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Did Everybody Quit Playing Mwo?


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#1 BigScwerl

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Posted 20 May 2017 - 03:55 PM

The skill tree does suck.... but I've noticed that nobody in my unit or other units we typically drop with is on anymore. Waiting for Pug Drops takes forever.... I'm wondering if everybody stopped playing? Bummer.

#2 Blackhound

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Posted 20 May 2017 - 04:46 PM

A number of my friends are waiting for the new tech and their absence is unrelated to the skill tree.

#3 Dollar Bill

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Posted 20 May 2017 - 05:44 PM

I quit and my friends have too. Not sure if I'll be back.

#4 Tiantara

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Posted 20 May 2017 - 05:54 PM

- I stay in game anyway. I want to see how the game evolve and try my best to make it better by suggestion. Anyway - I love mech... and can forgive some developers mistakes in hope they fix them or make something better.
But, right now I don't see really clear how Skill Point uses in mech skilling and that bother me a bit... especially when I cant get same old mech back as it was.
Well - I need to spend some more time with that system and have as much fun as possible.

#5 Pixel Hunter

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Posted 20 May 2017 - 07:39 PM

I mean really, what reason do us IS pilots have to play this game till new tech? and then even with that it's a probationary period to prove PGI actually didn't just put the vast majority of IS mechs in the toilet

#6 Spoolahead

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Posted 20 May 2017 - 09:06 PM

Yeah, the new tree was a joke, i have had it with this game.

#7 DaManiac

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Posted 20 May 2017 - 09:24 PM

Coming off the back of a lucrative Tukayyid event, and the skill tree crashing down on all mechs, reducing overall effectiveness frustrating everyone that their mechs no longer run anything remotely similar to before.

Yeah I think many people aren't playing anymore. I hope it's temporary, but I haven't logged in for the past few days whereas I used to play a couple of matches a day at least.

#8 David Sumner

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Posted 21 May 2017 - 12:51 AM

It's not that it's not "simple"
It's
1. much more time consuming that it needs to be (how about 6 sliders instead of a tree, and a "you need X to increase this slider further, that would be easier and take less space in the UI)
I mean FFS, I run HD resolution and not one tree fits on the screen.

2. It's like been permanently stuck in "levelling mech" mode. And personally, I only ever grudge ground my way through that in order to add a new "playable" mech, because the difference between a basic and a mastered mech was about that between W/L 1:2 and 1:1 (i.e. win one match in three against one match in two)
So I'm now stuck in a clumsy UI to do a thing I hate.

#9 TheLuc

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Posted 21 May 2017 - 12:58 AM

View PostFraterna, on 20 May 2017 - 11:44 PM, said:

holy crap guys, stop whining.
if you're not capable to adapt to such a thing like a simple skill tree in a simple game, i have bad news for you: grow the hell up. you're not that 'special snowflake' the world revovles around.
if you can't adapt then don't annoy us other players with your "ulululu da meta dun work anymoar for meh ululululu". just shut up n leave. please. with cherry on top.

YEAH, the skilltree isn't perfect. but let me guess 90% of you guys crying about it barely (if even) spent time on the testserver to play around with it or just find frauds or bugs. i spent several hours there.
except of a few minor differences my mechs don't feel THAT much different with the right skills. my locust still runs at 165Kph, my banshee still has good armor (even better with the maxed survival tree), my shadowhawk still can jump on buildings.
seriously, it's not that hard to learn a slightly different mech-handling. i wouldn't mind your cries if the changes had been really big. but with that compareable minor change? ridiculous.

Fraterna be careful of what you wishing for, otherwise finding a match in the future may take 2hrs

#10 xXJ35T3RXx

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Posted 21 May 2017 - 01:11 AM

View PostBigScwerl, on 20 May 2017 - 03:55 PM, said:

The skill tree does suck.... but I've noticed that nobody in my unit or other units we typically drop with is on anymore. Waiting for Pug Drops takes forever.... I'm wondering if everybody stopped playing? Bummer.


Single pug drops (not accounting for the group drop issue) are as fast as ever, hardly any wait.

#11 David Sumner

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Posted 21 May 2017 - 01:55 AM

View PostFraterna, on 20 May 2017 - 11:44 PM, said:

... it's not that hard to learn a slightly different mech-handling. i wouldn't mind your cries if the changes had been really big. but with that compareable minor change? ridiculous.


And the other thing is that it's added YET ANOTHER meta multiplier.
Before it was (Meta mech > Casual Mech) X (Comp Player > Casual Player)

Now it is (Meta mech > Casual Mech) X (Meta Skill > Casual Skill) X(Comp Player > Casual Player)

So the match imbalances just magnify

#12 Leopardo

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Posted 21 May 2017 - 01:57 AM

push the button I say

#13 RaidSoft

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Posted 21 May 2017 - 02:39 AM

I was greatly looking forward to this skill tree patch, when it dropped I was in building a tree, made a build but then thought I'd change it because it didn't seem like a good idea. After removing the points to put elsewhere I realized that the points I just removed vanished into thin air... After that I just quit the game and haven't logged in since.

There was no warning that removing spent points would make them just vanish and be unrecoverable and in fact I find that so bad that it makes me not want to play at all, it promotes me to just look up a meta build and go for that and not even try to experiment at all because it just causes me to lose time re-grinding just to alter my build.

