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Improved Medium Pulse?


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#81 Gas Guzzler

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Posted 01 August 2017 - 02:16 PM

View Postdavoodoo, on 01 August 2017 - 02:09 PM, said:

Like i already said, wide low slung arms, bane of anything that isnt deathball or brawling and even then heavily reliant on your teammates knowing not to stand right to your side.

Also i find it rather funny that it got er laser quirks when i ran out of crits using mpl and lpl.
http://mwo.smurfy-ne...2f53efe132a8c5f

so i would need to put std325 and drop all pulses to er versions to even make it work.


Well, I currently have it setup at 87.5 tons... lol.

The other thing you can do is use STD heat sinks and endo steel and put 40 STD heatsinks. Without skills, your heat cap is 86, vs like 78.5 with 29 DHS, and your dissipation is I believe 4.8 heat per second, instead of 4.85 with the doubles. So slightly lower dissipation but an extra 7.5 heat cap. The reason I stuck with the doubles for now is because it seems to be working for me, and it leaves you with enough room for a second JJ and a TC1, and I like the second JJ for maps that allow you to take advantage of vertical firing positions and you can have armor fully maxed out, where you have to strip your legs a bit for the 40 single heat sinks.

Edited by Gas Guzzler, 01 August 2017 - 02:20 PM.


#82 davoodoo

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Posted 01 August 2017 - 02:17 PM

View PostQuicksilver Kalasa, on 01 August 2017 - 02:13 PM, said:

If you are using cMPLs on an assault, you are probably going to deathball or split push (which is two deathballs pushing from different sides).


Who cares if you aren't using the ER quirk.....that's not really the strengths of the SVN-1?

No if im playing assault with cmpl, then its either mad2c and i can just provide some pokiing with it or i roll 1d6 hoping that my team is actually competent...

Gas does as he actually mentioned er build

View PostGas Guzzler, on 01 August 2017 - 01:51 PM, said:


Its all about the -1. It has significantly better agility than the -C and I'll take the -5% duration on the cERMLs. Errr for the ER ML build that is.


View PostGas Guzzler, on 01 August 2017 - 02:16 PM, said:


Well, I currently have it setup at 87.5 tons... lol.

The other thing you can do is use STD heat sinks and endo steel and put 40 STD heatsinks. Without skills, your heat cap is 86, vs like 78.5 with 29 DHS, and your dissipation is I believe 4.8 heat per second, instead of 4.85 with the doubles. So slightly lower dissipation but an extra 7.5 heat cap. The reason I stuck with the doubles for now is because it seems to be working for me, and it leaves you with enough room for a second JJ and a TC1, and I like the second JJ for maps that allow you to take advantage of vertical firing positions and have armor fully maxed out, where you have to strip your legs a bit for the 40 single heat sinks.

For which ill sacrifice dps and im running 30dhs not 29

Also 2 jjs on 90 tonner, lets just say that pigs dont fly and this is one fat hog.

Edited by davoodoo, 01 August 2017 - 02:21 PM.


#83 Gas Guzzler

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Posted 01 August 2017 - 02:21 PM

View Postdavoodoo, on 01 August 2017 - 02:17 PM, said:

No if im playing assault with cmpl, then its either mad2c and i can just provide some pokiing with it or i roll 1d6 hoping that my team is actually competent...

Gas does as he actually mentioned er build



For which ill sacrifice dps and im running 30dhs not 29


Well, its an added bonus. I primarily use the -1 because it has the best agility of all Supernovas, and being able to track targets no matter what has been pretty useful.

You sacrifice sustained DPS but only if you are shooting constantly. I could see the advantage of having the higher heat cap for this type of build, but... I'm using the doubles for the reasons I stated earlier.

Edited by Gas Guzzler, 01 August 2017 - 02:22 PM.


#84 Quicksilver Aberration

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Posted 01 August 2017 - 02:22 PM

View Postdavoodoo, on 01 August 2017 - 02:17 PM, said:

No if im playing assault with cmpl, then its either mad2c and i can just provide some pokiing with it or i roll 1d6 hoping that my team is actually competent...

Then you are silly.

View Postdavoodoo, on 01 August 2017 - 02:17 PM, said:

Gas does as he actually mentioned er build

That's because Gas is silly, the only reason to take the Supernova currently is for the cMPL/cLPL build because despite the Mad IIC's shortcomings, it just has a lot of advantages when running 2 LPL/6 ERML over the Supernova. Plus you are more tanky in the Supernova, which is important when doing pushes, moreso than that 8kph you get with the Mad IIC build.

