Jump to content

How Long Did It Take You To Get Good?


68 replies to this topic

#41 Zergling

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 2,439 posts

Posted 01 August 2017 - 06:25 PM

Well, I don't think I'm 'good'. Maybe I'm 'not terrible', but not 'good'.

I've played on and off since late Closed Beta; early on, I sucked badly and ragequit the game in frustration.
I started playing again late 2014, and played through to mid-2015. That time I did a bit better, and managed slightly over 1.0 W/L... but then I ragequit again when the PSR Tier system was introduced. By that time, I had about 2000 battles played.

Then more recently, I started playing again in September 2016, and I've been playing since, although some months I've only played like 10 or so battles. In that time, I've played almost 1500 more battles.
I'm doing a lot better this time round; I started at Tier 3, and after adjusting for the meta in the first 2 months of play, I improved a fair bit and managed to end up in Tier 2.
I continued to do well in Tier 2 until I hit Tier 1 in February 2017; after that my performance dropped, especially in W/L, but I'm still performing a bit above the average.

Probably the best I've done was with the loyalty hardpoint Summoner before it got nerfed; I was Tier 2 at the time, and the stats I pulled off with that thing were hilariously high.
But even with those stats, I don't consider myself to be a good player. I might be better than most, but being able to carry teams reliably in the solo QP queue is simply beyond me.

Edited by Zergling, 01 August 2017 - 06:27 PM.


#42 DaMuchi

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • 157 posts

Posted 01 August 2017 - 07:44 PM

It took me 3 to 4 months to go from absolute potato, leaderboard rank 20,000 to where I am now, ranked 700+. The first wall I hot was that I died. So I learnt how to not die. Second wall I hit was that my mechs suck, so I spent time learning what heat actually is and theory crafted weapons. Third wall was the enemy was killing me faster than I could kill them, so I just disciplined myself to aim for components. The rest is history I guess. Git gud kyd

#43 Lupis Volk

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 2,126 posts
  • LocationIn the cockpit of the nearest Light Battlemech.

Posted 01 August 2017 - 08:14 PM

Well with the lead up when this came to steam i took time to look at guides and tutorials for this game, so it only took me a year to "git gud" how ever my constant breaks have rusted me to a dull blade.

#44 DonGardenio

    Member

  • PipPipPip
  • Bridesmaid
  • 92 posts

Posted 01 August 2017 - 08:14 PM

I don't know if I can be considered good, I play fairly casually and pretty much exclusively solo queue in quickplay. I've tampered with CW back in the day but never fully invested in it. After the clan tonnage limit dropped which prevented my drop deck of 3xTimber+Jenner IIC from being valid, I gave up on the mode.

If I compare the archived stats to my new stats, I believe I have improved.
http://imgur.com/a/FNBb7

Less games after the stats were archived, but more kills and less deaths! Also bigger proportion of wins post archive. Better averages on exp and C-Bills earned.

Worse stats early on is to be expected I suppose. Didn't know what I was doing, haven't grown comfortable with mechs yet. Haven't built a thing I liked using. Put an ER PPC on my JR7-F and kept it there for ages....

#45 Prototelis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,789 posts

Posted 01 August 2017 - 08:21 PM

I'm squarely average from a combat perspective.

I've only been playing about 7 months total, but I played MW3 and 4 like every god damn day when they were new. So I picked this game up pretty fast. MWO actually plays about 10,000x better than 3 or 4. In MW4 there was nothing to stop you from running 20 small lasers and face wrecking everything.

MSN gaming zone was my jam back in the day. If you think lorewhoring is bad here, man on the zone every third room was a bunch of dudes in character running lore builds. They ate lots and lots of 10ll shadowcat with no armor....

#46 Kanil

    Member

  • PipPipPipPipPipPipPipPip
  • 1,068 posts

Posted 01 August 2017 - 08:50 PM

Took me about 3 months to really come around to the fact that what worked in tier 5 wasn't going to work in tier 3 and beyond. Probably another 6 after that to reach a competent level, being comfortable with mechlabbing, poking, twisting, aiming, etc.

