Jump to content

Improved Medium Pulse?


89 replies to this topic

#61 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,859 posts
  • LocationKansas City, MO

Posted 01 August 2017 - 01:04 PM

View PostKhobai, on 01 August 2017 - 12:48 PM, said:

Well CMPLs shouldnt be your only weapon. Generally ive got LPLs or UAC5s/10s or something else. So its not like I cant trade at all.

You are still making losing trades in doing that though so you are fighting an uphill battle.

View PostKhobai, on 01 August 2017 - 12:48 PM, said:

Yes I understand that the long range pokey meta has been so engrained into your heads that youre utterly terrified at the idea of trying something new. But that playstyle bores the !@#$ out of me. I like to brawl. So I do what I like.

Yes, because none of us abused the heck out of cSPLs back when they were good ever.......oh wait, I'm pretty sure the meta for MRBC saw pretty heavy use of double SPL Novas before the SPLs were ubernerfed. Keeping proving how ignorant you really are Khobai.

Edited by Quicksilver Kalasa, 01 August 2017 - 01:05 PM.


#62 davoodoo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,496 posts

Posted 01 August 2017 - 01:10 PM

What really shows the difference is mad 2c

http://mwo.smurfy-ne...d1a42fc0f5dab86
37% 13.99 max dps, 5.18 sustained
http://mwo.smurfy-ne...fb5edaf9fedbe65
36% 16.36 max dps, 5.89 sustained.

personally went with 2nd build, speed is sufficient and dps gains are immense.

Edited by davoodoo, 01 August 2017 - 01:11 PM.


#63 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 01 August 2017 - 01:14 PM

Quote

You are still making losing trades in doing that though so you are fighting an uphill battle.


Part of being a good player is knowing when not to trade. Im not going to trade unless its in my advantage to do so. So im not making losing trades. I make winning trades even if my alphas arnt as damaging.

Quote

Yes, because none of us abused the heck out of cSPLs back when they were good ever.......oh wait, I'm pretty sure the meta for MRBC saw pretty heavy use of double SPL Novas before the SPLs were ubernerfed.


Yeah but copying what other people do doesnt appeal to me. Anyone can do that. Its boring. I like to find alternative ways to play that work for me. CMPLs work for me. Apparently im the only person in the game thats awesome at using CMPLs. Im fine with that.

#64 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,859 posts
  • LocationKansas City, MO

Posted 01 August 2017 - 01:14 PM

View Postdavoodoo, on 01 August 2017 - 01:10 PM, said:

What really shows the difference is mad 2c

http://mwo.smurfy-ne...d1a42fc0f5dab86
37% 13.99 max dps, 5.18 sustained
http://mwo.smurfy-ne...fb5edaf9fedbe65
36% 16.36 max dps, 5.89 sustained.

personally went with 2nd build, speed is sufficient and dps gains are immense.

The second build is probably better done on the Supernova where you sacrifice speed but gain better hitboxes and health. That said, the range is pretty important for an assault especially in a world where the 4 ERPPC Warhawk is probably the best assault in the game right now outside of those paywalled currently.

#65 davoodoo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,496 posts

Posted 01 August 2017 - 01:16 PM

View PostQuicksilver Kalasa, on 01 August 2017 - 01:14 PM, said:

The second build is probably better done on the Supernova where you sacrifice speed but gain better hitboxes and health. That said, the range is pretty important for an assault especially in a world where the 4 ERPPC Warhawk is probably the best assault in the game right now outside of those paywalled currently.

Low slung arms really kill supernova for me, though i have that variant and im running this 1 viable build for it...variety is real, thx gh for remaking supernova 6 erll into 6 mplas 2 lpl...

Edited by davoodoo, 01 August 2017 - 01:19 PM.


#66 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,859 posts
  • LocationKansas City, MO

Posted 01 August 2017 - 01:17 PM

View PostKhobai, on 01 August 2017 - 01:14 PM, said:

Part of being a good player is knowing when not to trade. Im not going to trade unless its in my advantage to do so. So im not making losing trades.

Then your ballistic to trade at range is pointless until you are within range for cMPLs unless you can make winning trades. One of the few mechs that can suitably get away with bracket builds like that is the Hunchie IIC loaded with cERSLs and either ERPPCs or cLPLs because it can trade extremely well with just the two ranged energy.

