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No More Is Mechs


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#21 Mister Bob Dobalina

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Posted 04 August 2017 - 10:23 PM

View PostJep Jorgensson, on 04 August 2017 - 05:32 PM, said:

Your math is flawed. …


The math on how to calculate the total outcome of possibilities with multiple individual iterations of multiple different (distinguishable) possibilities is sound.

E.G:

You have 3 dice. Each dice has 6 different sides. If you want to know how many different outcomes you can possibly have by throwing all 3 of them, you have to multiply each dices possibility. In that case 6x6x6=216 different possible outcomes. How many times you are actually throwing it, is within the area of statistics and in that case not applicable because you choose the Pod, it is not assigned randomly.

Nevertheless, I reckon my English is clearly flawed as I am actually a German speaking dude but I can live with it because my French is worse.

View PostJep Jorgensson, on 04 August 2017 - 05:32 PM, said:

… Not all omnipods are distinct. For example, you mentioned the Mad Dog. The heads, all the same. Both legs, all the same. The CT's, all the same. That makes half of the pods right off the bat. Add to that the redundant pods (pods with the same hardpoints as one or more other(s)), and the number shrinks even further.



If you look at the numbers I've used for the Black Hawk, the Vulture and Daishi (see what I did there? ;-) ) you might notice that 1) the only time I have used a HeadPod was when there actually were 2 different HeadPod variants and 2) I didn't ever mention the legs or CT in the calculations at all. Checking the OmniPod list in MWO will show you (or at least it did with my MWO) always a list of 4-6 (or more if you have paid macho variants) OmniPods, regardless if they are just ZeroPods (0-0-0-0-0) or 3 of the, let’s say 6 OmniPods are actually the same. If I would have calculated as you accuse me of having done so, it would have looked like this (And I am using my Arctic Cheetah that says I have only 4 OmniPods to choose from):

4 Head x 4 LT x 4 RT x 4 LA x 4 RA x 4 LL x 4 RL = 16384 variants (whom of which most are in fact the same, but still)

The CT can0t be selected or changed, so won’t be part of the equation ever. I took in account and only counted distinguishable OmniPods to be part of the equation. Aforementioned Mad Dog has 4 OmniPods for the left arm, but there are only 2 distinguishable variants of those (1-0-0-0-0 and 0-2-0-0-0). Hence, I used only 2 LA possibilities in the equation.

Another point: I never said anything about the value and usability of a certain variant outcome. That lies completely in the eye of the beholder. I was merely making a point about the sheer number of possibilities. And to be honest there are quite a few IS Mech variants (or even chassis) that only just work, because the hardpoint distribution is just off and you can never get to work properly. These are the IS Mechs you never see on the field. Many Kintaros seen lately?

View PostJep Jorgensson, on 04 August 2017 - 05:32 PM, said:


At any rate, one thing that cannot be disputed is the fact that while the IS is extremely well rounded in all weight classes, Clans are however starved in many areas. At 80 tons, we have only the Gargoyle and most people do not use them due to the low amount of weapon tonnage. At 70 tons, we have the Summoner and it suffers the same problem as the Gargoyle. At 60 tons, as good as the Mad Dog is, it is still all alone there. At 45 tons, we have only the Shadow Cat with its locked MASC that not everyone uses and not very many weapon hardpoints nor tonnage. At 40 tons, we have only the Viper which is also currently all alone. At 25 tons, we have only the Mist Lynx that most people cannot get to work for them for multiple reasons. At 20 tons, we have nothing. Add the fact that with the single exception of the Jenner IIC, we do not have a single mech capable of speeds past 140 kph and mostly very slow light mechs in our arsenal, well, need I say more?


In my first post, I inserted the numbers of available Mechs to each side and the numbers show indeed quite an imbalance within those numbers if looked from a weight class standpoint. One could argue that light Mechs are not as much liked in Clan toumans because they don’t offer that much possibility to gain personal honor and the IS flood of lights is caused by the LosTech shortage and the rather cheap and disposable nature of light Mechs, but let’s stick to the numbers. And the numbers say you’re right. I’d like to see more in the light and medium Clan class added, especially medium actually, as the IS outnumbers the medium Clan Mechs 2 to 1. The Fire moth won’t come though as it’s possible speed (>200 kp/h with MASC) would be breaking the CryEngine possibilities. And PGI is already stretching thin there.

