No More $ From Me Pgi - Is Ftw - Screwed Clanners
#1
Posted 21 July 2017 - 07:14 AM
Now the new weapons are just silly. The Clans before had weapons with generally more heat, so you know what PGI does? They give the Clans weapons that generate even more heat! WTF?! Then you look at the list of weapons that the IS got compared to the Clan and it is a real head scratcher. Before the time leap, PGI was striving for balance between IS and Clan.
They were constantly nerfing weapons but they would wait a couple weeks after you bought the mech of course. Every patch had something about balancing the divide between IS and Clan. If they were working so hard to make them equal before, how the hell do you give Inner Sphere SO many new weapons? And the new Clan weapons are a joke! ATM missiles with a min range (example)?
I'm just annoyed with these changes and feel that I am forced to play Inner Sphere mechs if I want to have fun at Tier 1. Just some thoughts and brain dump and I ctrl+alt+delete'd out of the game when my team got steam rolled again!
#2
Posted 21 July 2017 - 07:15 AM
#3
Posted 21 July 2017 - 07:17 AM
#4
Posted 21 July 2017 - 07:21 AM
Old clan weapons still wreck face like before, except possible overheat if you try to alpha those no heat gauss weapons combined with erppcs. Medium lasers got their range back, so perhaps try boating those, screw the new fluff.
#5
Posted 21 July 2017 - 07:24 AM
Ssamout, on 21 July 2017 - 07:21 AM, said:
Old clan weapons still wreck face like before, except possible overheat if you try to alpha those no heat gauss weapons combined with erppcs. Medium lasers got their range back, so perhaps try boating those, screw the new fluff.
Exactly The game rewards the worst players and has not fixed these problems in years. The campaign still sucks, Clans suck. ECM is beyond broken. LRMs are broken. Pinpoint fire is broken. It does not feel like Battletech at all.
#6
Posted 21 July 2017 - 07:27 AM
In my view the vast majority of new tech is mediocre and at best niche.
HPPC is perhaps a clear advantage for the IS vs clan ERPPC, but even it is fairly short range and pretty heavy. The rest of the PPCs though? I'd rather take a clan ERPPC even at 14.5 heat.
Uacs, perhaps have the advantage with fewer projectiles, but the weight is kind of a big deal.
LBX...crit sizes are a joke.
MRMs, the LBX of missile systems.
Rockets...one shot one...wound. Yes this is a clear advantage to IS trolling.
Heavy Gauss, is certainly wicked at close range, but a 5 second cool down, recoil, huge weight and crits, well I'll take a regular gauss instead thank you very much, and especially a faster cycling clan version.
RACs? Gimmie a break. If the target stands still they're great! Wanna see something funny? Watch three mechs armed with RACs trying to kill the last Cheetah in a match.
ERlasers...crapier than clan equivelants.
Etc.
#7
Posted 21 July 2017 - 07:27 AM
#8
Posted 21 July 2017 - 07:29 AM
#9
Posted 21 July 2017 - 07:29 AM
PaintedWolf, on 21 July 2017 - 07:24 AM, said:
Exactly The game rewards the worst players and has not fixed these problems in years. The campaign still sucks, Clans suck. ECM is beyond broken. LRMs are broken. Pinpoint fire is broken. It does not feel like Battletech at all.
WUT?? Game doesnt reward worst players. It rewards those that wreck face, and they usually are not bad. No one needs ECM, LRMS or crutch **** like that. My gauss rifles seem to pinpoint exactly where I aim.
But this sure doesnt feel like table top, there we can agree.
Edited by Ssamout, 21 July 2017 - 07:31 AM.
#10
Posted 21 July 2017 - 07:30 AM
But anyway, balance is an ongoing thing. There will be balance passes in the future.
#11
Posted 21 July 2017 - 07:31 AM
PaintedWolf, on 21 July 2017 - 07:29 AM, said:
You do realize streaks suck for everyone, right?
#13
Posted 21 July 2017 - 07:32 AM
X-Plasma, on 21 July 2017 - 07:14 AM, said:
Now the new weapons are just silly. The Clans before had weapons with generally more heat, so you know what PGI does? They give the Clans weapons that generate even more heat! WTF?! Then you look at the list of weapons that the IS got compared to the Clan and it is a real head scratcher. Before the time leap, PGI was striving for balance between IS and Clan.
They were constantly nerfing weapons but they would wait a couple weeks after you bought the mech of course. Every patch had something about balancing the divide between IS and Clan. If they were working so hard to make them equal before, how the hell do you give Inner Sphere SO many new weapons? And the new Clan weapons are a joke! ATM missiles with a min range (example)?