View Postdavoodoo, on 01 August 2017 - 01:16 PM, said:

Low slung arms really kill supernova for me, though i have that variant and im running this 1 viable build for it...variety is real.

They really aren't any more low slung than the Mad IIC and the advantage with the Supernova is it gets full articulation with those lasers (and you are going to keep your firepower a bit longer on top of that since you don't have any torso weapons).

Edited by Quicksilver Kalasa, 01 August 2017 - 01:18 PM.


#67 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 01 August 2017 - 01:22 PM

Quote

the 4 ERPPC Warhawk is probably the best assault in the game right now outside of those paywalled currently.


I find that hard to believe. That build has so many counters I dont see how you can definitively call it the best. Its too lopsided of a build to be the best IMO, its only good at one thing, and its bad at everything else.

#68 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,859 posts
  • LocationKansas City, MO

Posted 01 August 2017 - 01:24 PM

View PostKhobai, on 01 August 2017 - 01:22 PM, said:

I find that hard to believe. That build has so many counters I dont see how you can definitively call it the best. Its too lopsided of a build to be the best IMO, its only good at one thing, and its bad at everything else.

It isn't lopsided, it is run completely symmetrical and it can pump out incredible DPS while still be useful at extreme range. It is currently one of the most versatile assault builds. It has roughly the same DPS as the laser cMPL/cLPL Marauder IIC linked above (5.59 sustained) with much more range.

Edited by Quicksilver Kalasa, 01 August 2017 - 01:27 PM.


#69 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 01 August 2017 - 01:40 PM

it overheats like a little ***** though

i dont see how it could possibly be the best

it loses instantly in a brawl

#70 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,859 posts
  • LocationKansas City, MO

Posted 01 August 2017 - 01:41 PM

View PostKhobai, on 01 August 2017 - 01:40 PM, said:

it overheats like a little ***** though

Not anymore than a laser vomit Mad IIC or Supernova......maybe you missed the fact the Warhawk C set of 8 gives you a total of 13% heat gen?

View PostKhobai, on 01 August 2017 - 01:40 PM, said:

it loses instantly in a brawl

Good luck getting within that range....even on one of the brawliest comp play maps (Mining) the Warhawk is stupidly strong for a control setup.

Edited by Quicksilver Kalasa, 01 August 2017 - 01:42 PM.


#71 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 01 August 2017 - 01:42 PM

View PostKhobai, on 01 August 2017 - 01:40 PM, said:

it overheats like a little ***** though

i dont see how it could possibly be the best

it loses instantly in a brawl

The Warhawk C has -13% energy heat quirks with an 8/8 pod set. When you add in the skill tree you can bring this up to -23.5%.

I haven't use that build yet, but -23.5% heat is A LOT. After I'm done with my troll Viper I think I'm going to give the Legendary Wubhawk another stroll...

#72 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,859 posts
  • LocationKansas City, MO

Posted 01 August 2017 - 01:43 PM

View PostFupDup, on 01 August 2017 - 01:42 PM, said:

After I'm done with my troll Viper I think I'm going to give the Legendary Wubhawk another stroll...

It's great for just burying a push because of how much damage it can push out, but the max range nerf still hurts its potency. If it had double range like it used to, I would consider taking it over the 4 cERPPC build for more range fights because of the hitscan capability, but without that max range 4 cERPPC just feels better. That said, you could try 5 cERLL instead, that one is pretty fun.

Edited by Quicksilver Kalasa, 01 August 2017 - 01:45 PM.


#73 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,270 posts
  • LocationCalifornia Central Coast

Posted 01 August 2017 - 01:44 PM

View PostKhobai, on 01 August 2017 - 01:22 PM, said:


I find that hard to believe. That build has so many counters I dont see how you can definitively call it the best. Its too lopsided of a build to be the best IMO, its only good at one thing, and its bad at everything else.


It was even favorable over the ER PPC-Gauss Boogeymen in many situations before they linked the Ghost Heat, you were just ignorant to it.

#74 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,270 posts
  • LocationCalifornia Central Coast

Posted 01 August 2017 - 01:49 PM

View PostQuicksilver Kalasa, on 01 August 2017 - 09:56 AM, said:

Orrrr, you could just take this build 2 cLPL/4 cERML and do more damage per alpha and not have to expose as much on top of having better optimal range. Or if you are really cool, you run this build: 2 cERLL/6 cERML


What? 2 cLPL 6 cERML isn't COOL anymore?

