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Mech Movement Speed Basaed On Drop Tonnage


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Poll: Movement speed more variable (7 member(s) have cast votes)

base the movement speed on drop tonnage

  1. nah, keep the speeds the same (5 votes [71.43%] - View)

    Percentage of vote: 71.43%

  2. sure have it calculate from the actual final tonnage (2 votes [28.57%] - View)

    Percentage of vote: 28.57%

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#1 Ebola

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Posted 06 August 2017 - 05:56 AM

ok so it struck me as I pilot a locust, that speed is life. so here is my thought.

since you don't HAVE to load your chassis to the absolute max weight it can carry, have that option have an effect on the mech performance.

you can launch a locust at 14 tons with a 190 engine and decent armor and a single er small laser. if you wanted to be a CRAZY super scout. then 20 / 14 = 1.42 * 165 kph would have you running at 237 kph.


it may not need to be 1 to 1 depending on how it scales across all the chassis but its just a thought

Edited by Ebola, 06 August 2017 - 10:48 AM.


#2 Nean

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Posted 07 August 2017 - 09:28 AM

The engine would never allow for that, because cryengine was designed for slower jeeps and stuff in games. The max speed you can get with a 190 xl locust, 165 as you stated, is already pushing it. PGI doesn't seem to be upgrading it anytime soon, so sorry,but this is just physically impossible for them.

#3 D V Devnull

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Posted 07 August 2017 - 04:14 PM

I was talking with someone else about something like this, and it seems like it would make sense. Heck, I could swear this was an element of gameplay back in the old single-player PC game series of MechWarrior. So yeah, I'll support this thread. :D

By the way, it would be a bit much for Light 'Mechs to receive that huge of a multiplier. On the other hand, Heavy/Assault Mechs (Like the Dire Wolf) could use a large boost in that area, just so they don't get considered worthless. We'll still have to see what PGI thinks, though. :o

~Mr. D. V. "This would be a worthwhile addition to MWO's Mobility elements." Devnull





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