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Pray For The Poor Soul Of Firestarter Ember


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#1 eminus

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Posted 03 August 2017 - 03:56 AM

it could not even be saved by the "NEW TECH"


Posted Image

#2 Snowbluff

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Posted 03 August 2017 - 04:00 AM

OH MAN, glad I dodge that bullet. I got the High Roller and Bounty Hunter II instead.

#3 eminus

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Posted 03 August 2017 - 04:05 AM

for what its worth...I made 3 mechs just now blow up by heating them up....KIDS dont enable override lol

#4 Fox With A Shotgun

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Posted 03 August 2017 - 04:11 AM

View Posteminus, on 03 August 2017 - 04:05 AM, said:

for what its worth...I made 3 mechs just now blow up by heating them up....KIDS dont enable override lol


But what about if you WANT to make your mech blow up purposefully Posted Image I know I sometimes do it when faced with impossible odds and caught out of position. Might as well go out with a bang!

#5 Angel of Annihilation

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Posted 03 August 2017 - 04:18 AM

The post makes me laugh. I have no issues running my Firestarters or being competitive with them.

#6 Weeny Machine

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Posted 03 August 2017 - 04:22 AM

I run a FS-A and get good results. The additional structure helped the mech. There are other light mechs in a much worse state (see Huginn thread )


In general, though, the 35t mechs suffered enormously from the re-sizing and should be re-evaluated

Edited by Bush Hopper, 03 August 2017 - 04:23 AM.


#7 PaquIS

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Posted 03 August 2017 - 04:28 AM

What are you talking about?!? That thing is a beast now.

4xML, 4xHMG, 2.5 tons of ammo, 2xJJ and XL295
or
4xMPL, 4xLMG, 1 ton of ammo, JJ and XL295

The 25% machine gun ROF quirk will turn it into a 5xHMG / 5xLMG and on top of that it got some structure quirks. Most fun I have had with a light for a while. Both builds are solid, but I prefer the HMG more.

There are mechs that lost a lot. Ember is definately one that got stuff.

Edited by PaquIS, 03 August 2017 - 04:43 AM.


#8 Yellonet

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Posted 03 August 2017 - 04:45 AM

....ehm. It's my best mech since I got it on the sale.

#9 Spr1ggan

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Posted 03 August 2017 - 05:07 AM

Erm OP. The ember with 4 LMGs + 4 medium lasers or ER medium lasers is pretty good.

#10 ScrapIron Prime

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Posted 03 August 2017 - 06:10 AM

View PostSpr1ggan, on 03 August 2017 - 05:07 AM, said:

Erm OP. The ember with 4 LMGs + 4 medium lasers or ER medium lasers is pretty good.

ERML run too hot on most lights. IMO anyway.

This build posted above (4xML, 4xHMG, 2.5 tons of ammo, 2xJJ and XL295) is absolutely lethal.[/color]

Edited by ScrapIron Prime, 03 August 2017 - 06:10 AM.


#11 Spr1ggan

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Posted 03 August 2017 - 06:14 AM

View PostScrapIron Prime, on 03 August 2017 - 06:10 AM, said:

ERML run too hot on most lights. IMO anyway.

This build posted above (4xML, 4xHMG, 2.5 tons of ammo, 2xJJ and XL295) is absolutely lethal.[/color]

I didn't find them hot at all, i switched to running 6 on my WLF as well. HMG's are good in a full push deck but for general use you wanna go with LMGs. They have medium laser range and crit components faster than HMGs as well.

Edited by Spr1ggan, 03 August 2017 - 07:18 AM.


#12 GA1NAX

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Posted 03 August 2017 - 06:32 AM

FS9-A 8xSL

FS9-A 4ML+4SL

FS9-A 8ML

So where is the problem with "poor FS9"?Posted Image

Edited by GA1NAX, 03 August 2017 - 08:41 AM.


#13 Monkey Lover

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Posted 03 August 2017 - 07:24 AM

They balanced machine-gun around 6+ clan weapons that are already less weight so Ya an IS ember with only 4 is kind of sink.


#14 Gristle Missile

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Posted 03 August 2017 - 07:30 AM

HMGs work on it pretty good for me ...and with the quirks, its like you have 5 MGs - Takes out any exposed components in seconds
you can take small pulse, Med Laser, or ER Mediums - ER Smalls work pretty good on it too.

Since HMGs ranges really only work on fast mechs, and the Ember is one of the few lights with lots of ballistic points and MG quirks, it works out pretty well.

A big plus is that it also has lots of structure for a light

Edited by Gristle Missile, 03 August 2017 - 07:33 AM.


#15 Lostdragon

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Posted 03 August 2017 - 07:40 AM

I messed around with some Ember builds and I liked 4x ERML and 4x LMG the best. It is just too hard to get into HMG range without getting blown to bits, with the FS being so big now it is much more survivable at hit and run poking in my experience and LMGs compliment that much better.

#16 JC Daxion

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Posted 03 August 2017 - 07:42 AM

Really? I've been having lots of good matches in it. 4ERML's+4 LMG's, + LFE (i forget the size off hand) It runs about 130 KPH and is pretty darn tanky. My other FS with 6 ERSL+2 flamers is also pretty fun. Average match is around 400 damage which is pretty decent in any light.

The extra 10 KPH is not really worth it to me when i can loose a ST. It's a tough little mech IMO.

I know pilot is everything, but i've gone toe to toe against some pretty good ACH pilots and came out the winner more than once. The only thing that give me trouble in them are Locusts that Kite, but really outside of my DK, just about anything is frustrated by them.

#17 LordNothing

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Posted 03 August 2017 - 08:20 AM

View Posteminus, on 03 August 2017 - 04:05 AM, said:

for what its worth...I made 3 mechs just now blow up by heating them up....KIDS dont enable override lol


i guess your one of those fellow mechwarriors who gets the warm fuzzies every time he causes a lams boat kitfox on override to explode just by shooting missiles over its head.

#18 AssaultPig

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Posted 03 August 2017 - 08:52 AM

the problem it has post-recale is that it's too large; all FS9s suffer from that but don't need the facetime that MGs need to be effective. MGs need you to live at relatively short range, and the ember can't speed tank the way locust 1V can.

it's not terrible to drive though, and LMGs help a bit.

#19 Bigbacon

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Posted 03 August 2017 - 09:43 AM

i've been having odd fun with 4xLPPC + 2SL.

my only problem with FS now is they move like big freaking trucks. they are not agile at all.

Edited by Bigbacon, 03 August 2017 - 09:43 AM.


#20 Mystere

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Posted 03 August 2017 - 11:25 AM

View PostLordNothing, on 03 August 2017 - 08:20 AM, said:

i guess your one of those fellow mechwarriors who gets the warm fuzzies every time he causes a lams boat kitfox on override to explode just by shooting missiles over its head.


Now that's a thought. I wonder if loading up with massed LRM5s will do the trick. Hmm!





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