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Countdown To Clan Heroes Ii Release!


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#101 kutkip

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Posted 13 August 2017 - 12:13 PM

Really like that we get some love for these old mechs :) Some more possibilities opening up for them this way :) Looking forward to the Gargoyle.

#102 Uncle Totty

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Posted 13 August 2017 - 12:36 PM

The Gargoyle can have torso weapon mounts now? Posted Image

Posted Image

Edited by Uncle Totty, 13 August 2017 - 12:37 PM.


#103 John McHobo

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Posted 14 August 2017 - 03:28 AM

Gargoyle GAR-KW Quirks:
LBX Velocity -5%
Clan LBX Spread +15%

Why on gods earth a negative quirk? And why does it have to be one that modifies projectile speed on LBX-shots?
What is the specific thinking behind this decision?

#104 BEARDOOM

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Posted 14 August 2017 - 09:15 AM

MDD BANDIT...There is no ST ARMOUR 15???? No UAC quirks. I WILL NOT GIVE YOU MY MONEY!!!!
Maybe from now to beyond. Enough of Selfishness and Pettynes.
Gargoyle is same sh...

#105 Tordin

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Posted 14 August 2017 - 09:16 AM

View PostJohn McHobo, on 14 August 2017 - 03:28 AM, said:

Gargoyle GAR-KW Quirks:
LBX Velocity -5%
Clan LBX Spread +15%

Why on gods earth a negative quirk? And why does it have to be one that modifies projectile speed on LBX-shots?
What is the specific thinking behind this decision?


LBX OP you know. As much OP as to give the MDD Bandit ANY ballistic or even armor quirks at all...

Thankfully the MDD H got some nice missile and armor quirks though, so kudos there. *golf clap*

Edited by Tordin, 14 August 2017 - 09:17 AM.


#106 Dee Eight

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Posted 14 August 2017 - 09:32 AM

View PostJohn McHobo, on 14 August 2017 - 03:28 AM, said:

Gargoyle GAR-KW Quirks:
LBX Velocity -5%
Clan LBX Spread +15%

Why on gods earth a negative quirk? And why does it have to be one that modifies projectile speed on LBX-shots?
What is the specific thinking behind this decision?


Like the choke on a shotgun barrel. Modifies the spread pattern at the expense of velocity because its affecting how the gases expand in the barrel. 5% less is really minor and easily overcome with 3 skill nodes.

#107 BEARDOOM

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Posted 14 August 2017 - 09:35 AM

View PostZergling, on 06 August 2017 - 05:06 AM, said:

The Bandit's ballistic hardpoint placement just makes it look ugly.


Usless! And without 15 armoure like others 1 weapon ST, and UAC quiks

View PostZergling, on 06 August 2017 - 05:06 AM, said:

The Bandit's ballistic hardpoint placement just makes it look ugly.


Usless! And without 15 armoure like others 1 weapon ST, and UAC quiks

#108 BEARDOOM

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Posted 14 August 2017 - 09:39 AM

View PostTordin, on 14 August 2017 - 09:16 AM, said:


LBX OP you know. As much OP as to give the MDD Bandit ANY ballistic or even armor quirks at all...

Thankfully the MDD H got some nice missile and armor quirks though, so kudos there. *golf clap*


MDD have low balistics, like he have hands balistics. I was prepered to buy, but it is not like othersr ST with 1 weapon 15 armour.
MDD is not overpowered, exept 6srm's. Thi one is underpower, and it is for money!

#109 denAirwalkerrr

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Posted 14 August 2017 - 09:54 AM

Sorry, what? With full CD quirks on 2xATM12 it's 72 dmg each 3 seconds + lasers on a 60 tonner.

Posted Image

Edited by denAirwalkerrr, 14 August 2017 - 09:56 AM.


#110 C E Dwyer

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Posted 14 August 2017 - 05:02 PM

View PostJohn McHobo, on 14 August 2017 - 03:28 AM, said:

Gargoyle GAR-KW Quirks:
LBX Velocity -5%
Clan LBX Spread +15%

Why on gods earth a negative quirk? And why does it have to be one that modifies projectile speed on LBX-shots?
What is the specific thinking behind this decision?