I'm just annoyed with these changes and feel that I am forced to play Inner Sphere mechs if I want to have fun at Tier 1. Just some thoughts and brain dump and I ctrl+alt+delete'd out of the game when my team got steam rolled again!
I actually fully agree with 99% of this. I really don't understand what the heck PGI is doing. I mean just about a month ago they were saying that the balance between Clans and IS was only a 6% difference which isn't all that much however I was thinking that with the new weapons that were going to be dropped, that 6% would easily go away. However that wasn't enough, nope PGI had to increase the heat on the CER ML and the CER SL because you know, the massive tech drop the IS got wasn't enough to balance out that 6% apparently. Now I have Clan mechs that can't even run their previous build without running into heat issues.
As far as the new tech, yeah there aren't many applications using Heavy Lasers that make sense because Clan mechs are already roasting hot. I think I have them mounted on like 3 of my 65+ Clan mechs woohoo. ATMs, though are a mixed bag and it is kind of frustrating. If there isn't much AMS around, they are pretty good even with the 120m minimum range, however the second AMS shows up in the vicinity their usefulness pretty much disappears. I had a single AMS Centurion defeat 10 out of 12 ATMs fired at it under 300m. It is pretty crazy that a single AMS can almost totally negate a 13 ton investment of ATM launchers and ammo.
#14
Posted 21 July 2017 - 07:34 AM
Edited by draiocht, 29 July 2017 - 08:23 PM.
unconstructive, replies removed
#16
Posted 21 July 2017 - 07:48 AM
PaintedWolf, on 21 July 2017 - 07:34 AM, said:
I've never wanted to this to play like TT. With all the problems of this game I still seem to like it. But I wasn't a founder and didn't get into this game because of some youtube video I saw or something I read. Just heard about a new mechwarrior game from a friend thats free to play and tried.
Edited by draiocht, 29 July 2017 - 08:26 PM.
Quote Clean-Up
#17
Posted 21 July 2017 - 07:48 AM
Let's not forget IS tech still weighs alot more and takes more slots so that means IS ultimately can only still run the same amount of weapons, but with the added benefit of double tap and a slight range buff.
Some people will say "it's only a 6-7-8% difference between clan and IS" but just how big is that difference, after all there is only 1% difference between humans and apes.
That 6-7-8% has kept IS from winning anything at all, so I think it's fair that IS gets it's due.
#18
Posted 21 July 2017 - 07:56 AM
It is what it is, dont spend money and play.for.free.would me my.advice.
#19
Posted 21 July 2017 - 07:56 AM
I think you need to make a list of all the pros that come with Clans...meditate on it, and then stop complaining.
#20
Posted 21 July 2017 - 07:58 AM
X-Plasma, on 21 July 2017 - 07:14 AM, said:
Now the new weapons are just silly. The Clans before had weapons with generally more heat, so you know what PGI does? They give the Clans weapons that generate even more heat! WTF?! Then you look at the list of weapons that the IS got compared to the Clan and it is a real head scratcher. Before the time leap, PGI was striving for balance between IS and Clan.
They were constantly nerfing weapons but they would wait a couple weeks after you bought the mech of course. Every patch had something about balancing the divide between IS and Clan. If they were working so hard to make them equal before, how the hell do you give Inner Sphere SO many new weapons? And the new Clan weapons are a joke! ATM missiles with a min range (example)?
I'm just annoyed with these changes and feel that I am forced to play Inner Sphere mechs if I want to have fun at Tier 1. Just some thoughts and brain dump and I ctrl+alt+delete'd out of the game when my team got steam rolled again!
Dood.
Seriously.
Are you really surprised that they realease weapons basically only for one fraction?
Its pgi afterall.
They do random weird stuff basically every day.
But a game developer that cannot even program a game to run stable after how many yeras....5? cannot be expected to do any better than they have so far.
Which was mediocre at times but plain bad in most instances.
I cannot even take a dev team serously when 10 % of the players each game disconnect.
And if you write them directly or open a thread here they never answer. They wont respond when you say that players disco every game.
Pgi never responds. And the devs dont even come to forum anymore cause the community isnt particularly friendly which is understandable.
Theyr simply not doing a good job.
Dunno how many resources went into fraction play and basically nobody plays it haha omg.
I mean....fail. Its just an epic fail on epic proportions. They simply dont have a very good team whatsoever.
The art ppl though, the ones desinging the mechs they are talented. But the rest.....bad. Just bad.
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