#22 KursedVixen

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Posted 04 August 2017 - 11:13 PM

Then we can dump masc on the firemoth.

more room for stuff.

another good option is the locust IIC

Edited by KursedVixen, 04 August 2017 - 11:14 PM.


#23 Mister Bob Dobalina

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Posted 05 August 2017 - 12:13 AM

View PostKursedVixen, on 04 August 2017 - 11:13 PM, said:

Then we can dump masc on the firemoth.

more room for stuff.

another good option is the locust IIC


I was wondering the same thing when Russ was actually talking about the Firemoth being too fast for the Cryengine. Even if it would be lore to include MASC I would actually not mind dumping it. If it would end up in the vicinity of 170-180 kph that would make it the fastest Mech anyway. Anyone a clue what max speed would be? With a Locust IIc you can count me in for the Ultimate Package as soon as it would be avaliable. 5 ton more than the IS version and lighter, less bulkier weapons? Microlasers and LAMS? Hell, yes!!

#24 KursedVixen

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Posted 05 August 2017 - 11:52 AM

You won't need micro lasers just look at the weapons on the locust IIC

http://www.sarna.net/wiki/Locust_IIC

1 medium pusle+ 8x ErSmalls

OW

still i'd prefer the firemoth without MASC which would be perfectly fine for me I suggested that WAAAAAAAy back when the clans launched.

Edited by KursedVixen, 05 August 2017 - 11:53 AM.


#25 Mister Bob Dobalina

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Posted 05 August 2017 - 12:35 PM

View PostKursedVixen, on 05 August 2017 - 11:52 AM, said:

You won't need micro lasers just look at the weapons on the locust IIC

http://www.sarna.net/wiki/Locust_IIC

1 medium pusle+ 8x ErSmalls

OW

still i'd prefer the firemoth without MASC which would be perfectly fine for me I suggested that WAAAAAAAy back when the clans launched.


You have my vote on that one :-)

I'll buy that for a dollar!

#26 Jep Jorgensson

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Posted 05 August 2017 - 12:44 PM

View PostWence the Wanderer, on 04 August 2017 - 09:23 PM, said:

Quote.

Now you are getting infantile in your unwarranted insults, especially considering having zero previous interaction between us, but whatever. You are not the first of your kind that I have come across and you will not be the last. Furthermore, trying to correct you any further would be a pointless waste of my time.


View PostThomster, on 04 August 2017 - 10:23 PM, said:

Quote.

I see Kintaros on the field more often than Dire Wolves (though ironically, the Kintaro is quite the powerhouse in the Battletech game by HBS).

As for "I never said anything about the value and usability of a certain variant outcome.", correct me if I am wrong, but I always thought that "value and usability" were the names of the game. I mean sure, if you changed a single pod with different hardpoints on it then it would be another combination, sure. But if the new pod has say two energy hardpoints on it while the old had three... Do you see where I am going with this?

At any rate, even with all the possible combinations, IS mechs are still heavily quirked (while we actually get some negative quirks), are loaded with far more hardpoints than they should have (including many high mounted weapon hardpoints) and have a level of customization that is impossible for Omnimechs (engine, internal and armor types) along with other components that are locked into the pods including the fixed internal and armor slots which further restricts what we can do with them. That is why Clan Battlemechs are rated so highly despite being so scarce compared to our Omnimechs. Personally, I cannot wait until the IS Omnimechs arrive. Then we shall all see how well they fare (which is probably why PGI still has no plans on introducing them). If they did, than they would have to rewrite the rules regarding Omnimechs altogether otherwise the IS Omni's would probably be unplayable.


View PostKursedVixen, on 05 August 2017 - 11:52 AM, said:

You won't need micro lasers just look at the weapons on the locust IIC

http://www.sarna.net/wiki/Locust_IIC

1 medium pusle+ 8x ErSmalls

OW

still i'd prefer the firemoth without MASC which would be perfectly fine for me I suggested that WAAAAAAAy back when the clans launched.

