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Pgi: Please Remember Us

HUD

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#21 Jun Watarase

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Posted 09 August 2017 - 02:55 PM

View PostRestosIII, on 09 August 2017 - 02:36 PM, said:


I tweeted Russ at the same time as making this post.

Also, Chris, Mark, and Tina pop into the forums occasionally.


Dont forget to keep tweeting at regular intervals because it will likely get lost in the swarm of tweets he gets.

#22 Alcom Isst

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Posted 09 August 2017 - 07:55 PM

Changing the UI hud color would be super trivial, adding an option to change it slightly less so. I would love to see a high contrast UI mode that occupies a wider spectrum.

Something like this, where blue is least damage and read is most.
Posted Image

I would also love to see HTAL.

Edited by Alcom Isst, 09 August 2017 - 07:57 PM.


#23 Stonefalcon

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Posted 09 August 2017 - 07:59 PM

View PostRestosIII, on 09 August 2017 - 12:25 AM, said:

This is going to be one of the only times I feel like I can speak for a group of people without asking them, but... On behalf of all MW:O players with terrible vision, can we PLEASE get some sort of work done on colorblind support and/or HTAL?

Every time I ask if work is being done on it, I'm either ignored, or just told "We know it's important to you, but we don't have any plans." That really hurts, especially when I go into the game after hearing that, and can't even see enemy mech markers, or I'm not able to tell if a component is at 99% HP, or 50%. I've even been desperate enough to install SweetFX to try and run it's own colorblind filters. (Sadly, they didn't help, since they change too much and the HUD either blends together or becomes an acid trip) I don't even try to use the minimap any more due to the color balance down there.

I'm begging you PGI, help us colorblind players/players with bad eyesight enjoy the game in the same way other players can.

What you guys really need is a HTAL like we had in MW2 + MW3. I can't see why PGI thinks this is so difficult to code.

Posted Image

Given the nature of the request I would just add small arrows on the side to give a visual indicator of the level of health left in the component.

Edited by Stonefalcon, 09 August 2017 - 08:04 PM.


#24 Alcom Isst

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Posted 09 August 2017 - 08:18 PM

View PostStonefalcon, on 09 August 2017 - 07:59 PM, said:

What you guys really need is a HTAL like we had in MW2 + MW3. I can't see why PGI thinks this is so difficult to code.


It's probably a low priority task among all the new tech, bugs, and other shenanigans. It definitely wouldn't be hard though. I'm no flash developer, but I believe all it should take is a new set of UI elements (really basic ones too, just bars and text), a new short actionscript thingy to translate the damage to resizing bars instead of changing colors, and a keybinding to switch between HATL and rainbowrific.

Edited by Alcom Isst, 09 August 2017 - 08:18 PM.


#25 RestosIII

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Posted 09 August 2017 - 11:28 PM

View PostAlcom Isst, on 09 August 2017 - 08:18 PM, said:


It's probably a low priority task among all the new tech, bugs, and other shenanigans. It definitely wouldn't be hard though. I'm no flash developer, but I believe all it should take is a new set of UI elements (really basic ones too, just bars and text), a new short actionscript thingy to translate the damage to resizing bars instead of changing colors, and a keybinding to switch between HATL and rainbowrific.


The best case scenario would be a tab in the options menu where you have several sliders for you to choose the colors of the HUD personally, plus HTAL being switchable on/off at any time in matches with a set keybind, both for your mech and whatever mech you are targeting. If those were added... Mmmmm. I'd finally be able to see how bad I am at the game without any handicaps. (My guess is still pretty bad)





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