Edited by LordLosh, 23 November 2014 - 02:47 PM.


Piranha Mech
#1
Posted 23 November 2014 - 02:47 PM
#2
Posted 23 November 2014 - 02:48 PM

Edited by Johnny Z, 23 November 2014 - 02:49 PM.
#3
Posted 23 November 2014 - 03:00 PM
#5
Posted 23 November 2014 - 03:04 PM
#6
Posted 23 November 2014 - 03:06 PM
The Boz, on 23 November 2014 - 03:04 PM, said:
http://www.sarna.net/wiki/Piranha
12 machine guns,
2 medium lasers
1 small laser
goes 151 kph stock. It would probably be 137 if they put it in game so its tweak speed would be 151.
2 tons of medium lasers.
3 tons of machine guns
0.5 tons of small laser.
4 tons of armor, engine is 5.5 tons, that leaves about 5 tons for ammo.
Edited by Brody319, 23 November 2014 - 03:11 PM.
#7
Posted 23 November 2014 - 03:10 PM
#9
Posted 23 November 2014 - 03:20 PM
Brody319, on 23 November 2014 - 03:06 PM, said:
12 machine guns,
2 medium lasers
1 small laser
goes 151 kph stock. It would probably be 137 if they put it in game so its tweak speed would be 151.
2 tons of medium lasers.
3 tons of machine guns
0.5 tons of small laser.
4 tons of armor, engine is 5.5 tons, that leaves about 5 tons for ammo.
It's a 20 tonner with a 180 engine, so 145/160. You can get that with the Lolcust in Smurfy.
12 MGs would certainly be fun. Issue is it's a Battlemech and not an Omni.
Brody319, on 23 November 2014 - 03:12 PM, said:
I think they are speculating.
Yeah, Clam Battlemech issue. Also only one timeline variant.
#10
Posted 23 November 2014 - 03:33 PM
Mcgral18, on 23 November 2014 - 03:20 PM, said:
It's a 20 tonner with a 180 engine, so 145/160. You can get that with the Lolcust in Smurfy.
12 MGs would certainly be fun. Issue is it's a Battlemech and not an Omni.
Yeah, Clam Battlemech issue. Also only one timeline variant.
Not like they can't make their own variants and make it an omni. They have all the clan engines programmed so why they won't make clan battlemechs is confusing. Is it because there isn't enough variants? Well that doesn't seem fair since they can easily make their own variants.
6 energy slots in the arms filled with small lasers and the one in the CT. 13 small lasers = 6.5 tons. leaves 4 tons for extra heat sinks.
2 energy slots in the STs, 2 missile slots in the arms. 2 medium pulse lasers in the STs, and 2 SRM 2s in the arms totally 4.
leaves you 2.5 tons for srm ammo.
there 3 variants, can make them omnipods or just leave them as battlemechs.
#11
Posted 23 November 2014 - 03:57 PM
I am sure your frame rate would tank a bit from all of those MGs though(If your PC isnt the best).. Or youd go def from the sound of all those guns chattering..
#12
Posted 23 November 2014 - 06:32 PM
#13
Posted 23 November 2014 - 06:49 PM
#14
Posted 24 November 2014 - 12:24 AM
Johnny Z, on 23 November 2014 - 02:48 PM, said:

Why? It has a DPS of: 9.6 + 2.5 + 1 = 13.1 (or people will probably go 12MG + 3SPL for 9.6 + 4.45 = 14.1) and is very ammo dependant (12MG use 1 tonne of ammo every 15 seconds). Piranha also requires ongoing focus, compared to the "near instant" of SPL.
My little locust-3M, at same tonnage, has an ammo independent of 9. With an equal speed to this Piranhna & no AMS, it is about heat neutral too.
The Firestarter has 11.6 DPS using 8SPL, and even the Adder has 11.5 with 2PPC, 2MPL.
Most importantly though, it would be super cool.
#15
Posted 24 November 2014 - 12:26 AM
My #### Cat will be pleased to see him! >

#16
Posted 24 November 2014 - 06:58 PM
#17
Posted 24 November 2014 - 07:04 PM
0.08 damage for clan machine guns * 12 = 0.96 damage per second. Jesus christ. Thats not even taking into account crits
Maximum possible damage with a crit is 2.14 damage * 12 is = 25.8 Damage if all your machine guns critted at once. My god.
#18
Posted 24 November 2014 - 07:08 PM
#19
Posted 20 July 2017 - 08:47 AM
#20
Posted 20 July 2017 - 08:52 AM
LordLosh, on 23 November 2014 - 02:47 PM, said:
Johnny Z, on 23 November 2014 - 02:48 PM, said:

Introduce a nerfed down version?

Edited by Mystere, 20 July 2017 - 08:55 AM.
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