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Save The Huginn

Balance

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#1 Weeny Machine

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Posted 02 August 2017 - 01:31 PM

A short history of this Raven variant which had once glossy black feathers and spelled doom when it appeared brawling on the battlefields:

As said above, once it was a very good brawler thanks to its missiles quirks. It was high risk, high reward gameplay. Then it suffered from many direct and indirect nerfs. Also because it hammered its beak once too often in the chubby bottom of a heavy mech. Its missile quirks are now about half as the original ones - I think even lower. Today you hardly see the mech anymore.

My hope was that the new tech would help the mech but it is still very bad. Simply because its quirks do not help the hardpoint-starved mech and builds are extremely limited.

So, it is time to help the little bird because it is all but extinct.

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#2 FupDup

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Posted 02 August 2017 - 01:35 PM

Bad robots don't get saved very often around here, and when they do it only lasts for a short time.

#3 LordNothing

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Posted 02 August 2017 - 01:35 PM

i made an lmg+mrm build, but i still haven't ran it yet.

#4 stealthraccoon

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Posted 02 August 2017 - 01:49 PM

I had a hard time running the thing when it DIDN'T suck - now, well...

In my experience, even an LFE won't help much, the damn legs fall off too fast.

Edited by stealthraccoon, 02 August 2017 - 01:51 PM.


#5 Bigbacon

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Posted 02 August 2017 - 01:50 PM

View PostLordNothing, on 02 August 2017 - 01:35 PM, said:

i made an lmg+mrm build, but i still haven't ran it yet.


I tried this...still doesn't seem to work for me. Nothing seems to work with it except being able to be an SRM4 machine gun like the quirk days.

#6 ShadowFire

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Posted 02 August 2017 - 01:51 PM

I wonder how many old and obsolete Huggins are pulling double duty standing on a pedestal in town square as monuments as well as producing electricity for the town with their fusion power plants.

#7 LordNothing

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Posted 02 August 2017 - 01:53 PM

my mech inventory is enough to power a few planets in the inner sphere. my collection of unequipped engines a few more.

#8 CycKath

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Posted 02 August 2017 - 01:56 PM

I just want its companion hero...

#9 Bud Crue

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Posted 02 August 2017 - 02:01 PM

There is no saving the Huggin.

The balance master says it is an example of power creep as it has offensive quirks. Offensive quirks and quirks overall are a disease and new tech and the skills tree is/was the cure. So sayeth the keeper of the dartboard. His will shall be done. And his will is the dramatic reduction of quirks. If you can think of a way to "save the Huggin" without quirks he may be open to that, but otherwise, it is best to move on to other less quirk dependent mechs. I expect what little offensive quirks it still has will be eliminated or at least further reduced when they do the "major balance pass" in the next couple of months.

#10 Weeny Machine

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Posted 02 August 2017 - 02:20 PM

View PostBud Crue, on 02 August 2017 - 02:01 PM, said:

There is no saving the Huggin.

The balance master says it is an example of power creep as it has offensive quirks. Offensive quirks and quirks overall are a disease and new tech and the skills tree is/was the cure. So sayeth the keeper of the dartboard. His will shall be done. And his will is the dramatic reduction of quirks. If you can think of a way to "save the Huggin" without quirks he may be open to that, but otherwise, it is best to move on to other less quirk dependent mechs. I expect what little offensive quirks it still has will be eliminated or at least further reduced when they do the "major balance pass" in the next couple of months.


I think you are right with that statement. First I was flabbergasted then I had to laugh hard when they nerfed the SRM and MG quirks during the last quirk revision. I mean, a mech which is not bad but basically utterly useless (sorry, I don't want to sound dramatic) gets its performance reduced even more. What kind of logic is involved here? I honestly don't know.


Sidenote: I really hope PGI realizes that some Huginn stats (like mine) are age-old because I hardly played it after the series of nerfs

Edited by Bush Hopper, 02 August 2017 - 02:38 PM.