Do not forget the Piranha!

http://www.sarna.net/wiki/Piranha

Edited by Jep Jorgensson, 05 August 2017 - 12:48 PM.


#27 KursedVixen

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Posted 05 August 2017 - 02:24 PM

View PostJep Jorgensson, on 05 August 2017 - 12:44 PM, said:

Now you are getting infantile in your unwarranted insults, especially considering having zero previous interaction between us, but whatever. You are not the first of your kind that I have come across and you will not be the last. Furthermore, trying to correct you any further would be a pointless waste of my time.



I see Kintaros on the field more often than Dire Wolves (though ironically, the Kintaro is quite the powerhouse in the Battletech game by HBS).

As for "I never said anything about the value and usability of a certain variant outcome.", correct me if I am wrong, but I always thought that "value and usability" were the names of the game. I mean sure, if you changed a single pod with different hardpoints on it then it would be another combination, sure. But if the new pod has say two energy hardpoints on it while the old had three... Do you see where I am going with this?

At any rate, even with all the possible combinations, IS mechs are still heavily quirked (while we actually get some negative quirks), are loaded with far more hardpoints than they should have (including many high mounted weapon hardpoints) and have a level of customization that is impossible for Omnimechs (engine, internal and armor types) along with other components that are locked into the pods including the fixed internal and armor slots which further restricts what we can do with them. That is why Clan Battlemechs are rated so highly despite being so scarce compared to our Omnimechs. Personally, I cannot wait until the IS Omnimechs arrive. Then we shall all see how well they fare (which is probably why PGI still has no plans on introducing them). If they did, than they would have to rewrite the rules regarding Omnimechs altogether otherwise the IS Omni's would probably be unplayable.



Do not forget the Piranha!

http://www.sarna.net/wiki/Piranha
The piraanha has too many machine guns to make it worth anything.

#28 Mechwarrior4670152

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Posted 05 August 2017 - 03:51 PM

View PostJep Jorgensson, on 05 August 2017 - 12:44 PM, said:

Now you are getting infantile....

Okay.
Might take a closer look at how people are usually treated for responding without reading before you throw too many of those claims around though.

hypocrites are usually unwelcome in intelligent discussion after all.

View PostJep Jorgensson, on 05 August 2017 - 12:44 PM, said:

in your unwarranted insults....

Unwarranted insults I take offense too.

Previous interactions have nothing to do with how big a jackass one of us was for ripping into another post without even bothering to read it.

Responding without bothering to even read the post?
Making claims that the other person said something they did not?
Getting offended when that is pointed out to you?

I would say my commentary on your own infantileness was quite warranted.

At this point I am done talking with you.
Not wise to feed trolls after all
You have shown yourself far too defensive too be willing to actually discuss anything.
Your newest post has even given strong evidence that what maturity you showed before was nothing but a fleeting and meaningless moment.

Enjoy your echo-chamber
I apologize for wasting your (and my) time.

Edited by Wence the Wanderer, 05 August 2017 - 03:59 PM.


#29 Jep Jorgensson

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Posted 05 August 2017 - 09:44 PM

Such a sad person. I pity you. I will keep you in my prayers.

Back to the subject matter, the IS already has enough mechs to round out every weight class. We are the ones that need a few mechs (no pre-release nerfing this time, please).

Edited by Jep Jorgensson, 05 August 2017 - 09:51 PM.


#30 Nean

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Posted 06 August 2017 - 07:45 PM

Christ, this is a game. Everything noted here is valid. No need to go and yell at each other. If you really wanted to do that, go to New York and stand in the middle of a crosswalk.

Now, onto the amount of IS mechs.....

From what I can tell, why there are so many IS mechs is because most of the houses are trying to replenish their armies with new chassis and weapons due to the massive losses of mechs and inflow of new tech. The losses are from the Succession Wars, because nuking everything is apparently a valid war strategy and the wars with the Clans. New tech from said clans and the Helm Memory core. So either PGI is trying to mimic this or they just don't want to add many clan mechs at once. Either one is likely.

