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Flamers


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#1 Duke45

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Posted 02 August 2017 - 09:13 AM

When firing one flamer all the flamers get hot. Is that how it's supposed to be? This seems like a major drawback for a weapon that is rarely used.

#2 Juodas Varnas

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Posted 02 August 2017 - 10:27 AM

Flamers are just weird.

#3 C E Dwyer

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Posted 02 August 2017 - 10:30 AM

Flamers stupid weapons they've never been balanced properly, they're either to weak or shut down mechs way to easy

#4 Tordin

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Posted 02 August 2017 - 10:36 AM

They are niche along with machine guns and rocket launcers. BUT they do have a potent role and when the situation is right, yeah.

They are most useful against missile and/ or energy boats. They are support weapons. They should have had their base heat generated to the mech using them, lowered. Even though we have gotten two nodes especially for flamers, but thats for the heat bar to degenerate faster, still very useful I guess. Havent tried it yet.

Flamers, MG, RL. Fun to use as trolling weapons. But if serious, ONLY use them as backup/ support weapons. You need some more powerful weapons along them.

A combination example of the above would be to strike a bunch of rockets against a target, flame them to make em shut down, IF carrying heat intensive weapons for THEN to finish em off with the machine guns. For example. Make sure the armor is mostly gone, which the rockets are for.

Flamers in general is best used alongside buddies, so they distract your target and fend of others. OR in 1 vs 1 duels.

Edited by Tordin, 02 August 2017 - 10:36 AM.


#5 Brain Cancer

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Posted 02 August 2017 - 11:40 AM

The biggest problem is that flamers were turned into some kind of continuous blast weapon, when in TT they're just a charge-and-fire weapon that can either generate heat or damage (but not both).

If it was "push button, flamer fireballs target for X heat and then reloads", you'd be able to ignore most of PGI's garbage in making them "work".

(And just wait for things like plasma rifles/cannons.)





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