#11 Davegt27

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Posted 02 August 2017 - 05:46 PM

I thought the new tech would really help the light Mechs not just the Ravens

but nope

guess its the nature of the game
if they made the light PPC's usable for light Mechs then a heavier Mechs could just boat the heck out of them

oh well

#12 Bigbacon

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Posted 02 August 2017 - 05:54 PM

View PostDavegt27, on 02 August 2017 - 05:46 PM, said:

I thought the new tech would really help the light Mechs not just the Ravens

but nope

guess its the nature of the game
if they made the light PPC's usable for light Mechs then a heavier Mechs could just boat the heck out of them

oh well


Im finding light ppcs excellent on lights and they are easy to load up on and use. Most of the other tech is useless on lights. It is too heavy to really use. Er lasors are ok.

Ive been living it up with triple or quad lppc light builds. Light have more problems than just new tech. Since skill tree any of the move like big trucks now, firestarter comes to mind. Thing is just sluggish as hell now.

Hero mechs should have kept their quirks since most were bought with real money

Edited by Bigbacon, 02 August 2017 - 05:56 PM.


#13 BrunoSSace

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Posted 02 August 2017 - 06:02 PM

I like my Huggin. Can core an Assult in seconds. Skill tree it full attack and its not too bad. I normally get 800 damage in mine and I'm terrible. I like it become it never overheats, it is a little dps monster.

#14 Bigbacon

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Posted 02 August 2017 - 06:08 PM

View PostBrunoSSace, on 02 August 2017 - 06:02 PM, said:

I like my Huggin. Can core an Assult in seconds. Skill tree it full attack and its not too bad. I normally get 800 damage in mine and I'm terrible. I like it become it never overheats, it is a little dps monster.


B.s......

#15 Ken Harkin

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Posted 02 August 2017 - 06:19 PM

View PostBrunoSSace, on 02 August 2017 - 06:02 PM, said:

I like my Huggin. Can core an Assult in seconds. Skill tree it full attack and its not too bad. I normally get 800 damage in mine and I'm terrible. I like it become it never overheats, it is a little dps monster.


Once it could sneak up behind stalker and shred it. I would face hug a Thunderbolt with chain fired smr4s and force it to back off before shredding parts off it.

Now its cool down sucks and it is useless.

#16 JediPanther

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Posted 02 August 2017 - 06:33 PM

Not even mrms on the thing can make it useful. On the bright side two lrm 10s and all fire power you still can out range the stalkers. Then again lrms on any light just suck once any thing comes within weapons range of you. The best thing about the huggin now is it keeps the 4x and 2x company playing cards when the other lights shun it like the jenner. Poor huggin can't even get a date with the spider 5v now. Both are equally useless.

#17 Mcgral18

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Posted 02 August 2017 - 06:43 PM

View PostBrunoSSace, on 02 August 2017 - 06:02 PM, said:

I like my Huggin. Can core an Assult in seconds. Skill tree it full attack and its not too bad. I normally get 800 damage in mine and I'm terrible. I like it become it never overheats, it is a little dps monster.


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#18 darqsyde

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Posted 02 August 2017 - 07:08 PM

I think the Huggles is my favourite (IS) Hero light. And among my favourite lights period.

Admittedly, it's not as bad-*** as it once was, but the standard MG/SRM loadout still works just fine.

Zip in, Whoosh-Bang-Dakka-Dakka, Zip out. Works the same as it always has.

The only change I considered was LMGs replacing the std MGs, but that would only tempt me to use them at longer ranges, and therefore consume ammo more rapidly, so...no CW upgrade for Mr. Hugkins.

#19 Alexander of Macedon

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Posted 02 August 2017 - 07:44 PM

View PostJediPanther, on 02 August 2017 - 06:33 PM, said:

Not even mrms on the thing can make it useful. On the bright side two lrm 10s and all fire power you still can out range the stalkers. Then again lrms on any light just suck once any thing comes within weapons range of you. The best thing about the huggin now is it keeps the 4x and 2x company playing cards when the other lights shun it like the jenner. Poor huggin can't even get a date with the spider 5v now. Both are equally useless.

4X is still plenty potent if you're running it with dual LPLas and heavy investment in Firepower. 2X's glory days are definitely behind it, though.

#20 El Bandito

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Posted 02 August 2017 - 08:20 PM

View Poststealthraccoon, on 02 August 2017 - 01:49 PM, said:

I had a hard time running the thing when it DIDN'T suck - now, well...

In my experience, even an LFE won't help much, the damn legs fall off too fast.


Unless you are running dedicated capper mech, never use an engine that is not XL on Lights.





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