

Pgi Tag Is Not A Weapon It Should Be An Equipment
#1
Posted 10 August 2017 - 08:41 AM
It should not belong to energy weapon class but the same class as ecm
This way it can be toggled instead of putting it in the fire groups.
#2
Posted 10 August 2017 - 08:50 AM
But yes, toggling would be cool too.
#3
Posted 10 August 2017 - 08:58 AM
An Innocent Urbie, on 10 August 2017 - 08:41 AM, said:
It should not belong to energy weapon class but the same class as ecm
This way it can be toggled instead of putting it in the fire groups.
What?! TAG is not a weapon?!!
My entire life and my 12 TAG Nova is a lie then. No wonder I wasn't getting any damage no matter how hard I alpha'ed.
Not a bad idea.
Fix teh TAG.
#4
Posted 10 August 2017 - 09:00 AM
Edited by El Bandito, 10 August 2017 - 09:01 AM.
#5
Posted 10 August 2017 - 09:36 AM
#6
Posted 10 August 2017 - 10:05 AM
My biggest problem with tag is that annoying red bean, you can't be a good stealthy support if you hang around wearing christmas lights.
#7
Posted 10 August 2017 - 10:15 AM
#8
Posted 10 August 2017 - 11:06 AM
#9
Posted 10 August 2017 - 11:13 AM
Xmith, on 10 August 2017 - 11:06 AM, said:
It would just automatically aim at where your aim is, like it does now. The only change would be that you wouldn't have to waste a fire group, finger or script on it anymore.
#10
Posted 10 August 2017 - 11:16 AM
Bombast, on 10 August 2017 - 11:13 AM, said:
It would just automatically aim at where your aim is, like it does now. The only change would be that you wouldn't have to waste a fire group, finger or script on it anymore.
No, the issue he is raising is where does the laser fire from on each mech, without a on/off extra tag laser attached to every mech model, you would have to have it fire from a weird place with no tag laser on it.
Well I guess you could have it coming out of the cockpit, but I don't think people would want that lol, is like a big "shoot me, here's where my face is" sign.
Edited by Shifty McSwift, 10 August 2017 - 11:21 AM.
#11
Posted 10 August 2017 - 11:20 AM
Shifty McSwift, on 10 August 2017 - 11:16 AM, said:
No, the issue he is raising is where does the laser fire from on each mech, without a on/off extra tag laser attached to every mech model, you would have to have it fire from a weird place with no tag laser on it.
I don't think that's what he meant at all.
Regardless, even if he did, I don't see how it would change anything. Even if it did get it's own mount spot on every chassis, like AMS, it would still be targeting exactly like it does now. Just from a different hard point.
#12
Posted 10 August 2017 - 11:30 AM
Bombast, on 10 August 2017 - 11:20 AM, said:
I don't think that's what he meant at all.
Regardless, even if he did, I don't see how it would change anything. Even if it did get it's own mount spot on every chassis, like AMS, it would still be targeting exactly like it does now. Just from a different hard point.
Sure, but it is work that has to be done for the idea nonetheless, it is not the simple "change a variable in a spreadsheet" task that it first sounds. It's not a point against the idea itself, it's just a point.
#13
Posted 10 August 2017 - 11:33 AM
Shifty McSwift, on 10 August 2017 - 11:30 AM, said:
I'm not saying its a spreadsheet or easy programming change, just a mechanically (In game) trivial change.
#14
Posted 10 August 2017 - 12:40 PM
Basically you would free up slots which would change the balance of the thing.
While we are at it, Narc is not a weapon either, can we make that equipment too so I can boat more missiles?
Probably not gonna happen
#15
Posted 10 August 2017 - 12:42 PM
Bombast, on 10 August 2017 - 11:13 AM, said:
It would just automatically aim at where your aim is, like it does now. The only change would be that you wouldn't have to waste a fire group, finger or script on it anymore.
Auto aim are bad words around here. Auto aiming TAG is most likely a non-starter.
People are currently crying the blues about strikes. Why add something that will produce more tears around here.
#16
Posted 10 August 2017 - 12:43 PM
Xmith, on 10 August 2017 - 12:42 PM, said:
People are currently crying the blues about strikes. Why add something that will produce more tears around here.
Not auto-aim, automatically aim where you're pointing. The same as everything else in this zero-convergence deviation game.
Sorry for not being clear on that.
#17
Posted 10 August 2017 - 12:51 PM
Bombast, on 10 August 2017 - 12:43 PM, said:
Not auto-aim, automatically aim where you're pointing. The same as everything else in this zero-convergence deviation game.
Sorry for not being clear on that.
Don't forget to add plenty of heat similar to LAMS. Plus maybe moving it to the Skill Tree. I still think it is a non starter.
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