Zergling, on 31 July 2017 - 03:25 PM, said:
Without considering agility, the quad UAC10 KDK-3 had significantly more DPS and alpha than the Annihilator, combined with much higher mounts. That kind of firepower with high mounts is easily going to be overpowered unless the mech has severe drawbacks, which the KDK-3 didn't get until its mobility was nerfed through the ground. Hell, the 2x UAC10 + 2x UAC5 build is better firepower than the Annihilator, while still having better top speed; the only reason the mech isn't considered great anymore is that the mobility nerfs, which finally slapped the mech with sufficient drawbacks to offset its great firepower.
I agree with you that, before the nerfs, the Kodiak - at least the KDK-3 variant - outperformed every other mech in the game. I still think that a balance pass is needed, at least for some other variants. While the KDK-3 variant is undoubtedly strong, there are others that are nothing special. Take the KDK-2 or KDK-1 or even the Spirit Bear. If the problem is the KDK-3, revise that variant instead of nerfing all the variants of the mech.
KDK-SB was one of the best brawler in the game (4ASRM6 + LBX20). It has no armor bonus but with MASC and its agility it was good. Those agility quirk were justified by the fact that it was almost useless if you could not close the gap to the enemy to 270mt or less.
With all the nerfs on its agility, right now it is just a so and so mech, very situational at best. I do not think it would be unfair to get armor or agility quirks back, at least for some KDK variants.
Quote
Annihilator quirks are more to compensate for how tall the mech is, and the vulnerability of the snake hood/neck. While I wouldn't be opposed to some quirks for the Dire Wolf, it doesn't have as terrible a profile as the Annihilator.
Agreed that the Annihilator needed the quirks due also to its profile, it is very tall and it is difficult to find a place to hide. Moreover, its hardpoints are low. Nevertheless, I think that Dire (and also King Crab, that has worse hardpoints respect to the Dire) should receive a little buff to compensate for their reduced mobility.