I was just wondering when PGI will be fixing the lag spike that have started to plagued there game over the last week.
Lag Spikes
Started by ThePuppiesPinky, Aug 08 2017 09:31 AM
4 replies to this topic
#1
Posted 08 August 2017 - 09:31 AM
#2
Posted 08 August 2017 - 04:47 PM
When they fix the Uziel's legs. Those two are coded together.
#3
Posted 08 August 2017 - 05:06 PM
^^this
All sarcasm aside, its prly just old servers tbh. Or it may be the fact we only have 3 (?) Servers to pool all of the players together with? Im not really a computer guy so I can't say that is the actual problem, but I'd imagine with people playing all over the world in different time zones there are bound to be latency issues. Normally I drop into a match with about 41-57 ping, and even still the game seems to be catching up with itself every ehh 25-30 seconds I'd say. Could just be that my rig needs some attention.
All sarcasm aside, its prly just old servers tbh. Or it may be the fact we only have 3 (?) Servers to pool all of the players together with? Im not really a computer guy so I can't say that is the actual problem, but I'd imagine with people playing all over the world in different time zones there are bound to be latency issues. Normally I drop into a match with about 41-57 ping, and even still the game seems to be catching up with itself every ehh 25-30 seconds I'd say. Could just be that my rig needs some attention.
#4
Posted 08 August 2017 - 05:44 PM
Could just be occasional frame lag as you load in the map, mechs, and freeform decals while walking around.
#5
Posted 09 August 2017 - 02:43 PM
Big difference between lag spikes (packet loss/delayed then bam!!!) and can be seen as warping and FPS spike/drops. FPS spikes/drops occur for several different reasons, some related to game load others to how the system is reacting, ie heat, turbo boosting (layman temp OC) computer programs popping up, etc.
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