#75 davoodoo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,496 posts

Posted 01 August 2017 - 01:50 PM

View PostQuicksilver Kalasa, on 01 August 2017 - 01:17 PM, said:

They really aren't any more low slung than the Mad IIC and the advantage with the Supernova is it gets full articulation with those lasers (and you are going to keep your firepower a bit longer on top of that since you don't have any torso weapons).

Ofc they arent but then only 1 supernova got 2 lpl and 2cmpl at cockpit height and usually this variant works better with cerppc

Also the thing is, i naturally go towards lowest possible tonnage(because thats what mm and drop decks are based on) for each weapon configuration and 3 extra dhs on supernova isnt enough to warrant 5 tons extra and loss of speed to me. Also the hitboxes arent really better, at least not to the point where anyone at tier 1-2 wouldnt be able to play surgeon.

Edited by davoodoo, 01 August 2017 - 01:58 PM.


#76 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,270 posts
  • LocationCalifornia Central Coast

Posted 01 August 2017 - 01:51 PM

View Postdavoodoo, on 01 August 2017 - 01:50 PM, said:

Ofc they arent but then only 1 supernova got 2 lpl and 2cmpl at cockpit height and usually this variant works better with cerppc


Its all about the -1. It has significantly better agility than the -C and I'll take the -5% duration on the cERMLs. Errr for the ER ML build that is.

Edited by Gas Guzzler, 01 August 2017 - 01:52 PM.


#77 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,270 posts
  • LocationCalifornia Central Coast

Posted 01 August 2017 - 01:58 PM

View Postdavoodoo, on 01 August 2017 - 01:50 PM, said:

Ofc they arent but then only 1 supernova got 2 lpl and 2cmpl at cockpit height and usually this variant works better with cerppc

Also the thing is, i naturally go towards lowest possible tonnage for each weapon configuration and 3 extra dhs on supernova isnt enough to warrant 5 tons extra and loss of speed to me. Also the hitboxes arent really better, at least not to the point where anyone at tier 1-2 wouldnt be able to play surgeon.


That's cool. The less people use it the less chance that PGI will notice its good and nerf it. Doesn't bother me.

#78 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,859 posts
  • LocationKansas City, MO

Posted 01 August 2017 - 02:00 PM

View Postdavoodoo, on 01 August 2017 - 01:50 PM, said:

Ofc they arent but then only 1 supernova got 2 lpl and 2cmpl at cockpit height and usually this variant works better with cerppc

As Gas said, you should be using the 1. The C does have high mounts but you really aren't going to bother poking with just the 2 cLPLs and the 1 gets the bonus of having all lasers articulated and structure quirks (however minor they may be).

View Postdavoodoo, on 01 August 2017 - 01:50 PM, said:

Also the hitboxes arent really better, at least not to the point where anyone at tier 1-2 wouldnt be able to play surgeon.

They actually are better, you can roll damage to your CT far easier. The problem with both the Stalker and Mad IIC is that they have too large of sides that if you aren't careful, you can die with CT armor left, the Supernova fares better in this regard.

Edited by Quicksilver Kalasa, 01 August 2017 - 02:02 PM.


#79 davoodoo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,496 posts

Posted 01 August 2017 - 02:09 PM

Like i already said, wide low slung arms, bane of anything that isnt deathball or brawling and even then heavily reliant on your teammates knowing not to stand right to your side.

Also i find it rather funny that it got er laser quirks when i ran out of crits using mpl and lpl.
http://mwo.smurfy-ne...2f53efe132a8c5f

so i would need to put std325 and drop all pulses to er versions to even make it work.

Edited by davoodoo, 01 August 2017 - 02:11 PM.


#80 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,859 posts
  • LocationKansas City, MO

Posted 01 August 2017 - 02:13 PM

View Postdavoodoo, on 01 August 2017 - 02:09 PM, said:

Like i already said, wide low slung arms, bane of anything that isnt deathball

If you are using cMPLs on an assault, you are probably going to deathball or split push (which is two deathballs pushing from different sides).

View Postdavoodoo, on 01 August 2017 - 02:09 PM, said:

Also i find it rather funny that it got er laser quirks when i ran out of crits using mpl and lpl.

Who cares if you aren't using the ER quirk.....that's not really the strengths of the SVN-1?

Edited by Quicksilver Kalasa, 01 August 2017 - 02:13 PM.






3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users