Their reason for respec costs is to have some kind of "upkeep" maintenance cost but I find that a very empty reason, all it does is hurt new players because they are not allowed to experiment since that hurts their progression badly. I guess they want people to just run meta builds and not think for them self or something? Because that's what the mechanic promotes.

edit: it also isn't consistent with for example equipment, you can move equipment around between mechs freely to alter your builds, why is the skill tree different?

Edited by RaidSoft, 21 May 2017 - 02:40 AM.


#14 Dee Eight

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Posted 21 May 2017 - 02:45 AM

Because reading the patch notes is beyond some of you apparently...

So apparently is looking at the leaderboard to see how many active players have done more than ten matches so far this month. Last month got a bit past 33k in 30 days, we're now starting day 21 of this month and we're now at 26,355 (and more than 1400 of that has been in just the past 24 hours). If the rate of increase holds, we'll pass more than 40k by the end of the month.

#15 Syn Pryde

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Posted 21 May 2017 - 03:51 AM

before anyone complains - i been in all the PTS and i said it sucks.
i still stick with that opinion.

did two drops in my fully mastered and moduled out novas which now have nothing.
trying to figure out this ****. how in hells name do all those quirks e.g. work with flamers ?
what do i have to slot so my mech handles same as before ?
nothing. not even a hint. its more fun driving a rusty nail through your private parts.

didnt have any fun with it today, think i rather clean up my room again and punch some bags in the gym.

f... this game. it is no fun anymore to go in here.

Edited by Syn Pryde, 21 May 2017 - 04:03 AM.


#16 Caboose

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Posted 21 May 2017 - 04:35 AM

View PostFraterna, on 20 May 2017 - 11:44 PM, said:

holy crap guys, stop whining.
if you're not capable to adapt to such a thing like a simple skill tree in a simple game, i have bad news for you: grow the hell up. you're not that 'special snowflake' the world revovles around.
if you can't adapt then don't annoy us other players with your "ulululu da meta dun work anymoar for meh ululululu". just shut up n leave. please. with cherry on top.

YEAH, the skilltree isn't perfect. but let me guess 90% of you guys crying about it barely (if even) spent time on the testserver to play around with it or just find frauds or bugs. i spent several hours there.
except of a few minor differences my mechs don't feel THAT much different with the right skills. my locust still runs at 165Kph, my banshee still has good armor (even better with the maxed survival tree), my shadowhawk still can jump on buildings.
seriously, it's not that hard to learn a slightly different mech-handling. i wouldn't mind your cries if the changes had been really big. but with that compareable minor change? ridiculous.
.
I'm so sick of pretentious pieces of crap saying "get gud" as a way to avoid addressing the issue. What's the issue you might wonder? I did grow up, I did get a job, incur adult obligations that demand my time, and as such I am pissed when someone (in this case PGI) underhandedly diminishes the value of something I PAID FOR! Keep enjoying the Free in F2P when whales like myself that have played Battletech/MechWarrior since the 80's quit paying your way. ***Hint*** I like many others have sought to be refunded for everything I could be and have uninstalled the game until PGI takes this serious. (Also checked your stats, surprise! Another player who barely has 200 matches to draw conclusions from... You're no more enlightened than the rest of us but I suppose we should totally listen to your depth of knowledge!)

Edited by Caboose, 21 May 2017 - 04:55 AM.


#17 Bellum Dominum

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Posted 21 May 2017 - 04:53 AM

Actually have seen quite a few people who like myself used to be full time players (I would have written regular but we all really did put way too much time in the game to not look at it as a full time job lol) but had either dropped the game or at the least like myself dropped to the few hours once or twice a month (from many hours every single day) come back to the game thanks to this implementation.

Names I'm quite glad to see back and get to dropping with again!

#18 Thorqemada

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Posted 21 May 2017 - 07:37 AM

I play as little as the last ~2 years waiting if the new tech may ignite new interest only firing up MWO for "Patches and Giggles" now and then.

#19 Nevermore223

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Posted 21 May 2017 - 07:39 AM

I agree with most of you folks on the skill tree...bad move on PGI's part. I have been playing MW since the tabletop and early windows 98 days and I can tell you from experience, FASIA had this game by the short hairs back in the day, the only thing that held it back then was the hardware (custom PC building has come a long way, along with IPS). I guess that's what really bugs me the most, is the fact that programmers really have the ability to make this game look good now, and devs wanna pull bone head stunts like this. Make it better you say....OK....design some new maps, put new mechs and equipment in the mech lab, have these random events and give prizes away...good stuff...this skill tree and a few other modifications that PGI has shoved down the players throats in the past...not good. Another thing to look out for are these "so called moderators" who think that by hiding every negative post, they can somehow circumnavigate all this hoopla and just do as they damn well please...I got news for you people, the posts are just the warning signs, the fact the people are irritated enough to write them SHOULD concern you more, if for no other reason, your own lively hoods...IF you even remotely enjoy your job and like to eat regularly.

#20 Taxxian

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Posted 21 May 2017 - 09:08 AM

So many mechs that fell out of fashion are really playable right now, balance is better then ever... of the last 60 FP games clan won 30 and IS won 30... we can finally customize our skills...

This is the best MWO there ever was... how anyone can quit now is beyond me...





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