Khobai, on 04 August 2017 - 06:34 AM, said:
Because PGI is pushing the wrong thing for microtransactions
people dont want mechpacks anymore, most people have already reached saturation on how many mechs they want or need to own. And PGI has already overused powercreep to sell mechs, so they cant really do it anymore.
PGI shouldve pushed supply caches as the primary microtransaction item of the game.
PGI should be giving out supply caches like candy, the supply caches should have exclusive rewards in them instead of stuff you can just buy with cbills, and they should have a pity point system like hearthstone so youre guaranteed to get something good after opening so many.
Maybe I am schizophrenic and there are really just multiple copies of me posting on this board.
The way supply caches work seem to be the complete opposite of how a financially successful lockbox scheme works.
Step 1) Swamp people with boxes
Step 2) Make the pay for the keys to open them
Step 3) Even the pity prices should be something neat that is hard to get otherwise, and the <0.5 to 1 % chance item to get from the box should be something exclusively and highly valuable.
Optional Step 4) Allow players to trade this stuff for in-game credits, so that even the "cheapskates" can get the exclusive items if they just grind like crazy, ensuring your paying customers always have people to drop against and get to beat the "cheap-skates" with the almost (but not entirely, since you can buy it for in-game money from a paying player) P2W exclusives.
Step 5) Profit.
No question marks involved in this profit scheme!
This is basically half of what keeps all the Cryptic games afloat! (For STO, the other half is the ships you can buy directly for Zen and don't need those boxes and prayers to RNGesus for)
Edited by MustrumRidcully, 04 August 2017 - 10:57 AM.