I've still gotten better since the first 9 months, but that's really about when I finished collecting all the low hanging fruit and my rate of improvement dropped off.

#47 GweNTLeR

    Member

  • PipPipPipPipPipPipPip
  • The Demon
  • The Demon
  • 583 posts

Posted 01 August 2017 - 08:52 PM

Shame me, but it took me about a year to bring my K/D ratio to something about 1.I was not reading any manuals or forums and played what I want. Yet, I'm constantly improving and right now I have it around 2.0

#48 InfinityBall

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 405 posts

Posted 01 August 2017 - 08:54 PM

My experience as someone who's not yet good: I was terrible for the first 5 days at T5. Got a mech geared and skilled up in the next week and was at least average.

So I'm putting my own timeline at 2 weeks and maybe 150 matches to be better than 50th percentile, but not much better

#49 Fox With A Shotgun

    Member

  • PipPipPipPipPipPipPipPip
  • Bridesmaid
  • 1,646 posts

Posted 01 August 2017 - 09:16 PM

View PostBelacose, on 01 August 2017 - 10:41 AM, said:

fodder for the bear_claws and foxes with shotguns in the middle of the night.


Am I really that terrifying? o.O I'm only a wee little 30-ton Kit Fox. Harmless as can be!

In all seriousness, though, it took me about a year to get good. I got into Kit Foxes looking for a challenge, because it has neither the hardpoint count of top-tier lights like Jenners, Firestarters and ACHs (back in the day, those were go-to lights), nor does it have the speed. It cannot escape from sticky situations very well, and it gets disarmed fairly quickly by observant enemies.

So to help you move on from POTATO SEASON to FOX SEASON, I will give you the following pieces of advice:

1) Know your enemy. No, really, KNOW your enemy.

That Linebacker has high agility, fairly good torso armor and favourable hitboxes for twisting. It's got loads of little weapons with short range. That Nova is much the same. Stay out of their range, aim for their legs instead of torso. 6 ERLL stalker, or AC5-boating Mauler/Direwhale/Kodiak? They can't turn for crap, and their weapons are mostly torso mounted. Strip torso and hit them when they're looking at someone else. 6 SPL ACH on enemy team? Stick to a buddy, and make sure you zone that ACH out. SPLs are very short ranged, and it won't do squat if he can't even get close. Gauss Kodiak? Get close and hump his legs. Those high mounts can't do squat against a short target!

And so the list goes on. This is part of the reason why scouts with comms are extremely important; in the first few minutes of the game when you're checking the enemy's composition, you don't need a full readout of the enemy's weapons. Some weapons are visually identifiable; e.g. AC20 with its wide, short barrel; Gauss Rifles with its long thin one; PPCs with glowy stubby barrels. Knowing what your enemy has is winning half the battle already, because you know what range you need to engage at to put yourself at an advantage. Or what terrain you need, for that matter. Good luck for that GR-using fatmech if he's fighting a Locust in urban warfare.

It also helps to know where each mech is likely to have its weapons or valuable equipment *cough* ECM *cough*. A HBR is strongly asymmetric, with potentially 5E and an ECM on its left side (your right, if it's facing you). An Atlas has its SRMs on the left side, and the big ballistic on the right. Executioners have a 7E right arm. So on, so forth. Knowing what part to hit lets you neuter the enemy's offensive much more easily than simply trying to drill through their CT.

For example, think of this situation. Your enemy is a HBR with 6 ERML, 2 LPL and an ECM. Knowing the loadout and the potential layout of the mech, you realise that it has 5 ERML on the right side, 2 LPL on the left, and one ERML in the head. The mech also has 50 armor + 30 struct in each ST, while it has 70 armor + 42 hp on the CT.

