

Passive Mentality
#1
Posted 02 August 2017 - 03:53 AM
Be it Faction Warfare or Quick Play, there seems to be a growing mentality where people are simply failing to act with an initiative or aggression. This would appear to be a growing trend based off of recent matches my unit has experienced along with numerous other players we have frequent contact with.
We have attempted to use in-game VOIP as opposed to our usual refuges of Teamspeak or Discord but this has been to no avail. Our attempts to coordinate and pursue any course of action often fall upon deaf ears or upon active engagement a response akin to a deer in a set of headlights.
So I'm wondering if many other players have noticed this as a growing trend? Or if I've just been unfortunate with my recent matches.
Over and out.
#2
Posted 02 August 2017 - 03:58 AM
So ppl at beginning didnt know when to push and when to stay back.
Thus ppl tried to push few times and ended with horrible score as ppl didnt push with them, next time they ofc learned from experience and became as passive as their team.
Then next ppl did the same and so on and so on.
Vicious cycle at its finest.
Edited by davoodoo, 02 August 2017 - 03:58 AM.
#3
Posted 02 August 2017 - 04:05 AM
davoodoo, on 02 August 2017 - 03:58 AM, said:
So ppl at beginning didnt know when to push and when to stay back.
Thus ppl tried to push few times and ended with horrible score as ppl didnt push with them, next time they ofc learned from experience and became as passive as their team.
Then next ppl did the same and so on and so on.
Vicious cycle at its finest.
too true.
The game doesn't have enough give for mistakes. That probably makes it more realistic but I always find it hard to sit around for 3 minutes whilst people poke from behind buildings.
I am overly aggressive though
#4
Posted 02 August 2017 - 05:05 AM
Being passive is usually not a good idea and usually means your team is full of clueless bads. The best advice I can give to people who find themselves on super-passive team is to just accept it and sit back as well. Don't die trying to force the issue. I sometimes just start messing around on my phone until I see something happening.
Edited by Jman5, 02 August 2017 - 05:06 AM.
#5
Posted 02 August 2017 - 05:15 AM
I personaly dont aprove this, but at least I can understand their thinkingpattern.
But time and time again, I see people do massively stupid stuff that does not benefit the team, nor does it benefitt themselfs. Its just massivly stupid stuff. People that run into the complete enemy team all by themselfs and die within moments. People hiding (not even peeking. just hiding) untill 2/3 of the team is dead before beeing overrun by the enemy.
I can understand that some people are confused and dont know what to do. I can understand that many pug teams are unable to interact purely intuitiv with each other.
But I cant understand how you cant follow simple VOIP instructions like "group up in E6" or "now all push through the gate".
#6
Posted 02 August 2017 - 05:31 AM
FreeFragUK, on 02 August 2017 - 03:53 AM, said:
Be it Faction Warfare or Quick Play, there seems to be a growing mentality where people are simply failing to act with an initiative or aggression. This would appear to be a growing trend based off of recent matches my unit has experienced along with numerous other players we have frequent contact with.
We have attempted to use in-game VOIP as opposed to our usual refuges of Teamspeak or Discord but this has been to no avail. Our attempts to coordinate and pursue any course of action often fall upon deaf ears or upon active engagement a response akin to a deer in a set of headlights.
So I'm wondering if many other players have noticed this as a growing trend? Or if I've just been unfortunate with my recent matches.
Over and out.
What I've noticed over the years is that when the summer comes around, so do new players, casual players checking in, or players without a curfew that play while abusing their body with alcohol or drugs who in fact could also be new or casual.
Keep in mind as well that you may just be outperforming naturally and the rest of the players are not at your adept level of gameplay yet. Kind of like when at age 7 or 8 and doing a math quiz, where you hand in your paper much quicker than everyone else earlier on in the year, but by the end of the year everyone eventually catches up.
#7
Posted 02 August 2017 - 05:39 AM
the game itself it making it this way. TTK is WAY DOWN.
Keulenkommando, on 02 August 2017 - 05:15 AM, said:
no they do this because they don't want to die. they don't want to die first. they don't want to lose 80% of their armor 2 minutes into the round. Yes, let someone else do it. let someone else figure out where they are and then I can act accordingly. you never want to be the first person they run into ever.
Everything in this game takes SO LONG to do and if you sit in a match for only a few minutes that sucks. you waited way longer than you got to play.
I'm not going to go first because I want to spend my time playing and waiting more.