#31 Nean

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Posted 06 August 2017 - 07:50 PM

There is really no reason to stop adding IS mechs. I mean, if really the total amount of IS mechs should be reduced a bit because some of them are becoming obsolete by 3060. However, that would mean you would piss off people that paid very good money for them and sometimes REAL money. So, we're kinda stuck in a loop where we don't lose mechs, we constantly gain them while the old ones still are stuck here in 3060.

#32 Mechwarrior4670152

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Posted 07 August 2017 - 09:38 AM

View PostJep Jorgensson, on 05 August 2017 - 09:44 PM, said:

I will mock anyone who disagrees with me....
I will tell them they are worthless
I will complain about how they disagree with me

But I will continue to do the exact same thing I was mocking them for

I was seriously debating apologizing this morning, because no matter how big an ******* someone is, one can only claim moral supriority if they do not drop to their level.
I did drop, (hence me considering apologizing)
You dropped just as far (if not further)
Making apologizing worthless, to say nothing of meaningless.

Thank you for only reinforcing my previous posts commenting on how not worth talking to you are.

I have now blocked you, as you have made exactly one sentence in this conversation worth reading.

Edited by Wence the Wanderer, 07 August 2017 - 09:38 AM.


#33 Jep Jorgensson

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Posted 08 August 2017 - 11:18 AM

I will continue praying for you regardless. No one should live a life filled with hate.


View PostKursedVixen, on 05 August 2017 - 02:24 PM, said:

The piraanha has too many machine guns to make it worth anything.


I disagree. Granted it would burn through its ammo at a pretty fast rate and all so it would be better suited for pubs and scouting, it would still be a pretty vicious 20-ton Battletech nonetheless. Besides, since it is a Battletech, then we could customize it so that it can carry a lot of ammo for those MG's.

Edited by Jep Jorgensson, 08 August 2017 - 11:29 AM.


#34 Mister Bob Dobalina

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Posted 08 August 2017 - 12:30 PM

View PostJep Jorgensson, on 08 August 2017 - 11:18 AM, said:

...
I disagree. Granted it would burn through its ammo at a pretty fast rate and all so it would be better suited for pubs and scouting, it would still be a pretty vicious 20-ton Battletech nonetheless. Besides, since it is a Battletech, then we could customize it so that it can carry a lot of ammo for those MG's.


I'd love to see a Clan 20t, don't get me wrong. But 20t can be damn friggin tricky because of PGIs minimum heatsink requirements in the smallest engines forcing you to add external ones to achieve a minimum of 10. It shredds down the possibility for big variability. And with a Piranah you would have to have a 8 ballistic slot in RT/LT. Filling them with 1 slot MG it would get pretty cramped because you'd have to take an XL for weight savings. It's a very narrow margin game to config a 20t and if asked to decide I'd have to bend towards the Firemoth as a Clan "superlight" rather than the Piranha as it represents much more of a niche than the aformentioned.

#35 Kalimaster

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Posted 08 August 2017 - 01:59 PM

Sorry but the Inner Sphere needs more mechs if we are ever to defeat the Clans. Either that or players who can actually kick a little bit of Clan.

#36 Jep Jorgensson

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Posted 08 August 2017 - 05:42 PM

View PostThomster, on 08 August 2017 - 12:30 PM, said:


I'd love to see a Clan 20t, don't get me wrong. But 20t can be damn friggin tricky because of PGIs minimum heatsink requirements in the smallest engines forcing you to add external ones to achieve a minimum of 10. It shredds down the possibility for big variability. And with a Piranah you would have to have a 8 ballistic slot in RT/LT. Filling them with 1 slot MG it would get pretty cramped because you'd have to take an XL for weight savings. It's a very narrow margin game to config a 20t and if asked to decide I'd have to bend towards the Firemoth as a Clan "superlight" rather than the Piranha as it represents much more of a niche than the aformentioned.

As much as I want it myself, the Firemoth is a no-go. PGI's crappy engine cannot handle a mech going that fast which is why we still do not have it. But do not worry, they are probably working on the next mech (another IS heavy, probably) as we speak. That said, I am going to quote one of my guys whenever any of us gets frustrated wth PGI.

"If you never have any expectations of them, then you can never be disappointed."