If you had enough damage to destroy a ST in one alpha, but not the CT, it would make sense to destroy the ERML side. Not only would it destroy the ECM, it would also destroy 5 ERMLs (reducing enemy alpha strike by 35), destroy one ST of a cXL (cutting enemy heat capacity and heat dissipation by 40%, and crippling its movement). Your alpha hits first, destroying a ST; it fires back with 1 ERML and 2 LPL, dealing 31 damage in return instead of 66. Your next alpha destroys his other CT, killing him by double ST destruction.

Now let's take the other option. Drilling CT. Your first alpha hits the CT, not destroying any critical equipment. It fires back with all its weapons still intact, dealing 66 damage. You fire again, killing the enemy. The result looks much the same; your team is one mech up, but the difference is that by disarming the enemy mech first, you end up taking far less damage for the same result. Even if you did fail to destroy the enemy mech, disarming the enemy leaves your allies with as much an advantage as literally destroying half the enemy mech.

The reverse is true also; if you don't know the enemy mech's layout, hitting a deadside (like a zombie centurion's LT/LA) is going to cost you a lot of heat for little to no gain. Therefore, know your enemy. Really, really well. The difference is like punching a man in the gut, versus kicking him in the 'nads with a steel-capped stiletto heel. One really hurts, the other...eh.

2) Know the map. Really. KNOW the map.

Any light mech pilot knows that being caught out of position can range from being heavily damaged to being instantly gibbed. Therefore, have contingencies for when your actions don't go to plan. And contingencies when those contingencies don't work out. This should apply to all mechs, not just lights. Knowing escape routes, potential enemy ambush locations, clear firing lines and obstructed firing lines can all really help with getting the most out of your mech. It also helps to know where enemies only have a one-way entry point, and cannot easily go back the way they came. Tourmaline Desert has a lot of these, where ramps lead to overhanging cliffs with no way back up (except if you have JJs).

3) Know your weapon. No, really, KNOW your weapon.

ERPPCs travel at 1400m/s for Clans. ERPPCs travel at 1900m/s for Spheroids. PPCs move at 1300m/s for IS. Gauss moves at 2000m/s for both. If at the start you're trading long-range fire with other mechs, consider the following situation. You're at 600m from your enemy, and both of you are firing at each other. He's got C-ERMLs, and you've got C-LPLs. All too often, I see people twisting and turning like crazy the moment they get scratched by C-ERMLs at 600m, when they've got weapons that still work optimally at that range. You will out-trade them. Every. Single. Time.

The reverse is also true. When someone engages you in a close-range duel, and you've got ERPPCs with backup ERSL or ER Micros, don't use the PPCs. Their damage per heat is so abysmal, you'll likely overheat before you kill them. Use your armour as a resource and just trade it for some extra time to let your weapons come off cooldown and facepunch them again.

Lastly:

Fear the man who has practiced one punch 10,000 times. Don't fear the man who has practiced 10,000 punches one time each. Having many mechs is not a sign of true mastery; sometimes, it's those one mech pilots that are the truly terrifying ones in the game. Knowing the ins and outs of your own mech can be a very, very powerful thing.

Edit: As a footnote, if you really don't want to get shot by me, don't play heavies and assaults. I've got a bone to pick with them the size of the entire Inner Sphere.

Edited by Fox With A Shotgun, 01 August 2017 - 10:54 PM.


#50 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 01 August 2017 - 09:17 PM

I had 0.25 WLR in the first 6 months. Once I had some grasp of the gameplay, I managed to steadily push my WLR to 1:1, but that took me 2 years.

Posted Image


Took a break from middle of 2014-2015, and near the end of 2015 Tier system came up so I started to tryhard seriously, with laservomit and meta mechs. As a result, my stats went up.

Posted Image


On 2016, I joined MS, and learned a few tricks from them, further improving my stats. I am hoping to get even better before my skill deteriorate due to age.

Posted Image

Edited by El Bandito, 01 August 2017 - 09:21 PM.


#51 Papaspud

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 643 posts
  • LocationIdaho, USA

Posted 01 August 2017 - 09:19 PM

5 years into the game, and I am still waiting to "get gud."