Edited by Bigbacon, 02 August 2017 - 05:42 AM.
#8
Posted 02 August 2017 - 05:56 AM
Bigbacon, on 02 August 2017 - 05:39 AM, said:
Everything in this game takes SO LONG to do and if you sit in a match for only a few minutes that sucks. you waited way longer than you got to play.
I'm not going to go first because I want to spend my time playing and waiting more.
Thats what I mean by saying they think they personaly benefit from that.
But what do you gain by waiting untill everyone in your team is dead to then find yourself completely alone vs the rest of the enemy team. What do you gain by not attacking when on the attacking team in FW. What do you gain by running full speed into the known position of the entire enemy team all by yourself when the standing VOIP order is to wait at a position untill everyone is ready to push.
#9
Posted 02 August 2017 - 05:58 AM
This is the reason a 12 person team has such an advantage over a team of singles or smaller groups. Its not that the pilots are necessarily better, its the fact that there is a better coordinated effort.
#10
Posted 02 August 2017 - 06:00 AM
I am not saying any of this is a growing trend, just explaining a few of the reasons why people don't respond, many times I am sure they hear you just fine too, but can't or won't speak back. It has been like this forever, sometimes you just get longer patches with more silent people and vice versa I guess.
Edited by Shifty McSwift, 02 August 2017 - 06:02 AM.
#11
Posted 02 August 2017 - 06:08 AM
All their nerfs and armor buffs not changing TTK for the better....no matter what their "metrics" say. At least for the games I've been seeing.
#12
Posted 02 August 2017 - 06:16 AM
Edited by Ghogiel, 02 August 2017 - 06:17 AM.
#13
Posted 02 August 2017 - 06:22 AM
#14
Posted 02 August 2017 - 06:33 AM
This is probably the biggest reason why I have to take months off before playing again. Most people play this game as a snipe/poke fest instead of a mech based game. Thanks 12v12....
Edited by mogs01gt, 02 August 2017 - 06:33 AM.
#15
Posted 02 August 2017 - 06:53 AM
That's why you see guys survive a whole match with 100-300 dmg done. And of course if they win then they all pat each other on back for how awesome a game it was afterwards. Even though it was terrible.
Edited by Spr1ggan, 02 August 2017 - 06:56 AM.
#16
Posted 02 August 2017 - 07:02 AM
Keulenkommando, on 02 August 2017 - 05:56 AM, said:
Thats what I mean by saying they think they personaly benefit from that.
But what do you gain by waiting untill everyone in your team is dead to then find yourself completely alone vs the rest of the enemy team. What do you gain by not attacking when on the attacking team in FW. What do you gain by running full speed into the known position of the entire enemy team all by yourself when the standing VOIP order is to wait at a position untill everyone is ready to push.
Unless FW is team vs team, it doesn't matter. if its mixed groups everything goes out the window anyway and it plays like QP
#17
Posted 02 August 2017 - 07:05 AM
Spr1ggan, on 02 August 2017 - 06:53 AM, said:
That's why you see guys survive a whole match with 100-300 dmg done. And of course if they win then they all pat each other on back for how awesome a game it was afterwards. Even though it was terrible.
then there is the flip side of that coin, the 1000dmg players with 1 kill. All they did was spread damage all over the place sitting 800m out...
#18
Posted 02 August 2017 - 07:09 AM
mogs01gt, on 02 August 2017 - 07:05 AM, said:
Well there is more to that a lot of the time. I've had plenty of matches with damage to kill ratios similar but from much closer ranges. And it boils down to only being able to shoot so much before the overheat. You'll get matches where you open so many mechs CTs and then someone else grabs the kill. That's fine for the most part. What's annoying is when you've got 700-1k+ damage and 1 kill, and some other dude in a heavy or assault at the end has like 250 damage and 6 kills. And it's like that guy only ever exposed himself for stuff that was already cored and did next to nothing for the duration of the game.
Edited by Spr1ggan, 02 August 2017 - 07:11 AM.
#19
Posted 02 August 2017 - 07:13 AM
There's a bigger issue going on here gentlemen.
Er I mean gentle people.
#20
Posted 02 August 2017 - 07:14 AM
Spr1ggan, on 02 August 2017 - 07:09 AM, said:
OMG you've literally just describe the last few of my matches. Im hitting the 500-700dmg range and getting nothing but assists due to these guys alpha'ing once and getting my kill.
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