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New Linebacker Laser Builds

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#1 Battlemaster56

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Posted 30 July 2017 - 03:48 AM

As the title said I'm looking for new laser builds for my Linebackers as I'm finding 5 mpl build is just lacking in general in damage for it's dps, so if anyone got any please post them below.

#2 Dale Grible

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Posted 30 July 2017 - 04:37 AM

Havent done new tech yet

Erppc
4 or 5 ersl
2 srm6art

Somethin like that. Play peekaboo with ppc. Use speed to relocate. Get ready to brawl when u have the advantage

#3 El Bandito

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Posted 30 July 2017 - 04:46 AM

Laser builds on the Linebacker? Usually SRMs are better choice for DPS. 2xHLL+3xCERML has good alpha.

Edited by El Bandito, 30 July 2017 - 04:50 AM.


#4 Ganatar

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Posted 30 July 2017 - 04:55 AM

I havent used it a lot yet, but I threw together a build on a linebacker C with three light machine guns (20%RoF bonus from 8 omni set for crit seeking), six heavy medium lasers (two groups of three) and a mess of heat sinks. Theoretically has decent dps,if short range. Really just built it to try and fill out all the slots, but it's fun to use!

Can switch them up to er meds for a little extra range and still critseek with the lmgs, but my OCD didnt like all the empty slots.

Edited by Ganatar, 30 July 2017 - 04:58 AM.


#5 Battlemaster56

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Posted 30 July 2017 - 06:03 AM

View PostDale Grible, on 30 July 2017 - 04:37 AM, said:

Havent done new tech yet

Erppc
4 or 5 ersl
2 srm6art

Somethin like that. Play peekaboo with ppc. Use speed to relocate. Get ready to brawl when u have the advantage

Not to much into mixed builds mostly because I liked syn'd builds.

View PostEl Bandito, on 30 July 2017 - 04:46 AM, said:

Laser builds on the Linebacker? Usually SRMs are better choice for DPS. 2xHLL+3xCERML has good alpha.

Have 2 Master'd Linebackers with SRM's, is it worth bring HLL on a Linebacker? Not really holding a huge positive light on it that's not HSL's

Edited by Battlemaster56, 30 July 2017 - 06:04 AM.


#6 El Bandito

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Posted 30 July 2017 - 06:19 AM

View PostBattlemaster56, on 30 July 2017 - 06:03 AM, said:

Have 2 Master'd Linebackers with SRM's, is it worth bring HLL on a Linebacker? Not really holding a huge positive light on it that's not HSL's


Go ahead and give it a try. HLL is not everyone's cup of tea.

#7 The6thMessenger

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Posted 30 July 2017 - 06:31 AM

LBK-D 2x LPL + 3x ERML


Separate 3x ERML from 2x LPL on weapon groups. When hot, only fire 2x LPL. When really really hot, chain fire.

#8 Felbombling

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Posted 30 July 2017 - 06:49 AM

You can play the Linebacker like a slasher, so 6x Medium Pulse laser would give you all kinds of benefits. Heat is manageable, face-time is low, dps is high, range is fine. It is fairly efficient.

#9 Hanky Spam

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Posted 30 July 2017 - 06:55 AM

View PostBattlemaster56, on 30 July 2017 - 03:48 AM, said:

As the title said I'm looking for new laser builds for my Linebackers as I'm finding 5 mpl build is just lacking in general in damage for it's dps, so if anyone got any please post them below.



Not enough damage? You must do something wrong...
I'am regularly dropping with a LBK-C with 6 MPL equipped in FW and I rarely do less than 500 dmg in it. Mostly it's more around ~800 dmg.

#10 Battlemaster56

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Posted 30 July 2017 - 07:06 AM

View PostHanky Spam, on 30 July 2017 - 06:55 AM, said:



Not enough damage? You must do something wrong...
I'am regularly dropping with a LBK-C with 6 MPL equipped in FW and I rarely do less than 500 dmg in it. Mostly it's more around ~800 dmg.

Don't do much FW, but I'm just barely making 240 damage on SQ and I been experimenting on many builds it's just doesn't feel like I'm putting damage as before.

#11 Rainer Frost

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Posted 30 July 2017 - 07:12 AM

The LBK-C is the one I feel most comfortable in.

1 HLL, 5 ML, 3MG.

#12 Jackal Noble

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Posted 30 July 2017 - 08:13 AM

Linebacker C
3hmgs (tho I switch to lmgs from time to time)
2.5 tons of ammo, 1.5 if lmgs
3 heavy medium lasers
2 medium pulse
TC1
Stack with dhs.
Enjoy.