#52 Roadbuster

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,437 posts
  • LocationAustria

Posted 01 August 2017 - 09:41 PM

View PostBelacose, on 01 August 2017 - 10:41 AM, said:

So... please tell me how long it took you yourself to become a good player? Did you already have experience playing the previous Mech Warrior video games? What walls did you hit along the way? When did you make the move to join a UNIT, etc...?


Still working on getting better. You'll find out and learn new things with every match.
Experience with other shooters and previous Mechwarrior games helps of course.
A very important thing is situational awareness. You should always know where the enemy is and where your team is. Use the minimap and the "enemy spotted" command from the command wheel. Notice UAVs and get a 6th sense to expect flanking or backstabbing mechs.

Join a unit as fast as you want. If you like to play a bit more coordinated it's the way to go.
You don't have to be a pro to join a unit. Compared to the forums (sometimes), the people ingame are very mature and friendly and will help you if you let them.

#53 S p a n i a r d

    Member

  • PipPipPip
  • 78 posts

Posted 01 August 2017 - 09:43 PM

I started playing this game 3 years ago with my 4 Highlanders (pure F2P). Back then I had a trash laptop and my FPS hovers between 20-30 when there's nothing happening on-screen to 10+FPS during firefights. But I really wanted to play this game since I've played Mechwarrior games since high school. Back then I had abysmal performance. There were times when I would die within the first few seconds of a firefight due to poor positioning (e.g. I walked somewhere and almost every enemy mech were there to shoot at me). Also, I was usually struggling to aim my PPCs and what I considered my achievement at that time was when I was the last barely surviving member of the team and I won the game by last-hitting the enemy mech with a poptart maneuver. That was a big deal for me at that time.

Fast forward to the previous Battle of Tukayyid Event last May(?). I was now using a better (but still semi-trash) PC and now my FPS is in the 40s-50 idle screen to 20+ during firefights. When I was just fresh from my return I still sucked, until after Tukayyid when I considered buying mechs that I think I wanted.

There was a sale at that time for the commonly-used Tukayyid mechs. I wasn't swimming in Cbills so I had to choose which ones I really liked. One of those mechs was the Nova Prime. I'm sure that I wasn't wasting money since Nova is a unique mech. There's nothing else like it. Also, I was really entertained when I watched Th3Beef's video on Flamer Nova.

So then I bought and used it extensively. And it was an eye-opening experience. Using the Nova compared to using the Highlander was like a normal person compared to one using crutches while walking. It was as if I was cured from my previous mech disability. The Nova was faster and more fluid in every way. I also had a f*ckton of lasers. I played Nova a lot since then.

My best performance was during the Shoot n Loot Event wherein I used Nova exclusively for around 150 games exclusively Solo Queue and achieved a 2.5 W/L and 4.25 K/D ratio. I was ranked 86 (based on ave Match Score) at that time. After that, I started using other mechs. Up until now, I'm still looking for another mech that I would really like but to no avail.

One thing that I'm sure of is that if you don't have previous experience playing MEchwarrior games, it might take a bit more time to gain proficiency in this game.

Edited by S p a n i a r d, 01 August 2017 - 09:57 PM.


#54 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,854 posts

Posted 01 August 2017 - 10:03 PM

get gud is a relative term. im still not gud in the eyes of some but i can still farm potatoes like the rest of them. maybe i should stop dropping in fp so much and lerm my way to tier one in qp, but that doesnt really sound fun. tier doesnt really have any meaning beyond qp anyway. when i do play it continues bubbling up at an unpredictable pace. sometimes slow sometimes jumping by bounds. i had sat at the bottom third of the bar for a very long time and then it started climbing rapidly. i took a week off and started loosing or i played a long event like the current one and built up my mech instincts. i have periods where i cant hit anything and other times i can leg a light mech at 1000m with an erppc. who i fight seems to have a lot of effect on how good i seem to be.

Edited by LordNothing, 01 August 2017 - 10:04 PM.


