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150 Ton Mech - Omega


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#1 HGAK47

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Posted 05 August 2017 - 06:56 AM

I dont even know how I found this but damn it looks soo good! And so... mean

150 tons though thats new to me....

http://www.sarna.net...ega_(BattleMech)

http://img02.deviant...ter-d5egboy.jpg
Spoiler


#2 Doden Kriger

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Posted 05 August 2017 - 07:22 AM

oh they get even bigger than that look up Orca

#3 Tordin

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Posted 05 August 2017 - 08:31 AM

Thats like a massive dinner for lights!

#4 roboPrancer

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Posted 05 August 2017 - 08:41 AM

That's what we should be getting to kill in Escort mode

#5 Cybercobra

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Posted 05 August 2017 - 09:43 AM

i still would love the ares....


or ANY tri-quadpedal mechs PGI

#6 MagicIndex

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Posted 05 August 2017 - 09:49 AM

View PostHGAK47, on 05 August 2017 - 06:56 AM, said:

I dont even know how I found this but damn it looks soo good! And so... mean

150 tons though thats new to me....

http://www.sarna.net...ega_(BattleMech)

http://img02.deviant...ter-d5egboy.jpg
Spoiler


Free kill and cherry on the cake for lights... both Orca(this one) and Ares got single shot destroyed by 100 tonn SCY(VME)-KW also by 100 tonner Archangel-K and clans 100 tonner JF-Athena-PRIME. So they ain't the most powerfull, just large slow target. Posted Image

Edited by MagicIndex, 05 August 2017 - 10:02 AM.


#7 HGAK47

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Posted 05 August 2017 - 11:19 AM

Quote from Sarna - "..the Omega also proved slow and cumbersome, and all of the prototypes produced by Skobel are believed to have been destroyed in action."

Haha but it looks damn cool. I had no idea the lore for all of this was so indepth and expansive. I just always knew MW from the pc games over the years.

View PostroboPrancer, on 05 August 2017 - 08:41 AM, said:

That's what we should be getting to kill in Escort mode


Oh man that would be something! 1.5x the size of the King Crab so its a big old mech.

#8 Battlemaster56

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Posted 05 August 2017 - 11:36 AM

The Omega looks like a Stone Rhino that took steroids worked out, and became a super saiyan at the same time, while devouring other Stone Rhinos. It look cool to look at and walk besides be cool to have it on escort with 10x armor.

#9 Coolant

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Posted 05 August 2017 - 12:58 PM

View PostroboPrancer, on 05 August 2017 - 08:41 AM, said:

That's what we should be getting to kill in Escort mode


^this

#10 Mechteric

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Posted 05 August 2017 - 01:33 PM

Won't happen because it would be completely DOA. It would get left behind in every Nascar match

#11 Valhallan

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Posted 05 August 2017 - 02:09 PM

bah 27 tons of std armor? PITIFUL, GAZE UPON YOUR TANK GOD!

http://www.sarna.net/wiki/Destrier

37 tons of HARDENED armor = 74 tons of std armor
2 Long toms
ECM
4x AMS
2 ermls in the main 360 turret and 4x MG on side sponson turrets with 2x in the rear for those pesky lights!

It would also give players who suffered under the Nuketom in FP the opportunity for some well deserved vengeance Posted Image.

#12 Brain Cancer

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Posted 05 August 2017 - 06:10 PM

View PostDeathCarlyle, on 05 August 2017 - 07:22 AM, said:

oh they get even bigger than that look up Orca


The Orca was an April Fool's Joke that ended up being used canonically later (as part of the Poseidon TRO entry), while the Omega was the first viable canon "superheavy" build from the end of the Jihad.

View PostBattlemaster56, on 05 August 2017 - 11:36 AM, said:

The Omega looks like a Stone Rhino that took steroids worked out, and became a super saiyan at the same time, while devouring other Stone Rhinos. It look cool to look at and walk besides be cool to have it on escort with 10x armor.


It's actually a divergent design line from the same tech that the Stone Rhino was built from. The original Amaris Civil War era Matar failure was trimmed down a bit to make the Stone Rhino, while the Word of Blake actually succeeded with technical advances in building a superheavy, the first such design being the Omega.

It's also worth noting that it's -said- the info on building one was destroyed, but in truth the Republic has the info and later uses it to build other 110+ ton chassis, like the Ares that get seen in the 3100's.

#13 davoodoo

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Posted 05 August 2017 - 06:13 PM

View PostTordin, on 05 August 2017 - 08:31 AM, said:

Thats like a massive dinner for lights!

That massive dinner was capable of 4 uac20, pls face me for half a second within 300m...
You have better chances of taking this out by using mediums and heavies with erppc.

I can only 1 reason why superheavies wouldnt work in mwo and that reason is invented by pgi and is being called ghost heat.

Edited by davoodoo, 05 August 2017 - 06:18 PM.


#14 Nightbird

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Posted 05 August 2017 - 06:20 PM

Unless MWO added a rear view camera and rear weapons, yes, a tasty meal for lights...

#15 Brain Cancer

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Posted 05 August 2017 - 07:22 PM

The Omega is as fat a fatty as it gets. 110-120T superheavies would actually be doable, given their advantages.

That is, a superheavy chassis effectively has twice the critical spaces as an assault does. This allows for a lot more equipment to fit in that 110T chassis vs. what can be squeezed into an Atlas.

#16 Athom83

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Posted 05 August 2017 - 08:40 PM

I've been telling people of this for a while now. Would be amazing, but sadly will likely never happen.

#17 jss78

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Posted 05 August 2017 - 08:50 PM

I would reserve these for an end boss in a PvE campaign.

The utility of a 100-tonner is already verging on questionable in this game, at least for QP.

Plus, Murphy's law of of MWO dictates that it's always the heaviest 'mech on your team that's AFK. I don't want to see a 150-tonner sitting at spawn all game.

#18 SOL Ranger

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Posted 05 August 2017 - 09:39 PM

I don't necessarily see a problem with this being introduced, given games are then limited by relative weight. Essentially only allow mechs to meet each other in combat if their individual weight is at least within a factor of say two or three, less when possible.

Ex. 20-60, 30-90, 35-105, 50-150, 70-210, 75-225 etc.

Depending on difficulty on creating games the tonnage would be flexible and prefer narrower weight games whenever possible, such as 20-<40 would be preferred over 20-60 but still allow 20-80 or even 20-100 given very few players, but the latter scenarios would be very rare if ever even seen.

That way you get much less clashes of extremes that simply don't coexist well at all, making it less about cheesy weight based rock/paper/scissors and more about actual reasonable gameplay without having to address those issues directly and changing the mech properties in the extremes as such.

Also the whole game dynamic changes based on what weight class you enjoy playing and you get that kind of pace you want to play in more than not. Lighter chassis get much faster dynamic games overall with most being very fast mechs, heavier chassis get slower paced games, medium chassis and you mostly get moderate weight as expected when available.

I believe this would also make the value of lighter weight mechs rise substantially because they can be used in more natural weight ranges without the performance optimal heavies dominating as is so often the case.

Edited by SOL Ranger, 05 August 2017 - 09:43 PM.






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