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All Shiny And Chrome


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#21 Captain Polux

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Posted 11 August 2017 - 07:49 AM

Hellbringer and Ebon Jaguars are solid choices.

#22 Jay Leon Hart

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Posted 11 August 2017 - 07:57 AM

Cheating and slightly modifying a post I made recently;

View PostJay Leon Hart, on 28 July 2017 - 08:26 AM, said:

First off, here is a list of popular 'mechs if you want a little reading and analysis.

I highly recommend you start in Medium or Heavy 'mechs as they blend firepower and mobility much better than the more specialised Light and Assault classes. There are, as always, exceptions.

Since you didn't really mention a weapon preference, I will give you a 'mech for each weight class, faction and weapon type that I believe are good to excellent, based on your other preferences. I may or may not suggest a specific variant (it matters a lot less for some 'mechs),

IS Medium
Energy weapons - Crab - CRB-27SL - Low profile, great hit boxes, generally safe to run an XL engine, has jump jets.
Missile weapons - Griffin - GRF-2N - ECM, good hit boxes, most symmetry outside the Hero, has jump jets.
Ballistic weapons - Shadow Hawk - Good hit boxes, high weapon mounts, generally safe to run an XL engine, great number of configurations, has jump jets. Pick any except the SHD-2K as that lacks Ballistics (although it's still a good 'mech).

Clan Medium
Energy weapons - Nova - Low profile, *lots* of energy hardpoints, great hot boxes, has jump jets.
Missile weapons - Huntsman - High mounts, lots of free tonnage, good hit boxes, has jump jets.
Ballistic weapons - Hunchback II - HBK-IIC - High mounts, BattleMech (full customisation), good hit boxes, has jump jets.

IS Heavy
Energy weapons - Grasshopper - High mounts, great hit boxes, generally safe to run an XL engine, great long range combatant, has jump jets. Pick any except the GHR-5J as it lacks high torso mounts.
Missile weapons - Catapult - CPLT-A1 or CPLT-C4 - Tight clustered missiles, great torso hit boxes, generally safe to run an XL engine, small frame, has jump jets.
Ballistic weapons - Warhammer - WHM-6R - Great mounts, great hit boxes, generally safe to run an XL engine, shield arms.

Clan Heavy
Energy weapons - Ebon Jaguar - High mounts, good amount of free space and free tonnage, good hot boxes, low profile.
Missile weapons - Mad Dog - Tight clustered missiles.
Ballistic weapons - Night Gyr - NTG-D - Only Night Gyr with a CT weapon, good long range combatant, *lots* of free tonnage, has jump jets.


#23 Ruar

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Posted 11 August 2017 - 08:22 AM

If you like mobility, the Quickdraw is pretty amazing. 4x MPL and 2x SRM4 or 2x MRM10. Focus on the lasers more than the missiles, they are where you get the bulk of the damage.

#24 Dr Hobo

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Posted 11 August 2017 - 08:43 AM

IS Heavies

Gottagofast-Dragon 5N http://mwo.smurfy-ne...273ea1933252075
A fast light heavy with a RAC5 and some LMGs to get into the juicy bits of a mech that are opened up. A great finishing mech I've found,but you gotta watch your heat gen if laying some hurt with the RAC and ERML.

Katyusha-Archer 5W http://mwo.smurfy-ne...3d194333475aec6
Not the fastest,or meanest rocket toting heavy. But certainly a solid blast to the CT is enough to send someone into a blind panic and back up.Is it effective? Not always. But is it fun? Hell yes it is.

Pocket Atlas Roughneck 1A http://mwo.smurfy-ne...f95cdac134b4798
Another mech that's great at killing stuff when stuff is opened up.

Support Brawler Cataphract 3L http://mwo.smurfy-ne...a8d1951efd0d7b3 With MASC can move at a decent pace,and can brawl and do some hurt when cornered up,but don't expect to survive if you get primaried.

Clans
Laser Puke Timberwolf http://mwo.smurfy-ne...4875aad2d64357d
Toasty,but has backup MGs to assist you in between cooldowns.

ATM SSRM Maddog http://mwo.smurfy-ne...a533f654de410ca
The SSRMs and ATMs share a common range,and you can really lay a surprising amount of hurt on this build. Use the ATM and SSRMs to break armor,and then you use the HML to crit for you.

Support Ebon Jaguar http://mwo.smurfy-ne...ce397c81b0228aa
You could see the ERSL and the MGs and laugh at it. But that's not the point,the ERSL and MGs are great for a low cooldown low heat finisher weapon. Stay at medium range and then poke away. Armor and ammo to taste.

The Heavy laser puke Hellbringer http://mwo.smurfy-ne...f943f003a9c08a3
This build is HOT. And I mean TOASTY. Trigger control is a must. The ATMs and MGs are your mid range pokers with the lasers are there to strip and break armor.

All these are builds I run and have had good success with them.





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