#55 Inatu Elimor

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 318 posts
  • Location1.45 meters below sealevel

Posted 01 August 2017 - 10:43 PM

It took me 3 years to control my aggressiveness. For me that used to be killer nr. 1.
Somehow I managed to convert aggressiveness into patience. I now see patience as a delayed type of aggressiveness Posted Image From that time on my tier rating goes up continually. Am I good? I can manage...

Edited by Inatu Elimor, 01 August 2017 - 10:47 PM.


#56 HGAK47

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 971 posts

Posted 01 August 2017 - 10:55 PM

Ahh Bear_Claw

The guy rear CT`d my locust about 20 seconds into a escort match the other day. Just went to flip a flag to stop pesky missiles flying my way on frozen city....

Guy was behind me already :S

He proceeded to kill about 4 more guys after me... i dont even...

View PostLordNothing, on 01 August 2017 - 10:03 PM, said:

get gud is a relative term. im still not gud in the eyes of some but i can still farm potatoes like the rest of them. maybe i should stop dropping in fp so much and lerm my way to tier one in qp, but that doesnt really sound fun. tier doesnt really have any meaning beyond qp anyway. when i do play it continues bubbling up at an unpredictable pace. sometimes slow sometimes jumping by bounds. i had sat at the bottom third of the bar for a very long time and then it started climbing rapidly. i took a week off and started loosing or i played a long event like the current one and built up my mech instincts. i have periods where i cant hit anything and other times i can leg a light mech at 1000m with an erppc. who i fight seems to have a lot of effect on how good i seem to be.


Im pretty sure tier is quite meaningless for the most part.

I got to T1 recently and Ive been using a spider 5V quite a lot during this time... lol. Does not bode well for "T1"

#57 Stf Sgt Marblez

    Member

  • PipPipPipPipPipPip
  • The Sickle
  • The Sickle
  • 380 posts
  • LocationSomewhere in the battlefield, trying to make a difference.

Posted 06 August 2017 - 04:54 PM

View PostDAYLEET, on 01 August 2017 - 01:58 PM, said:

Now that things are better for you in your raven, do you go back to the king sometimes? What would you identify as the major problem you had with it? loadout, hardpoint, hitbox, you being new, your team not using you?


I still dust off my KGC from time to time just to scare the crap out of people (my positioning has gotten a decent bit better) but its still the lumbering beast it always was. The major problem I feel that I had more often than not was being a spud in the 100 ton crustacean that everyone expected to be on the front lines but just being to slow to get there because every one had advanced the front line to what was essentially out of my waddling distance. Now that we have new fancy engines though, I will for sure be trying out that on my KGC to see if it gives it the breath of life it needs to be that terror I was always looking for it to be.

o7

#58 Harlock69

    Member

  • PipPipPipPipPip
  • The Raider
  • The Raider
  • 144 posts
  • Facebook: Link
  • Twitter: Link
  • LocationFlorida

Posted 06 August 2017 - 05:06 PM

View Postvettie, on 01 August 2017 - 11:35 AM, said:

4 or 5 years, still working on it....sigh


This /\... I generally only play one night a week, for a few hours. After 3 years, I'm still Tier 5, and having fun. For me, it is only a GAME, and I can only do the best I can.

#59 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 06 August 2017 - 05:19 PM

View PostDaMuchi, on 01 August 2017 - 07:44 PM, said:

It took me 3 to 4 months to go from absolute potato, leaderboard rank 20,000 to where I am now, ranked 700+. The first wall I hot was that I died. So I learnt how to not die. Second wall I hit was that my mechs suck, so I spent time learning what heat actually is and theory crafted weapons. Third wall was the enemy was killing me faster than I could kill them, so I just disciplined myself to aim for components. The rest is history I guess. Git gud kyd


It is good that you are improving fast, but you should filter WLR, instead of matches played, in the leaderboards, cause grinding matches does not equal skill. You are still around 8000-ish rank.

#60 Lux Monolithic

    Member

  • PipPipPipPipPipPip
  • The Guide
  • The Guide
  • 203 posts

Posted 06 August 2017 - 05:25 PM

Over a year. And I'm still learning.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users