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Rac/5 Needs More Health


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#1 Jman5

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Posted 04 August 2017 - 01:16 PM

After a couple weeks of playing with the RAC/5 it's become apparent that it gets critically destroyed way too much. I went and took a look at the health and was pretty surprised to see it only had 10 hitpoints. There are plenty of other similarly sized (and smaller) weapons that have more hitpoints than the RAC/5. Here is a list.

Posted Image

The design of the weapon means you basically have to put yourself out in the open to get anything out of it, but that also means taking a beating yourself. For a weapon like this I think it's contradictory to give it even less hitpoints than a 3 slot, 7 ton PPC. A weapon that lets you do full damage just peaking out from cover.

Keep in mind that Autocannons also have to deal with ammo explosions.

I don't know if anyone from PGI even reads the patch feedback threads, but I guess this is the right place to post it. Please increase the hitpoints of the RAC/5 to 12.5 or 15 so I stop losing it the moment I lose armor.

The point of the health changes was to give larger slotted IS weapons more hitpoints since they are more vulnerable to taking a crit hit. Well, this one is in that range of large slotted weapons.

Edited by Jman5, 04 August 2017 - 01:18 PM.


#2 Jman5

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Posted 04 August 2017 - 02:44 PM

If you're still not convinced, I went ahead and looked at every single IS weapon. The RAC 5 has the third worst health per slot size in the entire Inner Sphere arsenal. The only ones worse are the Gauss and Heavy Gauss which have their own circumstances.

Edited by Jman5, 04 August 2017 - 02:45 PM.


#3 BTGbullseye

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Posted 04 August 2017 - 09:15 PM

It also has the most moving components of any weapon design in the game... RAC5's don't need buffs.

#4 Jman5

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Posted 07 August 2017 - 12:31 PM

View PostBTGbullseye, on 04 August 2017 - 09:15 PM, said:

It also has the most moving components of any weapon design in the game... RAC5's don't need buffs.

I'm not sure I follow. What do you mean by "most moving components".

#5 BTGbullseye

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Posted 07 August 2017 - 12:48 PM

Rotating barrel, feed mechanism, ammunition, convergence articulators, (that stuff that makes it hit your crosshair at all distances) and an unjamming mechanism. Almost all the components of this weapon need to move for the weapon to function in any way.

UAC/AC/LBX: Stationary barrel. Less moving parts, less area of component needing to move.

#6 Widowmaker1981

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Posted 08 August 2017 - 04:11 AM

View PostJman5, on 07 August 2017 - 12:31 PM, said:

I'm not sure I follow. What do you mean by "most moving components".


Hes using 'realism' as an argument.

Which is odd, because i dont see him asking for hitscan PPCs (among a huge amount of other things that are a long way from 'realistic')

#7 BTGbullseye

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Posted 08 August 2017 - 06:02 AM

You do know that we can right now make lasers that move slow enough that you could dodge them from less than 5m distance, right? Who's to say the coherent particle energy from a PPC isn't moving that speed?

#8 Widowmaker1981

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Posted 08 August 2017 - 06:40 AM

View PostBTGbullseye, on 08 August 2017 - 06:02 AM, said:

You do know that we can right now make lasers that move slow enough that you could dodge them from less than 5m distance, right? Who's to say the coherent particle energy from a PPC isn't moving that speed?


Because its a projectile weapon and, given that the mass of a particle beam will be incredibly low, at the speeds ours move at they would literally not have the energy to knock over a house of cards.

And we cant make light travel at other than light speed, fyi. If lasers are travelling that slowly, its not through air.

#9 BTGbullseye

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Posted 08 August 2017 - 06:50 AM

*sigh*

How little you know about magnetecs, physics, and existing technology.

#10 Widowmaker1981

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Posted 08 August 2017 - 06:59 AM

View PostBTGbullseye, on 08 August 2017 - 06:50 AM, said:

*sigh*

How little you know about magnetecs, physics, and existing technology.


Are you suggesting that the speed of light in a vacuum can be changed?

#11 BTGbullseye

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Posted 08 August 2017 - 09:09 AM

There is nowhere in MWO that is even close to a true vacuum... Even HPG is still a moon-like environment, which does indicate an extremely thin atmosphere. (many uninformed individuals consider that to be a vacuum, but in physics terms, it is a liquid medium)

#12 Widowmaker1981

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Posted 08 August 2017 - 09:43 AM

View PostBTGbullseye, on 08 August 2017 - 09:09 AM, said:

There is nowhere in MWO that is even close to a true vacuum... Even HPG is still a moon-like environment, which does indicate an extremely thin atmosphere. (many uninformed individuals consider that to be a vacuum, but in physics terms, it is a liquid medium)


Yes, and the speed of light through air / any sort of atmosphere is still so fast as to be effectively indistinguishable from instant. Even underwater the speed is about 75% of that in a vacuum. These 'slow' lasers you are talking about are travelling through some extremely specific material which is obviously nothing like any combat would ever take place in. The ONLY thing that can have any effect on the speed of light is the medium it travels through.

This is going way off topic anyway. The point is that MWO is not in any way realistic, and game balance should come first. RACs are bigger and heavier than lots of weapons that have more internal health, and they dont exactly need MORE drawbacks.

Edited by Widowmaker1981, 08 August 2017 - 09:47 AM.






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