your armor.

#59 Fleeb the Mad

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 441 posts

Posted 29 July 2017 - 02:30 PM

View PostTrev Firestorm, on 29 July 2017 - 10:45 AM, said:

Threads like this make me want to start asking for locks every game regardless of loadout.


Then I take it you've never been cussed at in team chat by a salty LRMer who is frustrated that his locks keep disappearing with missiles in the air as things pop into and out of cover?

The reason the line creates rage is because it tends to be the mark of the worst kind of LRM player. The one that never gets close enough to the front lines to realize the reason people don't 'hold locks' is because the target moved behind something, the spotter with LOS is on the move and something passed between them and the target, or they're getting shot at and need to withdraw. Or they don't care, because they're 'fire support' and legitimately expect they don't have to invest the effort. If they fail it's because the team failed to give them targets.

The good ones know better. Landing missiles effectively on the target requires they be in a position where they aren't helpless if other people aren't providing good locks.

#60 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 29 July 2017 - 04:08 PM

View PostAppogee, on 29 July 2017 - 02:24 PM, said:

Well said.

Plus: when you're at the back relying on remote locks, you're not doing your share for the team. You're not dividing the enemy's target attention, or sharing your armor.


It could be reasonably argued that when you're raining pain on the enemy, sight unseen, you are dividing their attention.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users