Gas Guzzler, on 03 August 2017 - 10:01 AM, said:
How fast is a quad ERPPC Battlemaster? Are you using a light engine or an XL?
http://mwo.smurfy-ne...d392e3b3bb0af14
66.7 KPH if running LFE.
FupDup, on 03 August 2017 - 10:01 AM, said:
Quicksilver is talking from a competitive standpoint, not CW. In competitive, they typically limit mechs by weight class rather than tonnage.
CW in its current form should never be used as a balancing baseline, and tonnage limits in general are a broken balancing tool.
This topic is about CW anyway, hence the war log in the OP. Thus we're talking balance in CW, in which the IS has more tonnage than Clans, who can't spare putting a heavy Assault in their deck without crippling themselves later. Battlemasters wouldn't really compare to Supernovas in CW, they'd compare to 75 ton mechs, though after the tonnage gets decreased on IS side they'd compare to 80 ton mechs, though considering the Clan's lack of meta mechs at the 20 ton, 60 ton, and 80 ton level its not much of an improvement.
Though CW isn't really decided by assaults mostly with the exception of 12 man teams bringing 12 of the same assault and crushing an enemy, but they'd do that with any mech. CW's mostly decided by heavies. Right now the IS can bring a Black Knight, Warhammer (or Cataphract if they're trying to go for more armor), and 2 Dragons, all of these mechs have defensive quirks that make them as hard to take down as mechs a weight class higher. Clan would be bringing 3 65 tonners and a 45 tonner in response.
IS's best response in CW is not to just out trade clans in damage, but rather use their advantages in heat per shot, sustained DPS, and armor. An IS force should push into the Clan force, not allowing them to get a moment to cool off between alphas, and allowing the triple LPL+(1-3)ML builds go to work. Most CW maps don't have long open areas for Clans to use their range advantage, even the notorious Boreal Vault has a path that's covered up until it gets to the upper area of the map to conceal a push.
Comparing Warhammer to Hellbringer:
http://mwo.smurfy-ne...e9d99cb31f46447
http://mwo.smurfy-ne...7d0c02fbc93d544
Before we even take into account quirks Warhammer has more sustained DPS, maximum DPS, and armor. One could also go for the Grasshopper 5J, swapping torso mounts for arm mounts but getting 10% cooldown and heat reductions and higher defensive quirks.
Even ton for ton using the Thunderbolt in this example, the IS holds up:
http://mwo.smurfy-ne...79c1ebb850b8a89
You lost 5 points off the alpha strike and move 10kph slower but your duration is about 70% of a Clanner's your sustained DPS is higher, your max burst DPS is higher, your armor is higher, your agility is higher, and you have the option to bring a heavier mech than the Clanner to put your odds higher. As long as you use cover to get into optimal ranges and push forward instead of letting the Clan team win by being passive you'll crush them. The main issue is many pugs will be passive and give up a win.