Payouts Lower!?
#1
Posted 04 August 2017 - 11:50 AM
108k for 703 DMG with premium time? That's 54k without premium time. Maybe it's just me... thoughts?
#2
Posted 04 August 2017 - 11:53 AM
#3
Posted 04 August 2017 - 12:00 PM
Shifty McSwift, on 04 August 2017 - 11:53 AM, said:
Oh... so the arty refills are subtracted from your match payout... did not realize that.
I used to never use them, but now that arty is the new meta...
Edited by Illuminous Owl, 04 August 2017 - 12:02 PM.
#4
Posted 04 August 2017 - 12:05 PM
some people hardly do anything and get 700 damage 4 kills and a big payout
#5
Posted 04 August 2017 - 12:11 PM
Illuminous Owl, on 04 August 2017 - 12:00 PM, said:
Oh... so the arty refills are subtracted from your match payout... did not realize that.
I used to never use them, but now that arty is the new meta...
yeah that seems to be the way things go.
I am pretty sure that is how it works, calculated during battle with the end result your payout minus your consumable usage, though I might be wrong. A second opinion wouldn't hurt.
#6
Posted 04 August 2017 - 12:12 PM
i would say that airstrikes, arty and uavs need to pay out better when used properly or their price needs to come down. you dont get score from using coolshots other than what another alpha will bring, so their price should come down a little. payouts still seem a tad weak though, and thats with premium time and a hero mech. frankly fp pays out better for me.
Edited by LordNothing, 04 August 2017 - 12:16 PM.
#7
Posted 04 August 2017 - 12:21 PM
It's spacebux-to-win, rather than real P2W.
#8
Posted 04 August 2017 - 12:22 PM
Brain Cancer, on 04 August 2017 - 12:21 PM, said:
It's spacebux-to-win, rather than real P2W.
The funny thing is that the competitive mode doesn't even have a C-Bill cost for them.
#9
Posted 04 August 2017 - 12:25 PM
Quote
thats because playing compmode is its own reward.
it would suck if you not only didnt get paid cbills but had to spend cbills on consumables too.
Edited by Khobai, 04 August 2017 - 12:56 PM.
#10
Posted 04 August 2017 - 12:26 PM
LordNothing, on 04 August 2017 - 12:12 PM, said:
i would say that airstrikes, arty and uavs need to pay out better when used properly or their price needs to come down. you dont get score from using coolshots other than what another alpha will bring, so their price should come down a little. payouts still seem a tad weak though, and thats with premium time and a hero mech. frankly fp pays out better for me.
Yeah I am a coolshot man myself, still don't bother with strikes, I am also usually pretty happy to put up a UAV in games where it will help.
But I don't agree that any of the consumables need a better payout. I liked that post for that first paragraph
#11
Posted 04 August 2017 - 12:50 PM
Illuminous Owl, on 04 August 2017 - 12:00 PM, said:
Oh... so the arty refills are subtracted from your match payout... did not realize that.
I used to never use them, but now that arty is the new meta...
No they aren't. You can see what your cbills form from on the left hand panel on the results. There are no substractions except for team damage/kills.
But you did probably use strikes. Damage alone doesn't give that much cbills. Normal 700 damage gets you much more, as you get component destructions and other stuff as well. That other stuff together rewards more, than the damage done at the same time to receive them.
I mean, damage done by strikes misses out most of that and spreads all around useless parts.
Edited by Teer Kerensky, 04 August 2017 - 12:52 PM.
#12
Posted 04 August 2017 - 12:59 PM
Edited by davoodoo, 04 August 2017 - 01:00 PM.
#13
Posted 04 August 2017 - 01:48 PM
Khobai, on 04 August 2017 - 12:25 PM, said:
thats because playing compmode is its own reward.
it would suck if you not only didnt get paid cbills but had to spend cbills on consumables too.
The problem is that it removes the one and only drawback of using consumables.
#14
Posted 04 August 2017 - 01:52 PM
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