Edited by Quicksilver Kalasa, 01 August 2017 - 02:22 PM.


#85 Gas Guzzler

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Posted 01 August 2017 - 02:23 PM

View PostQuicksilver Kalasa, on 01 August 2017 - 02:22 PM, said:

That's because Gas is silly, the only reason to take the Supernova currently is for the cMPL/cLPL build because despite the Mad IIC's shortcomings, it just has a lot of advantages when running 2 LPL/6 ERML over the Supernova. Plus you are more tanky in the Supernova, which is important when doing pushes, moreso than that 8kph you get with the Mad IIC build.


Eh, I like the range, and its more agile than the Marauder, so despite being slower, it feels better to use.

#86 Quicksilver Aberration

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Posted 01 August 2017 - 02:24 PM

View PostGas Guzzler, on 01 August 2017 - 02:23 PM, said:

Eh, I like the range, and its more agile than the Marauder, so despite being slower, it feels better to use.

You don't need the agility as bad when you have the range Posted Image, unless you are a humanoid assault and then you need all the agility as the Kodiak shows. Though I would probably prefer playing it just because it feels like the Whale and something about the Whale just feels nice sometimes.

Edited by Quicksilver Kalasa, 01 August 2017 - 02:25 PM.


#87 davoodoo

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Posted 01 August 2017 - 02:25 PM

View PostQuicksilver Kalasa, on 01 August 2017 - 02:22 PM, said:

Then you are silly.

Sorry for not comitting to group play...

Posted Image

Edited by davoodoo, 01 August 2017 - 02:31 PM.


#88 Gas Guzzler

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Posted 01 August 2017 - 02:28 PM

View PostQuicksilver Kalasa, on 01 August 2017 - 02:24 PM, said:

You don't need the agility as bad when you have the range Posted Image


What do you mean? The extra accel/decel helps for poking, and Jump Jets help you get into positions a Marauder IIC can't. I like both, but I'm a pretty big fan of the SNV.

I mean, I like the cMPL build too, but I use the ER ML one more often.

View PostQuicksilver Kalasa, on 01 August 2017 - 02:24 PM, said:

You don't need the agility as bad when you have the range Posted Image, unless you are a humanoid assault and then you need all the agility as the Kodiak shows. Though I would probably prefer playing it just because it feels like the Whale and something about the Whale just feels nice sometimes.


What are you running on the Whale nowadays? I swapped from 2 LPL 4 ERML to 2 ER LL and 6 ERML and a couple extra heat sinks. 94 damage...

#89 Quicksilver Aberration

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Posted 01 August 2017 - 02:35 PM

View PostGas Guzzler, on 01 August 2017 - 02:28 PM, said:

What do you mean? The extra accel/decel helps for poking, and Jump Jets help you get into positions a Marauder IIC can't. I like both, but I'm a pretty big fan of the SNV.

The extra accel/decel isn't really that noticeable to me, and the Supernova needs the extra agility because while it does have better hitboxes for rotating damage, its profile is bigger which means you need to minimize exposure more on pokes. The JJs I don't bother with either because I don't run them on the Whale either so I'm used to just dealing without JJs. Honestly any 90+ ton mech should only be mounting a JJ if the animation is borked (which it is for both the Supernova AND Mark II).

View PostGas Guzzler, on 01 August 2017 - 02:28 PM, said:

What are you running on the Whale nowadays? I swapped from 2 LPL 4 ERML to 2 ER LL and 6 ERML and a couple extra heat sinks. 94 damage...

That's what I'm running, it depends on the mech whether I go with LPLs or ERLLs. The Mad IIC seems to best suited to run with LPLs still but for mechs like the Whale, the extra alpha seems to be worth the like <5% loss in DPS.

Edited by Quicksilver Kalasa, 01 August 2017 - 02:36 PM.


#90 Gas Guzzler

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Posted 01 August 2017 - 02:41 PM

View PostQuicksilver Kalasa, on 01 August 2017 - 02:35 PM, said:

The JJs I don't bother with either because I don't run them on the Whale either so I'm used to just dealing without JJs. Honestly any 90+ ton mech should only be mounting a JJ if the animation is borked (which it is for both the Supernova AND Mark II).


I don't have the JJ on the Whale, but I have tonnage left over on the ERML SNV build, its primarily just a QoL/flexibility thing.

Edited by Gas Guzzler, 01 August 2017 - 02:41 PM.






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