LoL yep I logged in just to WTF this...

P.G.I the patron saint of dumb quirks has struck again

#111 SeventhSL

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Posted 14 August 2017 - 10:12 PM

View PostCathy, on 14 August 2017 - 05:02 PM, said:

LoL yep I logged in just to WTF this...

P.G.I the patron saint of dumb quirks has struck again


Haha yer it looks like they just typed those up the wrong way around. Probably should be spread -5% and velocity +15%.

#112 Audacious Aubergine

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Posted 14 August 2017 - 11:15 PM

...that c-bill Mad Dog... 30% missile cooldown AND stock artemis? Jeez, power creep much?

#113 Aramuside

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Posted 15 August 2017 - 02:42 AM

View PostAudacious Aubergine, on 14 August 2017 - 11:15 PM, said:

...that c-bill Mad Dog... 30% missile cooldown AND stock artemis? Jeez, power creep much?


Power of 8 or pod quirk?

#114 Zergling

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Posted 15 August 2017 - 03:01 AM

If I had to guess, it is 10% missile CD per side torso, plus another 10% from set of 8.
That makes it a better 2M mech than the Mad Dog Prime, which only gets 10% per side torso.


EDIT:
Prime LT/RT has/will have -10% Missile CD, +5% Missile Velocity, +15 armor. It also has -10% Pulse Laser Heat Gen and -5% Missile Spread for 8 set quirks.
So the Prime ends up with -20% Missile CD, +10% Missile Velocity, -5% Missile Spread, -10% Pulse Laser Heat Gen and +15 LT/RT armor.

The Mad Dog H will have -30% missile CD, +10% missile velocity, -5% missile spread, -10% Heavy Laser Duration and +15 LT/RT armor.
So it will probably have -10% Missile CD, +5% Missile Velocity and +15 armor on each side torso, with -10% Missile CD, -5% Missile Spread and -10% Heavy Laser Duration for its 8 set quirks.

Edited by Zergling, 15 August 2017 - 03:10 AM.


#115 BEARDOOM

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Posted 15 August 2017 - 10:05 AM

C-bill variants are better! No use of heroes.

#116 James Argent

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Posted 15 August 2017 - 10:08 AM

Well, you could always use the hero mech's CBill bonus to earn enough to buy the CBill variants.

#117 BEARDOOM

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Posted 15 August 2017 - 10:08 AM

I so bad wanted to buy heroes. Gargoyle and MDD BA, but I will pass this. No use of downgrading heroes. They are for quicks, and collectors, and they need something more than unique pattern!!!

#118 Lsq78

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Posted 16 August 2017 - 12:29 PM

I've been testing out the new mist lynx with 8 lmg, 4 heavy small lasers and 2,5 tons of ammo, and oh my... It feels like an entirely different mech. It's eating mechs alive. 4 games in, I pulled a 5 kills 1200 damage by going to the rear torso of assault mechs... It kills even faster than the standard srm4 butt-shredder builds.

It's absolutely brutal, and people still have the habit of ignoring the tiny mist lynx when there are juicier targets.

#119 KodiakGW

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Posted 29 August 2017 - 12:48 PM

Ouch. Sales number on these looking pretty low. Only 52 people played the EXE hero, while it looks like only a little over 75 played the GAR hero. Might be time to give those two chassis some love.

As for the rest, I bought the EBJ hero because of a recent announcement (which has yet to be fulfilled) and played one game. 210 on the boards. Means maybe about 250 max sold. Numbers for the rest seem to be mostly less than that. HBR being the one exception (which I plan to buy after recent announcement is fulfilled).

Looks like staying the course on some subjects, and their recent changes not helping to fill the coffers.


#120 Aldodrem

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Posted 22 November 2017 - 01:22 PM

What is the MC release date for these Mechs?





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