Edited by JackalBeast, 30 July 2017 - 08:55 AM.


#13 Champion of Khorne Lord of Blood

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Posted 30 July 2017 - 08:18 AM

http://mwo.smurfy-ne...5647c0efde46fb2

Using the newest in Clan technology, we now have higher alphas with less weight, perfect for a mech with low pod space and a pilot insane enough to deal with the heat and durations.

#14 Jun Watarase

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Posted 30 July 2017 - 08:27 AM

I thought about trying the line backer but i couldnt make any decent builds with it. Its fast, so that should mean its good for brawling roles, but the difference between 81 kph and 96 isnt sufficient to compensate for nearly 10 tons of pod space (compared to the mad dog). The mad dog struggles with mounting enough firepower to threaten IS heavies as it is due to quirks + skill tree compounding.

Another problem is that the small pulse used to be great for brawling but is now godawful at 4 damage for 1 ton. ER SLs have way too much spread damage and the heavy lasers are terrible for brawling for the same reason (not to mention being far too hot).

The stormcrow just fills the role much better at 10 tons less, and the anemic quirks that the linebacker gets doesn't copensate for the pod space difference.

#15 Funk1777

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Posted 30 July 2017 - 08:29 AM

I really like 3x SRM6A on one side and 5x ERSL on the other on mine. With the linebackers speed even the ersl seem to have too much burn time for brawling but its doable and puts out pretty good numbers if I dont play too stupidly and press brawls too early.

#16 Jun Watarase

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Posted 30 July 2017 - 09:17 AM

View PostFunk1777, on 30 July 2017 - 08:29 AM, said:

I really like 3x SRM6A on one side and 5x ERSL on the other on mine. With the linebackers speed even the ersl seem to have too much burn time for brawling but its doable and puts out pretty good numbers if I dont play too stupidly and press brawls too early.


But you can do that same build with a mad dog, except with more heat sinks and better convergence.

#17 Cato Phoenix

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Posted 30 July 2017 - 09:25 AM

I feel HLL is really suboptimal on the LBK. You're losing your main benefit (mobility) if you're using a stare-at-the-same-spot weapon.

#18 Battlemaster56

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Posted 30 July 2017 - 09:27 AM

View PostJun Watarase, on 30 July 2017 - 09:17 AM, said:


But you can do that same build with a mad dog, except with more heat sinks and better convergence.

MDD have to risk it self greatly to run that build since it got the most easiest ST's to break despite what's going for in the build.



Also i see alot of people using Heavy lasers and LMG's so I may go try a few builds with heavy lasers and see the results.

#19 Tordin

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Posted 30 July 2017 - 09:35 AM

I dont pilot Linebackers that much, but I guess theres a slight possibility some kind of heavy laser could do the job. Fast striker roles means hit HARD, run of and cool down, then hit again. Just make sure to make use of the long burn time. Which I hope get lowered to below the standard C-ER lasers. Maybe compensate to add a slight increase to cooldown.

Tried one Viper build with 4 x HML, it works well enough.

Edited by Tordin, 30 July 2017 - 09:35 AM.


#20 Honeybadgers

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Posted 30 July 2017 - 02:53 PM

4 heavy mediums and 4 er mediums is absolutely freaking vicious. Not unusably hot either, just use the er mediums out far and the heavies in close. 4 heavy medium lasers is a brutal 40 damage burn

Another build I'm running that does a lot of damage is 3 light machine gun with 2.5 tons of ammo, 1 er large in the high mount left torso, and 5 heavy smalls with 7 heat sinks. good burn, a 54 point alpha, on forest colony you get FIVE alphas nonstop without overheating (the sixth will do it) the heavy smalls have a VERY close recharge time to the ERLL, you can pick away a bit of damage at a distance with your super high mount shoulder, crack them open once you mix in the heavy smalls, and then rip the components to pieces with the light MG's. I might go for regular MG's once I test it further and find my ideal range (especially since the heavy smalls, my primary damage dealer, are at the regular MG ideal range)

You could swap out a ton of ammo for a targeting computer or another heat sink.

Once you get in close and get hot, you can fire the machine guns and 5x heavy smalls almost infinitely on a map like forest, it's like 40-50 shots to overheat. Tourmaline you get 4 safe alphas and then switch to the smalls.

Edited by Honeybadgers, 30 July 2017 - 03:08 PM.






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