Jump to content

Payouts Lower!?


13 replies to this topic

#1 Lux Monolithic

    Member

  • PipPipPipPipPipPip
  • The God
  • The God
  • 203 posts

Posted 04 August 2017 - 11:50 AM

Does it seem to anyone else like payouts are lower across the board?

108k for 703 DMG with premium time? That's 54k without premium time. Maybe it's just me... thoughts?

#2 Shifty McSwift

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,889 posts

Posted 04 August 2017 - 11:53 AM

Did you also shoot 2 strikes, send up a UAV and bust a coolshot or two?

#3 Lux Monolithic

    Member

  • PipPipPipPipPipPip
  • The God
  • The God
  • 203 posts

Posted 04 August 2017 - 12:00 PM

View PostShifty McSwift, on 04 August 2017 - 11:53 AM, said:

Did you also shoot 2 strikes, send up a UAV and bust a coolshot or two?


Oh... so the arty refills are subtracted from your match payout... did not realize that.
I used to never use them, but now that arty is the new meta...

Edited by Illuminous Owl, 04 August 2017 - 12:02 PM.


#4 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,020 posts
  • LocationCO

Posted 04 August 2017 - 12:05 PM

depends on which bucket your in

some people hardly do anything and get 700 damage 4 kills and a big payout

#5 Shifty McSwift

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,889 posts

Posted 04 August 2017 - 12:11 PM

View PostIlluminous Owl, on 04 August 2017 - 12:00 PM, said:


Oh... so the arty refills are subtracted from your match payout... did not realize that.
I used to never use them, but now that arty is the new meta...


Posted Image yeah that seems to be the way things go.

I am pretty sure that is how it works, calculated during battle with the end result your payout minus your consumable usage, though I might be wrong. A second opinion wouldn't hurt.

#6 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,133 posts

Posted 04 August 2017 - 12:12 PM

loading up 5 consumables works for competitive games, and fp, but for qp i never bring more than 2, or if i do i only use it when the opportunity presents. like see murderball, airstrike murderball. i avoid using coolshots if i can just wait out my heat bar. saving them strictly to get an advantage in a brawl is acceptable.

i would say that airstrikes, arty and uavs need to pay out better when used properly or their price needs to come down. you dont get score from using coolshots other than what another alpha will bring, so their price should come down a little. payouts still seem a tad weak though, and thats with premium time and a hero mech. frankly fp pays out better for me.

Edited by LordNothing, 04 August 2017 - 12:16 PM.


#7 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 04 August 2017 - 12:21 PM

Consumables are designed to trade advantage for grind. They're always supposed to be a net loss in C-bills to use.

It's spacebux-to-win, rather than real P2W.

#8 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 04 August 2017 - 12:22 PM

View PostBrain Cancer, on 04 August 2017 - 12:21 PM, said:

Consumables are designed to trade advantage for grind. They're always supposed to be a net loss in C-bills to use.

It's spacebux-to-win, rather than real P2W.

The funny thing is that the competitive mode doesn't even have a C-Bill cost for them.

#9 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 04 August 2017 - 12:25 PM

Quote

The funny thing is that the competitive mode doesn't even have a C-Bill cost for them.


thats because playing compmode is its own reward.

it would suck if you not only didnt get paid cbills but had to spend cbills on consumables too.

Edited by Khobai, 04 August 2017 - 12:56 PM.


#10 Shifty McSwift

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,889 posts

Posted 04 August 2017 - 12:26 PM

View PostLordNothing, on 04 August 2017 - 12:12 PM, said:

loading up 5 consumables works for competitive games, and fp, but for qp i never bring more than 2, or if i do i only use it when the opportunity presents. like see murderball, airstrike murderball. i avoid using coolshots if i can just wait out my heat bar. saving them strictly to get an advantage in a brawl is acceptable.

i would say that airstrikes, arty and uavs need to pay out better when used properly or their price needs to come down. you dont get score from using coolshots other than what another alpha will bring, so their price should come down a little. payouts still seem a tad weak though, and thats with premium time and a hero mech. frankly fp pays out better for me.


Yeah I am a coolshot man myself, still don't bother with strikes, I am also usually pretty happy to put up a UAV in games where it will help.

But I don't agree that any of the consumables need a better payout. I liked that post for that first paragraph :D

#11 Tier5 Kerensky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,051 posts

Posted 04 August 2017 - 12:50 PM

View PostIlluminous Owl, on 04 August 2017 - 12:00 PM, said:


Oh... so the arty refills are subtracted from your match payout... did not realize that.
I used to never use them, but now that arty is the new meta...


No they aren't. You can see what your cbills form from on the left hand panel on the results. There are no substractions except for team damage/kills.

But you did probably use strikes. Damage alone doesn't give that much cbills. Normal 700 damage gets you much more, as you get component destructions and other stuff as well. That other stuff together rewards more, than the damage done at the same time to receive them.

I mean, damage done by strikes misses out most of that and spreads all around useless parts.

Edited by Teer Kerensky, 04 August 2017 - 12:52 PM.


#12 davoodoo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,496 posts

Posted 04 August 2017 - 12:59 PM

Even if we consider those i feel like payouts are lower with exception of lights, but then i get paid 3k for each salvo on lights.

Edited by davoodoo, 04 August 2017 - 01:00 PM.


#13 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 04 August 2017 - 01:48 PM

View PostKhobai, on 04 August 2017 - 12:25 PM, said:


thats because playing compmode is its own reward.

it would suck if you not only didnt get paid cbills but had to spend cbills on consumables too.

The problem is that it removes the one and only drawback of using consumables.

#14 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 04 August 2017 - 01:52 PM

i havent noticed anything





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users