Brain Cancer, on 11 August 2017 - 02:40 PM, said:
As for easiest, I'd have to put it for the ERLL. I had someone going for their 12-assist game, they popped in with the stereotypical ERLL ECM Raven and managed 12 assists with under 50 damage. No ECM prevented it from lockons, no AMS could stop the tickle lasers, and it was so fast he literally managed three assists in one ERLL burn at one point. Just wiggling a crosshair across the giant robots.
Obviously, not effective damage (although he could certainly do it in that thing, as I saw later), but very, very easy and effectively uncounterable.
I personally don't think LRMs can ever be effective due to the spread nature. 600 damage in an LRM boat is not as effective as 300 damage in a laser boat that is picking it's shots. Yes, you can have a laser/ballistic/PPC pilot who doesn't do effective damage because they spread it all over the place, but that is the pilot not the weapon. A skilled pilot running LRMs will never be as effective as the same skilled pilot in a laser build. An unskilled pilot running LRMs will be just as crappy as an unskilled pilot in a laser build.
The closest LRMs can get to effective is when they are pummeling somebody who is not able to get into cover and break the incoming fire. At least then are doing damage to someone while not getting hit in return. That's the best you can hope for and it's the reason why there are so many counters. I guess you could say it's a case of quantity becoming a quality on it's own.
While it's easy to do some damage with an ERLL build it's not as easy to do effective damage with that build. When it comes to skill though the ERLL requires more than LRMs simply based on aiming requirements if nothing else. LRMs simply hover in the area while the ERLL user needs to do their best to apply the damage to one spot. I realize that is a small nuance, but IMO it's enough to say ERLLs require more skill.
























