I think the idea is cool, but being able.to throw smoke forever away for such high damage is kinda weird. Id like to see either the smoke canisters be launched out of the mech a short distance (uavs come out of the mech in a similar way kinda) to limit the placement to things within a radius and los, or give a very clear "air strike inbound" audio/visual cue ala Lrms. Maybe both.
Artillary Strikes Are The New Meta...
Started by DjPush, Aug 01 2017 03:11 PM
24 replies to this topic
#21
Posted 01 August 2017 - 11:17 PM
#22
Posted 01 August 2017 - 11:20 PM
need one strike per mech limit
#23
Posted 01 August 2017 - 11:27 PM
Arty and air strikes do too much damage atm and they are used too often. In CW you get sometimes the feeling of AirstrikeWarriorOnline...And most annying is that the strikes also deals much damage on your back -> 1 strike, back is red, 2 strikes back is open altough it comes from the front direction.
In CW some chocke points have a subscription on arties and air strikes
In CW some chocke points have a subscription on arties and air strikes
#24
Posted 01 August 2017 - 11:33 PM
I think increasing the time it takes for the shells to come down should do the trick. Airstrike>arty btw.
#25
Posted 01 August 2017 - 11:37 PM
Valhallan, on 01 August 2017 - 04:32 PM, said:
If only BT had a weapon system perfect for this,
http://www.sarna.net.../Thumper_Cannon
http://www.sarna.net...ow_IV_Artillery
can haz cat-c3?
Edited by LordNothing, 01 August 2017 - 11:37 PM.
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