View PostKalimaster, on 08 August 2017 - 01:59 PM, said:

Sorry but the Inner Sphere needs more mechs if we are ever to defeat the Clans. Either that or players who can actually kick a little bit of Clan.

You already have roughly twice as many lights and mediums as we do so try improving your skills and do not use hacks.

Edited by Jep Jorgensson, 08 August 2017 - 05:44 PM.


#37 Mister Bob Dobalina

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Posted 09 August 2017 - 01:59 AM

View PostJep Jorgensson, on 08 August 2017 - 05:42 PM, said:

As much as I want it myself, the Firemoth is a no-go. PGI's crappy engine cannot handle a mech going that fast which is why we still do not have it. But do not worry, they are probably working on the next mech (another IS heavy, probably) as we speak.
...


The reason why the Firemoth does't exist in MWO is in fact to be blamed on the game engine. I didn't dispute that. I was rather making a point that, if having to choose (possibility implied) between the Firemoth and the Piranha I would choose the Firemoth as the Piranha is built so specific to one build it might be hard to properly configure it. At least more problematic than the Firemoth.

Worry not about what worries me and what makes me happy. As you are probably expecting me to be a IS Mech junkie (even after reading through all my arguments) I get it why you think I might j3rk off to the idea of getting another Clan Heavy. Consider at least you might be wrong in that regard, please. I actually don't give a rats a$$ for what faction the next Mech comes. It just be better a damn fine one!

#38 NimoStar

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Posted 09 August 2017 - 04:38 AM

The "omnimech" argument is made weak that they get many fixed components.

The very fact of being able to change the engine and not having a fixed one gives IS mechs (and IIC ones) many more "Variants" than the combination of pods.

You have engines from 200 to 400 on some mechs on 5 points increments, 200/5 = no less than 40 variants and 120 if we count there is three types of engines ; they all differ on speed, usable weight and/or number of Heatsinks, even on slots used and patterns to kill them (only center on STD, one of the torsos on XL, Both tosos on Light).

All clan Omnimechs are fixed on the engine (not to speak of MASC, jumpjets, etc.) so they stay on the prebuilt one, giving them actually far less flexibility (only one speed, only one engine weight, all heatsinks come preinstalled). To top it off they don't even tend to have the option to remove the jumpjets by switching the pods (except for the Timberwolf, and the JJ pods have ironically strong negative mobility quirks)

Not only that they also get fixed armor and endosteel (or not) categories. They ALSO get fixed heatsink types (single or double).

IS has now up to four different armors all differing on slots and weight.
Clan omnimechs only get one prebuilt (=zero option)

By this we can readily deduce Clans have way less flexibility on their 'mechs, with fixed weights, speeds, and even "coring" patterns due to fixed engines and components, principally armor, structure, and engine. Each of them is a strong multiplier on the number of variants a mech gets.

Edited by NimoStar, 09 August 2017 - 04:43 AM.


#39 Myke Pantera

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Posted 09 August 2017 - 10:47 AM

Lets not forget that Clans where introduced later in the game so counting those mechs that existed prior to the introduction of the clans don't count. The initial 8 Clan mechs don't count either because they introduced clans. Since than we had the exact same number of new IS chassis to Clan chassis to keep both sides happy and fresh. So I don't see a reason to favor clans over IS now.

#40 Jep Jorgensson

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Posted 10 August 2017 - 02:20 PM

View PostThomster, on 09 August 2017 - 01:59 AM, said:


The reason why the Firemoth does't exist in MWO is in fact to be blamed on the game engine. I didn't dispute that. I was rather making a point that, if having to choose (possibility implied) between the Firemoth and the Piranha I would choose the Firemoth as the Piranha is built so specific to one build it might be hard to properly configure it. At least more problematic than the Firemoth.

Worry not about what worries me and what makes me happy. As you are probably expecting me to be a IS Mech junkie (even after reading through all my arguments) I get it why you think I might j3rk off to the idea of getting another Clan Heavy. Consider at least you might be wrong in that regard, please. I actually don't give a rats a$$ for what faction the next Mech comes. It just be better a damn fine one!

That is basically what I said. Also, that was not a jab against you, it was against PGI for adding mechs in already crowded classes (anything IS right now) while starving other classes (like Clan lights and mediums).





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