How exactly does a 'Mech fire off an Artillery or Airstrike smoke canister? We don't hear a launch noise, or see a 'Mech mortar equipped with a smoke canister shell. Heck, the landing is instantaneous and completely silent. It's also got infinite range, which theoretically allows a jump jetting Shadow Cat in the beginning of the match to jump as high as it possibly can, aim at the enemy team, and drop an airstrike or artillery on them from 3km+ away.
And then we have the second problem. Because it doesn't require specialised equipment to use, Artillery and Airstrikes have been spammed to death. It seems to be a running joke these days that Mechwarrior Online should be renamed Airstrikewarrior Online, or some such. Why not cut back this problem by limiting its use? And at the same time, give light spotters another reason to use TAGs.
I propose that the Artillery or Airstrike consumables be usable only by 'Mechs equipped with TAG. By painting a spot on the ground, they can call down an airstrike or artillery strike. The precision of the strike depends on how long the TAG has been painted on the spot; starting from double the current spread of an artillery shelling if it was lit up for just the shortest moment, to half the strike size if it has been painted for 4-5s.
As this is less visible than the smoke that is currently used to mark strikes, and therefore represents a huge hazard for friendly fire, maybe marking the strike area on the minimap with a red overlay could be used. The enemy would get a voice warning, but only a very rough location instead of the exact strike area.
This, I feel, solves multiple problems at the same time. It would cut back on the current state of strike spamming; it would give a reason for people to use TAGs, particularly scouting Lights and Mediums who don't have LRMs to take advantage of it; and lastly, it would give some interesting possibilities of counterplay to any artillery strike spamming. Punishing the spotter or keeping him suppressed would prevent strikes from raining on your team, which is not possible in the current game where a strike-user could literally use it from out of range of any weapon.
Edited by Fox With A Shotgun, 02 August 2017 - 09:23 PM.