![](https://static.mwomercs.com/forums//public/style_images/master/icon_users.png)
![](https://static.mwomercs.com/img/house/merc-corps.png)
Not true to tabletop, but mabye good for a balancing mechanic?
#1
Posted 18 July 2012 - 12:18 AM
Again I know this goes against the fluff, please dont hate me.
What if we did something crazy, and made it so that light and medium mechs made HALF the heat that heavy and assault mechs produced when firing energy weapons?
Game breaking or helping diversity?
#2
Posted 18 July 2012 - 12:23 AM
Half the heat is simply too big of an advantage.
![:lol:](https://static.mwomercs.com/forums/public/style_emoticons/default/unsure.png)
#3
Posted 18 July 2012 - 12:25 AM
#4
Posted 18 July 2012 - 12:28 AM
Adridos, on 18 July 2012 - 12:23 AM, said:
Half the heat is simply too big of an advantage.
![:lol:](https://static.mwomercs.com/forums/public/style_emoticons/default/unsure.png)
I can see half the heat for an erppc being a pretty big advantage, how about 1/3 less heat?
Der Zivilist, on 18 July 2012 - 12:25 AM, said:
I dunno about that, at least in the other mechwarrior games I have played if I stick 4 medium pulse lasers on a jenner, I could probably spam and overheat pretty quick. I realize the game isnt supose to be spam lazor till u ded, but it happens to all of us occasionally, weither we get the bloodlust to finish someone off, or panic and see whos gonna take out who first in a slugfest. I personally dont think it would be too bad.
#5
Posted 18 July 2012 - 12:35 AM
#6
Posted 18 July 2012 - 12:43 AM
A mini-Me Awesome.
No, bad idea, very,very bad idea.
#7
Posted 18 July 2012 - 12:43 AM
Remember, light Mechs being fast and mobile should try to get into the rear of heavies/assaults. With rear armor being what it is, light Mech salvos would suddenly be massively overpowered.
#8
Posted 18 July 2012 - 12:47 AM
#9
Posted 18 July 2012 - 12:51 AM
#10
Posted 18 July 2012 - 12:52 AM
Ezrekiel, on 18 July 2012 - 12:43 AM, said:
Remember, light Mechs being fast and mobile should try to get into the rear of heavies/assaults. With rear armor being what it is, light Mech salvos would suddenly be massively overpowered.
Well to be fair half again, so only 30
#11
Posted 18 July 2012 - 12:53 AM
![Posted Image](http://i1.kym-cdn.com/photos/images/newsfeed/000/201/508/221435NothingtodoHereGifMadethiscuzIwas2479d82822723.gif)
#13
Posted 18 July 2012 - 12:57 AM
Riffleman, on 18 July 2012 - 12:18 AM, said:
Again I know this goes against the fluff, please dont hate me.
What if we did something crazy, and made it so that light and medium mechs made HALF the heat that heavy and assault mechs produced when firing energy weapons?
Game breaking or helping diversity?
You just made a big mistake my friend...
![:lol:](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
If you ever wanted to go down this road
Its acrually the other way around. Physics, man!.
Given the same heat output, and thats exactly what we have here as you say given the sane weapon ladout, The BIGGER something is the better and faster it radiates heat and cooler it will run.
Not only that but it will take longer to heat up as well
What do you do when you want better cooling for your car ( GTR)
Bigger radiators.
For your PC water cooling? Bigger radiators.
For high voltage electricity transformers running the same watts? Guess which stays cooler. the bigger one
I'm not exactly sure why lights already have less heat problems to begin with?
#14
Posted 18 July 2012 - 01:00 AM
If you implement this you'd turn 99% off the lights/meds into laserboats, that's not really what I'd call diversity. It would also make the role warfare part completely obsolete, because who the heck would take an actual scout light like the Raven? "Pffft, scouting is for n00bs, I blast yo face with ma PPC!"
I prefer balancing being done with the MM far more than adding all kinds off advantages to certain roles. Just make it so that due to a tonnage limit you can't drop 10 assaults and 2 lights. Make it more something like 2 lights, 5 meds, 3 heavies, 2 assaults. That way you got diversity. Of course not everyone can use his Atlas then, but that was what PGI tried to achieve all along.
#15
Posted 18 July 2012 - 01:13 AM
#16
Posted 18 July 2012 - 01:25 AM
Assault One, on 18 July 2012 - 01:13 AM, said:
My thoughts exactly. Part of the reason the Mechs are balanced is because they all use the same weapons.
#17
Posted 18 July 2012 - 01:27 AM
When do you overheat a light mech? Usually when you outfit them with weapons that generate LOTS of heat or dont manage your heat levels.
#18
Posted 18 July 2012 - 02:18 AM
#19
Posted 18 July 2012 - 02:26 AM
Lighter mechs have less of a heat problem due to the fact that they carry less equipment, while having same number of free heat sinks.
#20
Posted 18 July 2012 - 08:18 AM
Lighter mechs will have better acceleration/decelleration, faster torso turn, faster leg turn, smaller profile, lots of things that don't show up on paper but definitely will impact gameplay and gives lights/mediums a leg up on their heavier opponents.
Modules will be an important part of role warfare, and I bet we'll see lighter mechs able to bring more of these modules to a fight than a heavy. BAP, GECM, NARC, and TAG will also give big tools to let lights stand up as powerful enablers that can really swing a fight in their favour
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users